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📄 color_cast.hh

📁 penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes
💻 HH
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#ifndef OPENMESH_KERNEL_OSG_COLOR_CAST_HH#define OPENMESH_KERNEL_OSG_COLOR_CAST_HH#include <algorithm>#include <OpenMesh/Core/Utils/color_cast.hh>#include <OpenSG/OSGGeometry.h>namespace OpenMesh {/// Helper struct/// \internaltemplate <>struct color_caster<osg::Color3ub,osg::Color3f>{  typedef osg::Color3ub return_type;  typedef unsigned char ub;  inline static return_type cast(const osg::Color3f& _src)  {    return return_type( (ub)std::min((_src[0]* 255.0f + 0.5f),255.0f),                        (ub)std::min((_src[1]* 255.0f + 0.5f),255.0f),                        (ub)std::min((_src[2]* 255.0f + 0.5f),255.0f) );  }};/// Helper struct/// \internaltemplate <>struct color_caster<osg::Color3f,osg::Color3ub>{  typedef osg::Color3f return_type;  inline static return_type cast(const osg::Color3ub& _src)  {    return return_type( (float)(_src[0] / 255.0f ),                        (float)(_src[1] / 255.0f ),                        (float)(_src[2] / 255.0f ) );  }};} // namespace OpenMesh#endif // OPENMESH_KERNEL_OSG_COLOR_CAST_HH 

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