📄 splashscreen.cpp
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// SplashScreen.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SplashScreen.h"
#include "MainFrm.h"
#include "SplashScreenDoc.h"
#include "SplashScreenView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSplashScreenApp
BEGIN_MESSAGE_MAP(CSplashScreenApp, CWinApp)
//{{AFX_MSG_MAP(CSplashScreenApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSplashScreenApp construction
CSplashScreenApp::CSplashScreenApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSplashScreenApp object
CSplashScreenApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSplashScreenApp initialization
BOOL CSplashScreenApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
//添加DDB显示代码如下
HDC hdc = GetDC(NULL); //获取屏幕设备描述表句柄
CDC *pdc = CDC::FromHandle(hdc);
//获取屏幕的宽度和高度
int sx = GetSystemMetrics(SM_CXSCREEN);
int sy = GetSystemMetrics(SM_CYSCREEN);
CRect rt;
rt.SetRect(0, 0, sx, sy);
CBrush br;
br.CreateSolidBrush(RGB(255, 255, 255));
pdc->FillRect(&rt, &br);//用白色画刷填充屏幕
br.DeleteObject();
CBitmap *pBitmap = new CBitmap();//创建一个位图对象
CBitmap * OldBmp;
BITMAP Bitmap;
CDC dc;
if(pBitmap)
{
//从资源中加载位图
pBitmap->LoadBitmap(IDB_CLOUDS);
//创建一个和屏幕DC相兼容的内存DC
dc.CreateCompatibleDC(pdc);
//将位图对象选入内存DC
OldBmp = dc.SelectObject(pBitmap);
//获取位图信息
pBitmap->GetObject(sizeof(Bitmap), &Bitmap);
//全屏显示位图图像
pdc->StretchBlt(0, 0, rt.Width(), rt.Height(), &dc, 0, 0,
Bitmap.bmWidth, Bitmap.bmHeight, SRCCOPY);
dc.SelectObject(OldBmp);//恢复内存DC的原有位图对象
dc.DeleteDC(); //删除内存DC对象
pBitmap->DeleteObject();//删除位图对象
delete pBitmap;
}
ReleaseDC(NULL, hdc);//释放屏幕DC
Sleep(2000);
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CSplashScreenDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CSplashScreenView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CSplashScreenApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CSplashScreenApp message handlers
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