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📄 fig-3-11.c

📁 计算机网络第四版的实现源代码
💻 C
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/* Protocol 2 (stop-and-wait) also provides for a one-directional flow of data from   sender to receiver. The communication channel is once again assumed to be error   free, as in protocol 1. However, this time, the receiver has only a finite buffer   capacity and a finite processing speed, so the protocol must explicitly prevent    the sender from flooding the receiver with data faster than it can be handled. */typedef enum {frame_arrival} event_type;#include "protocol.h"void sender2(void){  frame s;			/* buffer for an outbound frame */  packet buffer;		/* buffer for an outbound packet */  event_type event;		/* frame_arrival is the only possibility */  while (true) {        from_network_layer(&buffer); /* go get something to send */        s.info = buffer;	/* copy it into s for transmission */        to_physical_layer(&s);	/* bye-bye little frame */        wait_for_event(&event);	/* do not proceed until given the go ahead */  }}void receiver2(void){  frame r, s;	/* buffers for frames */  event_type event;		  /* frame_arrival is the only possibility */  while (true) {        wait_for_event(&event);	  /* only possibility is frame_arrival */        from_physical_layer(&r);  /* go get the inbound frame */        to_network_layer(&r.info);/* pass the data to the network layer */        to_physical_layer(&s);	  /* send a dummy frame to awaken sender */  }}

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