📄 color_cast.hh
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#ifndef OPENMESH_KERNEL_OSG_COLOR_CAST_HH#define OPENMESH_KERNEL_OSG_COLOR_CAST_HH#include <algorithm>#include <OpenMesh/Core/Utils/color_cast.hh>#include <OpenSG/OSGGeometry.h>namespace OpenMesh {/// Helper struct/// \internaltemplate <>struct color_caster<osg::Color3ub,osg::Color3f>{ typedef osg::Color3ub return_type; typedef unsigned char ub; inline static return_type cast(const osg::Color3f& _src) { return return_type( (ub)std::min((_src[0]* 255.0f + 0.5f),255.0f), (ub)std::min((_src[1]* 255.0f + 0.5f),255.0f), (ub)std::min((_src[2]* 255.0f + 0.5f),255.0f) ); }};/// Helper struct/// \internaltemplate <>struct color_caster<osg::Color3f,osg::Color3ub>{ typedef osg::Color3f return_type; inline static return_type cast(const osg::Color3ub& _src) { return return_type( (float)(_src[0] / 255.0f ), (float)(_src[1] / 255.0f ), (float)(_src[2] / 255.0f ) ); }};} // namespace OpenMesh#endif // OPENMESH_KERNEL_OSG_COLOR_CAST_HH
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