📄 map_ma.mak
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########################################################################
# Makefile file for #
# Created by #
# Created time: #
########################################################################
########################################################################
# Set makefile's type (SRC_TYPE or LINK_TYPE) (you must set it)
########################################################################
MAKE_TYPE = LINK_TYPE
NEED_TRI_SSI = YES
PRODUCT_NAME = map_ma.o
MAKEFILE_NAME = $(SRC_ROOT)/protocol/map/testmain/map_ma.mak
ifeq ($(MAKE_TYPE), SRC_TYPE)
VPATH =
SRCS = $(wildcard $(foreach EVERY_VPATH,$(VPATH),$(EVERY_VPATH)/*.c $(EVERY_VPATH)/*.cpp $(EVERY_VPATH)/*.s))
EXTRA_INCLUDE =
EXTRA_DEFINE =
else
LIB_PATH =
LIB_SRC_DIR = $(SRC_ROOT)/protocol
OBJS = \
$(subst $(SRC_ROOT),$(OBJS_DIR),$(LIB_SRC_DIR))/tri_cm/tri_cm.o \
$(subst $(SRC_ROOT),$(OBJS_DIR),$(LIB_SRC_DIR))/tri_sm/tri_sm.o \
$(subst $(SRC_ROOT),$(OBJS_DIR),$(LIB_SRC_DIR))/map/map.o
MAKES_LIST = \
$(LIB_SRC_DIR)/tri_cm/makefile \
$(LIB_SRC_DIR)/tri_sm/makefile \
$(LIB_SRC_DIR)/map/makefile
export GLOBAL_MACRO +=
include $(SRC_ROOT)/build/make_link.rule
endif
LIB_OBJS =
########################################################################
# root directory (you must set it)
# if you source code is not in current directory, you must set VPATH
########################################################################
########################################################################
# include rules and common directory definition
########################################################################
#-----------------------------------------------------------------------
ifndef SRC_ROOT
exit_to_setenv:
@echo Must define SRC_ROOT!
else
ifndef OBJS_DIR
exit_to_setenv:
@echo Must define OBJS_DIR!
else
ifndef CPU
exit_to_setenv:
@echo Must define CPU!
else
include $(SRC_ROOT)/build/makefile.rules
endif
endif
endif
#-----------------------------------------------------------------------
########################################################################
# (you could add your product name in PRODUCT_NAME)
# (you could add your source code in SRCS)
# (you could add your object in OBJS)
# (you could add depend in DEPEND)
########################################################################
########################################################################
# targets definition
########################################################################
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