cg6.c
来自「Linux Kernel 2.6.9 for OMAP1710」· C语言 代码 · 共 804 行 · 第 1/2 页
C
804 行
/* cg6.c: CGSIX (GX, GXplus, TGX) frame buffer driver * * Copyright (C) 2003 David S. Miller (davem@redhat.com) * Copyright (C) 1996,1998 Jakub Jelinek (jj@ultra.linux.cz) * Copyright (C) 1996 Miguel de Icaza (miguel@nuclecu.unam.mx) * Copyright (C) 1996 Eddie C. Dost (ecd@skynet.be) * * Driver layout based loosely on tgafb.c, see that file for credits. */#include <linux/module.h>#include <linux/kernel.h>#include <linux/errno.h>#include <linux/string.h>#include <linux/slab.h>#include <linux/delay.h>#include <linux/init.h>#include <linux/fb.h>#include <linux/mm.h>#include <asm/io.h>#include <asm/sbus.h>#include <asm/oplib.h>#include <asm/fbio.h>#include "sbuslib.h"/* * Local functions. */static int cg6_setcolreg(unsigned, unsigned, unsigned, unsigned, unsigned, struct fb_info *);static int cg6_blank(int, struct fb_info *);static void cg6_imageblit(struct fb_info *, const struct fb_image *);static void cg6_fillrect(struct fb_info *, const struct fb_fillrect *);static int cg6_sync(struct fb_info *);static int cg6_mmap(struct fb_info *, struct file *, struct vm_area_struct *);static int cg6_ioctl(struct inode *, struct file *, unsigned int, unsigned long, struct fb_info *);/* * Frame buffer operations */static struct fb_ops cg6_ops = { .owner = THIS_MODULE, .fb_setcolreg = cg6_setcolreg, .fb_blank = cg6_blank, .fb_fillrect = cg6_fillrect, .fb_copyarea = cfb_copyarea, .fb_imageblit = cg6_imageblit, .fb_sync = cg6_sync, .fb_mmap = cg6_mmap, .fb_ioctl = cg6_ioctl, .fb_cursor = soft_cursor,};/* Offset of interesting structures in the OBIO space *//* * Brooktree is the video dac and is funny to program on the cg6. * (it's even funnier on the cg3) * The FBC could be the frame buffer control * The FHC could is the frame buffer hardware control. */#define CG6_ROM_OFFSET 0x0UL#define CG6_BROOKTREE_OFFSET 0x200000UL#define CG6_DHC_OFFSET 0x240000UL#define CG6_ALT_OFFSET 0x280000UL#define CG6_FHC_OFFSET 0x300000UL#define CG6_THC_OFFSET 0x301000UL#define CG6_FBC_OFFSET 0x700000UL#define CG6_TEC_OFFSET 0x701000UL#define CG6_RAM_OFFSET 0x800000UL/* FHC definitions */#define CG6_FHC_FBID_SHIFT 24#define CG6_FHC_FBID_MASK 255#define CG6_FHC_REV_SHIFT 20#define CG6_FHC_REV_MASK 15#define CG6_FHC_FROP_DISABLE (1 << 19)#define CG6_FHC_ROW_DISABLE (1 << 18)#define CG6_FHC_SRC_DISABLE (1 << 17)#define CG6_FHC_DST_DISABLE (1 << 16)#define CG6_FHC_RESET (1 << 15)#define CG6_FHC_LITTLE_ENDIAN (1 << 13)#define CG6_FHC_RES_MASK (3 << 11)#define CG6_FHC_1024 (0 << 11)#define CG6_FHC_1152 (1 << 11)#define CG6_FHC_1280 (2 << 11)#define CG6_FHC_1600 (3 << 11)#define CG6_FHC_CPU_MASK (3 << 9)#define CG6_FHC_CPU_SPARC (0 << 9)#define CG6_FHC_CPU_68020 (1 << 9)#define CG6_FHC_CPU_386 (2 << 9)#define CG6_FHC_TEST (1 << 8)#define CG6_FHC_TEST_X_SHIFT 4#define CG6_FHC_TEST_X_MASK 15#define CG6_FHC_TEST_Y_SHIFT 0#define CG6_FHC_TEST_Y_MASK 15/* FBC mode definitions */#define CG6_FBC_BLIT_IGNORE 0x00000000#define CG6_FBC_BLIT_NOSRC 0x00100000#define CG6_FBC_BLIT_SRC 0x00200000#define CG6_FBC_BLIT_ILLEGAL 0x00300000#define CG6_FBC_BLIT_MASK 0x00300000#define CG6_FBC_VBLANK 0x00080000#define CG6_FBC_MODE_IGNORE 0x00000000#define CG6_FBC_MODE_COLOR8 0x00020000#define CG6_FBC_MODE_COLOR1 0x00040000#define CG6_FBC_MODE_HRMONO 0x00060000#define CG6_FBC_MODE_MASK 0x00060000#define CG6_FBC_DRAW_IGNORE 0x00000000#define CG6_FBC_DRAW_RENDER 0x00008000#define CG6_FBC_DRAW_PICK 0x00010000#define CG6_FBC_DRAW_ILLEGAL 0x00018000#define CG6_FBC_DRAW_MASK 0x00018000#define CG6_FBC_BWRITE0_IGNORE 0x00000000#define CG6_FBC_BWRITE0_ENABLE 0x00002000#define CG6_FBC_BWRITE0_DISABLE 0x00004000#define CG6_FBC_BWRITE0_ILLEGAL 0x00006000#define CG6_FBC_BWRITE0_MASK 0x00006000#define CG6_FBC_BWRITE1_IGNORE 0x00000000#define CG6_FBC_BWRITE1_ENABLE 0x00000800#define CG6_FBC_BWRITE1_DISABLE 0x00001000#define CG6_FBC_BWRITE1_ILLEGAL 0x00001800#define CG6_FBC_BWRITE1_MASK 0x00001800#define CG6_FBC_BREAD_IGNORE 0x00000000#define CG6_FBC_BREAD_0 0x00000200#define CG6_FBC_BREAD_1 0x00000400#define CG6_FBC_BREAD_ILLEGAL 0x00000600#define CG6_FBC_BREAD_MASK 0x00000600#define CG6_FBC_BDISP_IGNORE 0x00000000#define CG6_FBC_BDISP_0 0x00000080#define CG6_FBC_BDISP_1 0x00000100#define CG6_FBC_BDISP_ILLEGAL 0x00000180#define CG6_FBC_BDISP_MASK 0x00000180#define CG6_FBC_INDEX_MOD 0x00000040#define CG6_FBC_INDEX_MASK 0x00000030/* THC definitions */#define CG6_THC_MISC_REV_SHIFT 16#define CG6_THC_MISC_REV_MASK 15#define CG6_THC_MISC_RESET (1 << 12)#define CG6_THC_MISC_VIDEO (1 << 10)#define CG6_THC_MISC_SYNC (1 << 9)#define CG6_THC_MISC_VSYNC (1 << 8)#define CG6_THC_MISC_SYNC_ENAB (1 << 7)#define CG6_THC_MISC_CURS_RES (1 << 6)#define CG6_THC_MISC_INT_ENAB (1 << 5)#define CG6_THC_MISC_INT (1 << 4)#define CG6_THC_MISC_INIT 0x9f/* The contents are unknown */struct cg6_tec { volatile int tec_matrix; volatile int tec_clip; volatile int tec_vdc;};struct cg6_thc { uint thc_pad0[512]; volatile uint thc_hs; /* hsync timing */ volatile uint thc_hsdvs; volatile uint thc_hd; volatile uint thc_vs; /* vsync timing */ volatile uint thc_vd; volatile uint thc_refresh; volatile uint thc_misc; uint thc_pad1[56]; volatile uint thc_cursxy; /* cursor x,y position (16 bits each) */ volatile uint thc_cursmask[32]; /* cursor mask bits */ volatile uint thc_cursbits[32]; /* what to show where mask enabled */};struct cg6_fbc { u32 xxx0[1]; volatile u32 mode; volatile u32 clip; u32 xxx1[1]; volatile u32 s; volatile u32 draw; volatile u32 blit; volatile u32 font; u32 xxx2[24]; volatile u32 x0, y0, z0, color0; volatile u32 x1, y1, z1, color1; volatile u32 x2, y2, z2, color2; volatile u32 x3, y3, z3, color3; volatile u32 offx, offy; u32 xxx3[2]; volatile u32 incx, incy; u32 xxx4[2]; volatile u32 clipminx, clipminy; u32 xxx5[2]; volatile u32 clipmaxx, clipmaxy; u32 xxx6[2]; volatile u32 fg; volatile u32 bg; volatile u32 alu; volatile u32 pm; volatile u32 pixelm; u32 xxx7[2]; volatile u32 patalign; volatile u32 pattern[8]; u32 xxx8[432]; volatile u32 apointx, apointy, apointz; u32 xxx9[1]; volatile u32 rpointx, rpointy, rpointz; u32 xxx10[5]; volatile u32 pointr, pointg, pointb, pointa; volatile u32 alinex, aliney, alinez; u32 xxx11[1]; volatile u32 rlinex, rliney, rlinez; u32 xxx12[5]; volatile u32 liner, lineg, lineb, linea; volatile u32 atrix, atriy, atriz; u32 xxx13[1]; volatile u32 rtrix, rtriy, rtriz; u32 xxx14[5]; volatile u32 trir, trig, trib, tria; volatile u32 aquadx, aquady, aquadz; u32 xxx15[1]; volatile u32 rquadx, rquady, rquadz; u32 xxx16[5]; volatile u32 quadr, quadg, quadb, quada; volatile u32 arectx, arecty, arectz; u32 xxx17[1]; volatile u32 rrectx, rrecty, rrectz; u32 xxx18[5]; volatile u32 rectr, rectg, rectb, recta;};struct bt_regs { volatile u32 addr; volatile u32 color_map; volatile u32 control; volatile u32 cursor;};struct cg6_par { spinlock_t lock; struct bt_regs *bt; struct cg6_fbc *fbc; struct cg6_thc *thc; struct cg6_tec *tec; volatile u32 *fhc; u32 flags;#define CG6_FLAG_BLANKED 0x00000001 unsigned long physbase; unsigned long fbsize; struct sbus_dev *sdev; struct list_head list;};static int cg6_sync(struct fb_info *info){ struct cg6_par *par = (struct cg6_par *) info->par; struct cg6_fbc *fbc = par->fbc; int limit = 10000; do { if (!(sbus_readl(&fbc->s) & 0x10000000)) break; udelay(10); } while (--limit > 0); return 0;}/** * cg6_fillrect - REQUIRED function. Can use generic routines if * non acclerated hardware and packed pixel based. * Draws a rectangle on the screen. * * @info: frame buffer structure that represents a single frame buffer * @rect: structure defining the rectagle and operation. */static void cg6_fillrect(struct fb_info *info, const struct fb_fillrect *rect){ struct cg6_par *par = (struct cg6_par *) info->par; struct cg6_fbc *fbc = par->fbc; unsigned long flags; s32 val; /* XXX doesn't handle ROP_XOR */ spin_lock_irqsave(&par->lock, flags); cg6_sync(info); sbus_writel(rect->color, &fbc->fg); sbus_writel(~(u32)0, &fbc->pixelm); sbus_writel(0xea80ff00, &fbc->alu); sbus_writel(0, &fbc->s); sbus_writel(0, &fbc->clip); sbus_writel(~(u32)0, &fbc->pm); sbus_writel(rect->dy, &fbc->arecty); sbus_writel(rect->dx, &fbc->arectx); sbus_writel(rect->dy + rect->height, &fbc->arecty); sbus_writel(rect->dx + rect->width, &fbc->arectx); do { val = sbus_readl(&fbc->draw); } while (val < 0 && (val & 0x20000000)); spin_unlock_irqrestore(&par->lock, flags);}/** * cg6_imageblit - REQUIRED function. Can use generic routines if * non acclerated hardware and packed pixel based. * Copies a image from system memory to the screen. * * @info: frame buffer structure that represents a single frame buffer * @image: structure defining the image. */static void cg6_imageblit(struct fb_info *info, const struct fb_image *image){ struct cg6_par *par = (struct cg6_par *) info->par; struct cg6_fbc *fbc = par->fbc; const u8 *data = image->data; unsigned long flags; u32 x, y; int i, width; if (image->depth > 1) { cfb_imageblit(info, image); return; } spin_lock_irqsave(&par->lock, flags); cg6_sync(info); sbus_writel(image->fg_color, &fbc->fg); sbus_writel(image->bg_color, &fbc->bg); sbus_writel(0x140000, &fbc->mode); sbus_writel(0xe880fc30, &fbc->alu); sbus_writel(~(u32)0, &fbc->pixelm); sbus_writel(0, &fbc->s); sbus_writel(0, &fbc->clip); sbus_writel(0xff, &fbc->pm); sbus_writel(32, &fbc->incx); sbus_writel(0, &fbc->incy); x = image->dx; y = image->dy; for (i = 0; i < image->height; i++) { width = image->width; while (width >= 32) { u32 val; sbus_writel(y, &fbc->y0); sbus_writel(x, &fbc->x0); sbus_writel(x + 32 - 1, &fbc->x1); val = ((u32)data[0] << 24) | ((u32)data[1] << 16) | ((u32)data[2] << 8) | ((u32)data[3] << 0); sbus_writel(val, &fbc->font); data += 4; x += 32; width -= 32; } if (width) { u32 val; sbus_writel(y, &fbc->y0); sbus_writel(x, &fbc->x0); sbus_writel(x + width - 1, &fbc->x1); if (width <= 8) { val = (u32) data[0] << 24; data += 1; } else if (width <= 16) { val = ((u32) data[0] << 24) | ((u32) data[1] << 16); data += 2; } else { val = ((u32) data[0] << 24) | ((u32) data[1] << 16) | ((u32) data[2] << 8); data += 3; } sbus_writel(val, &fbc->font); } y += 1; x = image->dx; }
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?