📄 brender.h
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// BRender.h: interface for the BRender class.
#ifndef _CBRENDER_H
#define _CBRENDER_H
#include "Object3d.h"
#include "ColorBuffer.h"
#include "ZBuffer.h"
class CBRender
{
public:
CBRender();
virtual ~CBRender();
public:
//着色
void Render(CObject3d* pObj, VERTEX3D viewer, VIEWFINDER viewFinder, CColorBuffer* pCB, CZBuffer* pZB, DWORD dwRop);
private:
//顶点模型
void Vertexize(CObject3d* pObj, POINT* pPtOnScrn, HOMOCOORD* pvInView, CColorBuffer* pCB, CZBuffer* pZB);
//线框模型
void FlatWirize(CObject3d* pObj, POINT* pPtOnScrn, HOMOCOORD* pvInView, CColorBuffer* pCB, CZBuffer* pZB);
void GouraudWirize(CObject3d* pObj, POINT* pPtOnScrn, HOMOCOORD* pvInView, CColorBuffer* pCB, CZBuffer* pZB);
//实体模型
void Flat(CObject3d* pObj, POINT* pPtOnScrn, HOMOCOORD* pvInView, CColorBuffer* pCB, CZBuffer* pZB);
void Gouraud(CObject3d* pObj, POINT* pPtOnScrn, HOMOCOORD* pvInView, CColorBuffer* pCB, CZBuffer* pZB);
};
#endif
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