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📄 instrument5.cpp

📁 Thinking in c++ 2nd edition,c++编程思想(第2版)
💻 CPP
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//: C15:Instrument5.cpp
// From Thinking in C++, 2nd Edition
// Available at http://www.BruceEckel.com
// (c) Bruce Eckel 2000
// Copyright notice in Copyright.txt
// Pure abstract base classes
#include <iostream>
using namespace std;
enum note { middleC, Csharp, Cflat }; // Etc.

class Instrument {
public:
  // Pure virtual functions:
  virtual void play(note) const = 0;
  virtual char* what() const = 0;
  // Assume this will modify the object:
  virtual void adjust(int) = 0;
};
// Rest of the file is the same ...

class Wind : public Instrument {
public:
  void play(note) const {
    cout << "Wind::play" << endl;
  }
  char* what() const { return "Wind"; }
  void adjust(int) {}
};

class Percussion : public Instrument {
public:
  void play(note) const {
    cout << "Percussion::play" << endl;
  }
  char* what() const { return "Percussion"; }
  void adjust(int) {}
};

class Stringed : public Instrument {
public:
  void play(note) const {
    cout << "Stringed::play" << endl;
  }
  char* what() const { return "Stringed"; }
  void adjust(int) {}
};

class Brass : public Wind {
public:
  void play(note) const {
    cout << "Brass::play" << endl;
  }
  char* what() const { return "Brass"; }
};

class Woodwind : public Wind {
public:
  void play(note) const {
    cout << "Woodwind::play" << endl;
  }
  char* what() const { return "Woodwind"; }
};

// Identical function from before:
void tune(Instrument& i) {
  // ...
  i.play(middleC);
}

// New function:
void f(Instrument& i) { i.adjust(1); }

int main() {
  Wind flute;
  Percussion drum;
  Stringed violin;
  Brass flugelhorn;
  Woodwind recorder;
  tune(flute);
  tune(drum);
  tune(violin);
  tune(flugelhorn);
  tune(recorder);
  f(flugelhorn);
} ///:~

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