📄 mymesh.cc
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#include <OpenMesh/Core/Mesh/Types/TriMesh_ArrayKernelT.hh>// define traitsstruct MyTraits : public OpenMesh::DefaultTraits{ // use double valued coordinates typedef OpenMesh::Vec3d Point; // use vertex normals and vertex colors VertexAttributes( OpenMesh::DefaultAttributer::Normal | OpenMesh::DefaultAttributer::Color ); // store the previous halfedge HalfedgeAttributes( OpenMesh::DefaultAttributer::PrevHalfedge ); // use face normals FaceAttributes( OpenMesh::DefaultAttributer::Normal ); // store a face handle for each vertex VertexTraits { typename Base::Refs::FaceHandle my_face_handle; };};// Select mesh type (TriMesh) and kernel (ArrayKernel)// and define my personal mesh type (MyMesh)typedef OpenMesh::TriMesh_ArrayKernelT<MyTraits> MyMesh;int main(int argc, char **argv){ MyMesh mesh; // -------------------- Add dynamic data // for each vertex an extra double value OpenMesh::VPropHandleT< double > vprop_double; mesh.add_property( vprop_double ); // for the mesh an extra string OpenMesh::MPropHandleT< string > mprop_string; mesh.add_property( mprop_string ); // -------------------- do something ...;}
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