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📄 properties.cc

📁 penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes
💻 CC
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#include <iostream>// --------------------#include <OpenMesh/Core/IO/MeshIO.hh>#include <OpenMesh/Core/Mesh/Types/TriMesh_ArrayKernelT.hh>typedef OpenMesh::TriMesh_ArrayKernelT<>  MyMesh;int main(int argc, char **argv){  MyMesh  mesh;  if (argc!=2)  {    std::cerr << "Usage: properties <input>\n";    return 1;  }  // request vertex normals, so the mesh reader can use normal information  // if available  mesh.request_vertex_normals();  // assure we have vertex normals  if (!mesh.has_vertex_normals())  {    std::cerr << "ERROR: Standard vertex property 'Normals' not available!\n";    return 1;  }  OpenMesh::IO::Options opt;  if ( ! OpenMesh::IO::read_mesh(mesh,argv[1], opt))  {    std::cerr << "Error loading mesh from file " << argv[1] << std::endl;    return 1;  }  // If the file did not provide vertex normals, then calculate them  if ( !opt.check( OpenMesh::IO::Options::VertexNormal ) )  {    // we need face normals to update the vertex normals    mesh.request_face_normals();    // let the mesh update the normals    mesh.update_normals();    // dispose the face normals, as we don't need them anymore    mesh.release_face_normals();  }  // move all vertices one unit length along it's normal direction  for (MyMesh::VertexIter v_it = mesh.vertices_begin();       v_it != mesh.vertices_end(); ++v_it)  {    std::cout << "Vertex #" << v_it << ": " << mesh.point( v_it );    mesh.set_point( v_it, mesh.point(v_it)+mesh.normal(v_it) );    std::cout << " moved to " << mesh.point( v_it ) << std::endl;  }  // don't need the normals anymore? Remove them!  mesh.release_vertex_normals();  // just check if it really works  if (mesh.has_vertex_normals())  {    std::cerr << "Ouch! ERROR! Shouldn't have any vertex normals anymore!\n";    return 1;  }  return 0;}

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