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📄 networkdlg.h

📁 Visual C++_ 600 编程学习捷径
💻 H
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// NetworkDlg.h : header file
//

#if !defined(AFX_NETWORKDLG_H__E331D79F_A21E_432E_AF22_C0601D90390D__INCLUDED_)
#define AFX_NETWORKDLG_H__E331D79F_A21E_432E_AF22_C0601D90390D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <winsock.h>

#pragma comment(lib, "wsock32.lib") 
#pragma message("Automatically linking with wsock32.dll") 

#define US_SOCK             (WM_USER + 200) 
#define US_UDP_SOCK         (WM_USER + 201)
#define US_CONNECT_SOCK     (WM_USER + 202)

struct SOCKLOG
{
	SOCKET socket;
	char   name[30];
	char   ip[20];
	struct SOCKLOG * next;
};

/////////////////////////////////////////////////////////////////////////////
// CNetworkDlg dialog

class CNetworkDlg : public CDialog
{
// Construction
public:
	CNetworkDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CNetworkDlg)
	enum { IDD = IDD_NETWORK_DIALOG };
	CIPAddressCtrl	m_TcpIp;
	CIPAddressCtrl	m_UdpIp;
	CEdit	m_RecvInfo;
	//}}AFX_DATA

public:
	WORD wVersionRequested;

	SOCKET sock_listen;        //listen socket
	SOCKET sock_udp;           //udp DGRAM socket
	SOCKET sock_connect;       //connect socket
	char connect_host[50];
	SOCKLOG * sock_client;     //client log socket list
	BYTE databuf[2048];

public:
	BOOL InitSocket(void);
	void UninitSocket(void);

	/* use TCP protocol */
	BOOL Connect(char *ip);
	BOOL Disconnect(void);
	int  Send(BYTE *buf, int len);
	int  Reply(char *ip, BYTE *buf, int len);

	/* use UDP protocol */
	int  Broadcast(BYTE *buf, int len);
	int  SendTo(char *ip, BYTE *buf, int len);

	void DealWithNetComm(UINT uId, char *ip, BYTE *buf, DWORD len);

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CNetworkDlg)
	public:
	virtual BOOL DestroyWindow();
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

	// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CNetworkDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnListenSockMessage(WPARAM wParam, LPARAM lParam);
	afx_msg void OnUdpSockMessage(WPARAM wParam, LPARAM lParam);
	afx_msg void OnConnectSockMessage(WPARAM wParam, LPARAM lParam);
	afx_msg void OnBroadcast();
	afx_msg void OnUdpSend();
	afx_msg void OnTcpLink();
	afx_msg void OnTcpDisconnect();
	afx_msg void OnTcpSend();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_NETWORKDLG_H__E331D79F_A21E_432E_AF22_C0601D90390D__INCLUDED_)

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