📄 rei_28.pas
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unit Rei_28;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, Menus, StdCtrls;
type
TRei40_28 = class(TForm)
Timer1: TTimer;
MainMenu1: TMainMenu;
Image1: TImage;
Panel1: TPanel;
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
Button1: TButton;
Edit1: TEdit;
Edit3: TEdit;
ScrollBar1: TScrollBar;
ScrollBar2: TScrollBar;
ScrollBar3: TScrollBar;
Edit2: TEdit;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure ScrollBar1Change(Sender: TObject);
procedure ScrollBar2Change(Sender: TObject);
procedure ScrollBar3Change(Sender: TObject);
procedure Button1Click(Sender: TObject);
private
{ Private 定义 }
public
{ Public 定义 }
end;
var
Rei40_28: TRei40_28;
// 定义各种变量(Byte类型、Integer类型、Extended类型、TRect类型)
St: Byte;
X, Y, DX, DY, C, W: Integer;
DR, TR: Extended;
Rect_D: TRect;
implementation
{$R *.DFM}
procedure TRei40_28.FormCreate(Sender: TObject);
begin
// 设定Form属性
Rei40_28.Height := 480;
Rei40_28.Width := 640;
Image1.Width := Rei40_28.ClientHeight;
Panel1.Width := 152;
Label1.Height := 23;
Label1.Left := 10;
Label1.Top := 12;
Label1.Width := 63;
Label2.Height := 23;
Label2.Left := 10;
Label2.Top := 82;
Label2.Width := 63;
Label3.Height := 23;
Label3.Left := 10;
Label3.Top := 152;
Label3.Width := 63;
Edit1.Height := 23;
Edit1.Left := 82;
Edit1.Top := 10;
Edit1.Width := 60;
Edit2.Height := 23;
Edit2.Left := 82;
Edit2.Top := 80;
Edit2.Width := 60;
Edit3.Height := 23;
Edit3.Left := 82;
Edit3.Top := 150;
Edit3.Width := 60;
ScrollBar1.Height := 16;
ScrollBar1.Left := 10;
ScrollBar1.Top := 45;
ScrollBar1.Width := 135;
ScrollBar2.Height := 16;
ScrollBar2.Left := 10;
ScrollBar2.Top := 115;
ScrollBar2.Width := 135;
ScrollBar3.Height := 16;
ScrollBar3.Left := 10;
ScrollBar3.Top := 185;
ScrollBar3.Width := 135;
Button1.Height := 43;
Button1.Left := 10;
Button1.Top := 222;
Button1.Width := 135;
// 变量的初始设定
St := 0;
C := 140;
W := 100;
DY := 2;
ScrollBar1.Position := C;
ScrollBar2.Position := W;
ScrollBar3.Position := DY;
end;
procedure TRei40_28.Timer1Timer(Sender: TObject);
begin
case St of
// 若St=0则将画面与变量初始化
0: begin
Rect_D := Rect(0, 0, Image1.Width, Image1.Height);
Image1.Canvas.Brush.Color := clBlack;
Image1.Canvas.FillRect(Rect_D);
Edit1.Text := ' ' + IntToStr(C);
Edit2.Text := ' ' + IntToStr(W * 2);
Edit3.Text := ' ' + IntToStr(DY);
X := Image1.Width div 2;
Y := 0;
DR := 2 * Pi * DY / C;
if Random(2) = 0 then
TR := 0
else
TR := Pi;
St := 1;
end;
// 若St=1则进行座标计算并将点显示出来
1: begin
DX := Round(W * (Sin(TR + DR) - Sin(TR)));
TR := TR + DR;
X := X + DX;
Y := Y + DY;
Image1.Canvas.Pixels[X, Y] := clWhite;
Image1.Canvas.Pixels[X + 1, Y] := clWhite;
if (Y > Image1.Width) then
St := 2;
end;
end;
end;
procedure TRei40_28.ScrollBar1Change(Sender: TObject);
begin
// 周期(C)的指定
C := ScrollBar1.Position;
Edit1.Text := ' ' + IntToStr(C);
DR := 2 * Pi * DY / C;
end;
procedure TRei40_28.ScrollBar2Change(Sender: TObject);
begin
// 振幅(W×2)的指定
W := ScrollBar2.Position;
Edit2.Text := ' ' + IntToStr(W * 2);
end;
procedure TRei40_28.ScrollBar3Change(Sender: TObject);
begin
// Y变化量(DY)的指定
DY := ScrollBar3.Position;
Edit3.Text := ' ' + IntToStr(DY);
DR := 2 * Pi * DY / C;
end;
procedure TRei40_28.Button1Click(Sender: TObject);
begin
// 开始的指示
St := 0;
end;
end.
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