📄 sim_shr.h
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/******************************************************************* * @<title> Wireless Sensor Network Simulation </title>@ * * @<!-- Copyright 2003 Gilbert (Gang) Chen, Boleslaw K. Szymanski and * Rensselaer Polytechnic Institute. All worldwide rights reserved. A * license to use, copy, modify and distribute this software for * non-commercial research purposes only is hereby granted, provided * that this copyright notice and accompanying disclaimer is not * modified or removed from the software. * * DISCLAIMER: The software is distributed "AS IS" without any express * or implied warranty, including but not limited to, any implied * warranties of merchantability or fitness for a particular purpose * or any warranty of non-infringement of any current or pending * patent rights. The authors of the software make no representations * about the suitability of this software for any particular * purpose. The entire risk as to the quality and performance of the * software is with the user. Should the software prove defective, the * user assumes the cost of all necessary servicing, repair or * correction. In particular, neither Rensselaer Polytechnic * Institute, nor the authors of the software are liable for any * indirect, special, consequential, or incidental damages related to * the software, to the maximum extent the law permits. -->@ * * @<h1> Wireless Sensor Network Simulation </h1>@ * * Building a wireless sensor network simulation in SENSE consists of * the following steps: * @<UL>@ * @<LI>@ Designing a sensor node component * @<LI>@ Constructing a sensor network derived from @CostSimEng@ * @<LI>@ Configuring the system and running the simulation * @</UL>@ * * Here, we assume that all components needed by a sensor node component * are available from the component repository. If this is not the case, the user * must develop new components, as described by other @<a href=tutorial.html>tutorials</a>@. We should * also mention that the first step of designing a sensor node component * is not always necessary, if a standard sensor node is to be used. * * This first line of this source file demands that @HeapQueue@ must be * used as the priority queue for event management. For wireless network * simulation, because of the inherent drawback of @CalendarQueue@, and also * because of the particular channel component being used, @HeapQueue@ * is often faster. *******************************************************************/#include <ctype.h>/******************************************************************* * For layer XXX, XXX_Struct is the accompanying class that defines * data structures and types used in that layer. The reason we need a separate * class for this purpose is that each XXX is a component, and that due to * the particular way in which the CompC++ compiler was implemented * data structures and types defined inside any component is not accessible from * outside. Therefore, for each layer XXX, we must define all those * data structures and types in XXX_Struct, and then derive component XXX * from XXX_Struct. * * The following three lines state: * @<UL>@ * @<LI>@ The type of packets in the application layer is @CBR_Struct::packet_t@ * @<LI>@ The network layer passes application layer packets by reference (which may * be faster than by pointer, for @CBR_Struct::packet_t@ is small, so * @app_packet_t@ becomes the template parameter of @net_struct@; the type of packets * in the network layer is then @net_packet_t@. * @<LI>@ Now that @net_packet_t@ is more than a dozen bytes long, so it is better * to pass it by pointer, so @net_packet_t*@ instead of @net_packet_t@ becomes the * template parameter of the @MAC80211_Struct@; the type of packets in the mac layer * is then @mac_packet_t@. Physical layers also use @mac_packet_t@, so there is no * need to define more packet types. * @</UL>@ * *******************************************************************/typedef CBR_Struct::packet_t app_packet_t;typedef SHR_Struct<app_packet_t>::packet_t net_packet_t;typedef BcastMAC_Struct<net_packet_t*>::packet_t mac_packet_t;const float FinishTimeRatio = 0.95;/******************************************************************* * Now we can begin to define the sensor node component. First we * instantiate every subcomponent used by the node component. We need to * determine the template parameter type for each subcomponent, usually starting from * the application layer. Normally the application layer component does not have any * template parameter. * * This picture shows the internal structure of a sensor node. * * @<center><img src=sim_flooding_node.gif></center>@ *******************************************************************/component SensorNode : public TypeII{ public: CBR app; SHR <app_packet_t> net; BcastMAC <net_packet_t*> mac; // A transceiver that can transmit and receive at the same time (of course // a collision would occur in such cases) TransceiverType < mac_packet_t > phy; // Linear battery SimpleBattery battery; // PowerManagers manage the battery PowerManager pm; // sensor nodes are immobile ImmobileType mob; double MaxX, MaxY; // coordinate boundaries ether_addr_t MyEtherAddr; // the ethernet address of this node int ID; // the identifier bool SrcOrDst; virtual ~SensorNode(); void Start(); void Stop(); void Setup( double txPower, double lambda);/******************************************************************* * The following lines define one inport and two outports to be connected * to the channel components. *******************************************************************/ outport void to_channel_packet(mac_packet_t* packet, double power, int id); inport void from_channel (mac_packet_t* packet, double power); outport void to_channel_pos(coordinate_t& pos, int id);};SensorNode::~SensorNode(){}void SensorNode::Start(){}void SensorNode::Stop(){}/******************************************************************* * This function must be called before running the simulation. *******************************************************************/void SensorNode::Setup( double txPower, double lambda){/******************************************************************* * At the beginning the amount of energy in each battery is 1,000,000 Joules. *******************************************************************/ battery.InitialEnergy=1e6; /******************************************************************* * Each subcomponent must als know the ethernet address of the * sensor node it resides. * Remember the application layer is a CBR component, which would stop * at FinishTime to give the whole network an opportunity to clean up * any packets in transit. * Assiging @false@ to @app.DumpPackets@ means that if @<a href=manual.html#COST_DEBUG>COST_DEBUG</a>@ * is defined, @app@ still won't print out anything. *******************************************************************/ app.MyEtherAddr=MyEtherAddr; app.FinishTime=StopTime() * FinishTimeRatio; app.DumpPackets=false; /******************************************************************* * Set the coordinate of the sensor node. Must also give @ID@ to @mob@ * since @ID@ was used to identify the index of the sensor node when * the position info is sent to the channel component. *******************************************************************/ mob.setX( Random( MaxX)); mob.setY( Random( MaxY)); mob.setID( ID);/******************************************************************* * When a net component is about to retransmit a packet that it received, * it cannot do so because otherwise all nodes that received the packet * may attempt to retransmit the packet immediately, inevitably resulting * in a collision. @ForwardDelay@ gives the maximum delay time a * needed-to-be-retransmit packet may incur. The actual delay is randomly * chosen between [0,@ForwardDelay@]. *******************************************************************/ net.MyEtherAddr = MyEtherAddr; net.ForwardDelay = lambda; net.AckWindow = 0.0015; net.DumpPackets = true; net.MaxResend = 3; net.TimeToLive = 15; net.AdditionalHop = 4; /******************************************************************* * If @Promiscuity@ is ture, then the mac component will forward every packet * even if it not destined to this sensor node, to the network layer. * And we want to debug the mac layer, so we set @mac.DumpPackets@ to true. *******************************************************************/ mac.MyEtherAddr=MyEtherAddr; mac.Promiscuity=true; mac.DumpPackets=false; mac.IFS=0.01; /******************************************************************* * The PowerManager takes care of power consumption at different states. * The following lines state the power consumption is 1.6W at transmission * state, 1.2 at receive state, and 1.115 at idle state. *******************************************************************/ pm.TXPower=1.6; pm.RXPower=1.2; pm.IdlePower=1.15;/******************************************************************* * @phy.TxPower@ is the transmission power of the antenna. * @phy.RXThresh@ is the lower bound on the receive power of any packet * that can be successfuly received. * @phy.CSThresh@ is the lower bound on tye receive power of any packet * that can be detected. * @phy@ also needs to know the id because it needs to communicate with * the channel component. *******************************************************************/ phy.setTXPower( txPower); phy.setTXGain( 1.0); phy.setRXGain( 1.0); phy.setFrequency( 9.14e8); phy.setRXThresh( 3.652e-10); phy.setCSThresh( 1.559e-11); phy.setID( ID); net.RXThresh = phy.getRXThresh();/******************************************************************* * Now we can establish the connections between components. The connections * will become much clearer if we look at the diagram. *******************************************************************/ connect app.to_transport, net.from_transport; connect net.to_transport, app.from_transport; connect mac.to_network_data, net.from_mac_data; connect mac.to_network_ack, net.from_mac_ack; connect net.to_mac, mac.from_network; connect net.cancel, mac.cancel; connect mac.to_network_recv_recv_coll, net.from_mac_recv_recv_coll; connect mac.to_phy, phy.from_mac; connect phy.to_mac, mac.from_phy; connect phy.to_power_switch, pm.switch_state; connect pm.to_battery_query, battery.query_in; connect pm.to_battery_power, battery.power_in; connect pm.from_pm_node_up, net.from_pm_node_up;/******************************************************************* * These three connect statements are different. All above ones * are between an outport of a subcomponent and an outport of another * subcomponent, while these three are between a port of the sensor * node and a port of a subcomponent. We can view these connections * as mapping from the ports of subcomponents to its own ports, i.e., * to expose the ports of internal components. * Also remember the connect statement is so designed that it can take * only two ports, and that packets always flow through from the first port * to the second port, so when connection two inports, the inport of * the subcomponent must be placed in the second place. *******************************************************************/ connect phy.to_channel, to_channel_packet; connect mob.pos_out, to_channel_pos; connect from_channel, phy.from_channel; SrcOrDst=false; return;}/******************************************************************* * Once we have the sensor node component ready, we can start to * build the entire simulation, which is named @RoutingSim@. It must * be derived from the simulation engine class @CostSimEng@. * This is the structure of the network. * * @<center><img src=sim_flooding_net.gif></center>@ *******************************************************************/component RoutingSim : public CostSimEng{ public: void Start(); void Stop(); void ClearStats(); RoutingSim(); void GenerateHELLO( int id);/******************************************************************* * These are simulation parameters. We don't want configurators of * the simulation to access the parameters of those inter-components. *******************************************************************/ double MaxX, MaxY; int NumNodes; int NumSourceNodes; int NumConnections; int PacketSize; int RouteRepair; // # steps in changing hop count, see seq_number_t double Interval; double ActiveCycle; double ActivePercent; SHRBackOff BackOff; bool ContinuousBackOff; double ForwardDelay; // aka lambda double SlotWidth; double TransitionTime; double TXPower; bool OneSink; bool UnidirectionalTraffic;/******************************************************************* * Here we declare sense nodes as an array of @SensorNode@, and a * channel component. *******************************************************************/ SensorNode[] nodes; ChannelType < mac_packet_t > channel; void Setup(); private: void packetTimes( int source, int dest);};/*** It would be nice to make these part of RoutingSim, but that doesn't seem** possible. Compcxx seems to require that components be declared in either of** two ways:** 1) As a member of another component.** 2) On the stack.** The inability to have a pointer to a component is a major annoyance. It is** also not possible to create a wrapper class since a class isn't a component.** ** The neighbor matrix needs to be accessed by code that doesn't have** an instance of RoutingSim. But, RoutingSim is a component and the CXX** preprocessor doesn't allow global pointers of type RoutingSim. Neither does** it allow doing something like "RoutingSim::method(...)". Therefore, I am** making these global variables.*/bool dumpStatus;const char *dumpFile;#ifdef USE_CONFIG_FILEbool configStatus;const char *configFile;#endif // USE_CONFIG_FILEbool *neighborMatrix;int numNodes;RoutingSim::RoutingSim(){ NumConnections = 1;
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