⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 efeicanvas.java

📁 算法看不懂
💻 JAVA
📖 第 1 页 / 共 2 页
字号:
  }

  /*
   * 画格子,并画棋子。把这部分独立出来主要是要检查边界问题
   * x		格子右上角x
   * y		格子右上角y
   * width	格子宽度
   * height	格子高度
   */
  private void mydrawRect(int x, int y, int width, int height) {
    int a, b;
    a = (x - baseX) / gridWidth + 1;
    b = (y - baseY) / gridHeight + 1;
    if (a < 1 || b < 1 || a > lineNumber || b > lineNumber)return;
    if (a != lineNumber && b != lineNumber) {
      gg.setColor(lineColor);
      gg.drawRect(x, y + 1, width, height);
    }
    DrawChessman(x, y);
  }

  /*
   * 画棋子,x,y分别是圆的中心坐标,棋子的直径为格子边长(格子应为正方形)的4/5
   */
  public void DrawChessman(int x, int y) {
    try {
      int a;
      int b;
      a = (x - baseX) / gridWidth + 1;
      b = (y - baseY) / gridHeight + 1;
      //if(a>12&&b<4)System.out.println(a+","+b);
      if (a > lineNumber || a < 1 || b > lineNumber || b < 1) {
        return;
      }
      if (qipan[ (b - 1) * lineNumber + a - 1] == 1)
        gg.setColor(0, 0, 0);
      else if (qipan[ (b - 1) * lineNumber + a - 1] == 2)
        gg.setColor(255, 255, 255);
      else {
        return;
      }
      gg.fillArc(x - gridWidth * 2 / 5, y - gridHeight * 2 / 5,
                 gridWidth * 4 / 5, gridHeight * 4 / 5, 0, 360);
      if (LastChessmanA == a && LastChessmanB == b) {
        gg.setColor(0x00ff0000);
        gg.drawLine(x, y - gridHeight / 5, x, y + gridHeight / 5);
        gg.drawLine(x - gridWidth / 5, y, x + gridWidth / 5, y);
      }
      repaint();
    }
    catch (Exception e) {
      System.out.println("DrawChessman Error:" + e);
    }
  }

  /*
   * 键盘被按下。主要是移动焦点,以及落子的处理
   */
  protected void keyPressed(int keyCode) {
    if (intRunMode != 1)return;
    switch (getGameAction(keyCode)) {
      case Canvas.LEFT:
        if (currentX < baseX)return;
        currentX = currentX - gridWidth;
        currentA--;
        moveFoucs(currentX - gridWidth / 2, currentY - gridHeight / 2,
                  gridWidth * 3, gridHeight * 2);
        //moveFoucs(currentX,currentY,gridWidth*2,gridHeight);
        break;
      case Canvas.RIGHT:
        if (currentX > baseX + gridWidth * (lineNumber - 2))return;
        currentX = currentX + gridWidth;
        currentA++;
        moveFoucs(currentX - gridWidth * 3 / 2, currentY - gridHeight / 2,
                  gridWidth * 3, gridHeight * 2);
        //moveFoucs(currentX-gridWidth,currentY,gridWidth*2,gridHeight);
        break;
      case Canvas.UP:
        if (currentY < baseY)return;
        currentY = currentY - gridHeight;
        currentB--;
        moveFoucs(currentX - gridWidth / 2, currentY - gridHeight / 2,
                  gridWidth * 2, gridHeight * 3);
        //moveFoucs(currentX,currentY,gridWidth,gridHeight*2);
        break;
      case Canvas.DOWN:
        if (currentY > baseY + gridHeight * (lineNumber - 2))return;
        currentY = currentY + gridHeight;
        currentB++;
        moveFoucs(currentX - gridWidth / 2, currentY - gridHeight * 3 / 2,
                  gridWidth * 2, gridHeight * 3);
        //moveFoucs(currentX,currentY-gridHeight,gridWidth,gridHeight*2);
        break;
      case Canvas.FIRE:
        if (intPlayer == 0) {
          int gotoValue;
          if (qipan[lineNumber * (currentB - 1) + currentA - 1] != 0) {
            System.out.println("此处有子");
            return;
          }
          qipan[lineNumber * (currentB - 1) + currentA - 1] = 1;
          //LastChessmanA = currentA;
          //LastChessmanB = currentB;

          DrawChessman(currentX + gridWidth / 2, currentY + gridHeight / 2);

          gotoValue = tk();
          //检查人是否胜利
          if (checkVictory())return;

          //模拟电脑下一个
          intPlayer = 1;
          int a = currentA;
          int b = currentB;
          qipan[gotoValue] = 2;
          a = LastChessmanA;
          b = LastChessmanB;
          LastChessmanA = (gotoValue + 1) % lineNumber;
          LastChessmanB = (gotoValue + 1 - LastChessmanA) / lineNumber + 1;
          DrawChessman( (a - 1) * gridWidth + baseX,
                       (b - 1) * gridHeight + baseY);
          DrawChessman( (LastChessmanA - 1) * gridWidth + baseX,
                       (LastChessmanB - 1) * gridHeight + baseY);

          tk();
          checkVictory();
          //准备人下
          intPlayer = 0;
          break;
        }
    }
  }

  /**
    private int getNumber(int x,int y)
    {
   return (y-baseY)*lineNumber/gridHeight+(x-baseX)/gridWidth;
    }
   */

  /**
   * 分析当前是否有一方胜利。并找出下一步该走在何处
   */
  private int tk() {
    try {
      int[] e = {
          1, 2, 4, 12, 24};

      int[] c = new int[3];
      int g_b = 0; //此变量记录电脑应下于何处
      int n = 0;
      int p;
      int a0;
      int h;
      int a;
      int d = 0;
      int z = 0;

      for (p = 0; p < 3; p++) { //对两个大数组清零
        for (a0 = 0; a0 < lineNumber * lineNumber; a0++) {
          q[p][a0] = 0;
          m[p][a0] = 0;
        }
      }

      for (a0 = 0; a0 < lineNumber * lineNumber; a0++) {

        for (d = 0; d < 4; d++) {
          if ( (a0 / lineNumber < (lineNumber - 4) || d == 0) &&
              (a0 % lineNumber < (lineNumber - 4) || d == 1 || d == 2) &&
              (a0 % lineNumber > 3 || d != 2)) {

            c[1] = 0;
            c[2] = 0;
            for (z = 0; z < 5; z++) {
              c[qipan[a0 + z * g[d]]]++;
            }
            if (c[1] == 0)
              p = 2;
            else if (c[2] == 0)
              p = 1;
            else
              p = 0;

            if (p != 0) {
              for (z = 0; z < 5; z++) {
                if (c[p] == 5)

                  //记录五个子的坐标
                  wuzi[z] = a0 + z * g[d];
                else if (qipan[a0 + z * g[d]] == 0) {
                  a = a0 + z * g[d];
                  q[0][a] += e[c[p]];
                  if (c[p] >= 2)
                    q[p][a] += e[c[p]];
                  if (c[p] > m[p][a])
                    m[p][a] = c[p];
                }
              }
            }
          }
        }
        for (p = 1; p < 3; p++)
          if (q[p][a0] >= e[4]) {
            h = 2 * m[p][a0];
            if (p == 2)
              h++;
            if (q[0][a0] < lineNumber * lineNumber)
              q[0][a0] += lineNumber * lineNumber * h;
            else if (q[0][a0] < lineNumber * lineNumber * h)
              q[0][a0] = lineNumber * lineNumber * h;
          }
        if (q[0][a0] > q[0][g_b])
          n = 0;
        if (q[0][a0] >= q[0][g_b]) {
          n++;
          if ( (rnd.nextInt() & 0x7FFFFFFF) % 1000 * n / 1000 < 1)
            g_b = a0;
        }
      }
      return g_b;
    }
    catch (Exception e) {
      System.out.println("tk Error:" + e);
      return 0;
    }
  }

  /*
   * 检查是否有一方胜出,并做出相应处理
   */
  private boolean checkVictory() {
    if (wuzi[1] != 0) { //WuZi[1]!=0表示已经大到5个了,一方胜利
      /*
          for(int z=0;z<5;z++)
          {
       if(qipan[wuzi[z]]==1)
        System.out.println("人胜"+wuzi[z]);
       else
        System.out.println("bot胜"+wuzi[z]);
          }
       */
      intRunMode = 2;
      String ShowString;
      if (intPlayer == 0)
        ShowString = "你赢了!";
      else
        ShowString = "电脑赢了!";
      gg.drawString(ShowString, baseX, baseY, gg.TOP | gg.LEFT);
      return true;

    }
    else {
      return false;
    }
  }
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -