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📄 viewingparameters.cc

📁 penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes
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/*===========================================================================*\ *                                                                           * *                               OpenMesh                                    * *      Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen      * *                           www.openmesh.org                                * *                                                                           * *---------------------------------------------------------------------------*  *                                                                           * *                                License                                    * *                                                                           * *  This library is free software; you can redistribute it and/or modify it  * *  under the terms of the GNU Library General Public License as published   * *  by the Free Software Foundation, version 2.                              * *                                                                           * *  This library is distributed in the hope that it will be useful, but      * *  WITHOUT ANY WARRANTY; without even the implied warranty of               * *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU        * *  Library General Public License for more details.                         * *                                                                           * *  You should have received a copy of the GNU Library General Public        * *  License along with this library; if not, write to the Free Software      * *  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.                * *                                                                           *\*===========================================================================*///=============================================================================////  CLASS newClass - IMPLEMENTATION////=============================================================================//== INCLUDES =================================================================#include <OpenMesh/Tools/VDPM/ViewingParameters.hh>//== NAMESPACES ===============================================================namespace OpenMesh {namespace VDPM {//== IMPLEMENTATION ========================================================== ViewingParameters::ViewingParameters(){  fovy_ = 45.0f;  aspect_ = 1.0f;  tolerance_square_ = 0.001f;}voidViewingParameters::update_viewing_configurations(){  // |a11 a12 a13|-1       |  a33a22-a32a23  -(a33a12-a32a13)   a23a12-a22a13 |  // |a21 a22 a23| = 1/DET*|-(a33a21-a31a23)   a33a11-a31a13  -(a23a11-a21a13)|  // |a31 a32 a33|         |  a32a21-a31a22  -(a32a11-a31a12)   a22a11-a21a12 |  //  DET  =  a11(a33a22-a32a23)-a21(a33a12-a32a13)+a31(a23a12-a22a13)  float   invdet;    float   a11, a12, a13, a21, a22, a23, a31, a32, a33;  Vec3f inv_rot[3], trans;  a11      = (float) modelview_matrix_[0];   a12      = (float) modelview_matrix_[4];   a13      = (float) modelview_matrix_[8];       trans[0] = (float) modelview_matrix_[12];  a21      = (float) modelview_matrix_[1];  a22      = (float) modelview_matrix_[5];  a23      = (float) modelview_matrix_[9];  trans[1] = (float) modelview_matrix_[13];    a31      = (float) modelview_matrix_[2];  a32      = (float) modelview_matrix_[6];  a33      = (float) modelview_matrix_[10];  trans[2] = (float) modelview_matrix_[14];  invdet=a11*(a33*a22-a32*a23) - a21*(a33*a12-a32*a13) + a31*(a23*a12-a22*a13);  invdet= (float) 1.0/invdet;  (inv_rot[0])[0] =  (a33*a22-a32*a23) * invdet;  (inv_rot[0])[1] = -(a33*a12-a32*a13) * invdet;  (inv_rot[0])[2] =  (a23*a12-a22*a13) * invdet;  (inv_rot[1])[0] = -(a33*a21-a31*a23) * invdet;  (inv_rot[1])[1] =  (a33*a11-a31*a13) * invdet;  (inv_rot[1])[2] = -(a23*a11-a21*a13) * invdet;  (inv_rot[2])[0] =  (a32*a21-a31*a22) * invdet;  (inv_rot[2])[1] = -(a32*a11-a31*a12) * invdet;  (inv_rot[2])[2] =  (a22*a11-a21*a12) * invdet;  eye_pos_   = - Vec3f(dot(inv_rot[0], trans), 		      dot(inv_rot[1], trans), 		      dot(inv_rot[2], trans));  right_dir_ =   Vec3f(a11, a12, a13);  up_dir_    =   Vec3f(a21, a22, a23);  view_dir_  = - Vec3f(a31, a32, a33);  Vec3f normal[4];    //float	aspect = width() / height();  float	half_theta = fovy() * 0.5f;  float	half_phi = atanf(aspect() * tanf(half_theta));    float sin1 = sinf(half_theta);  float cos1 = cosf(half_theta);  float sin2 = sinf(half_phi);  float cos2 = cosf(half_phi);    normal[0] =  cos2 * right_dir_ + sin2 * view_dir_;  normal[1] = -cos1 * up_dir_    - sin1 * view_dir_;  normal[2] = -cos2 * right_dir_ + sin2 * view_dir_;  normal[3] =  cos1 * up_dir_    - sin1 * view_dir_;  for (int i=0; i<4; i++)    frustum_plane_[i] = Plane3d(normal[i], eye_pos_);}voidViewingParameters::PrintOut(){  std::cout << "  ModelView matrix: " << std::endl;  std::cout << "    |" << modelview_matrix_[0] << " " << modelview_matrix_[4] << " " << modelview_matrix_[8] << " " << modelview_matrix_[12] << "|" << std::endl;  std::cout << "    |" << modelview_matrix_[1] << " " << modelview_matrix_[5] << " " << modelview_matrix_[9] << " " << modelview_matrix_[13] << "|" << std::endl;  std::cout << "    |" << modelview_matrix_[2] << " " << modelview_matrix_[6] << " " << modelview_matrix_[10] << " " << modelview_matrix_[14] << "|" << std::endl;  std::cout << "    |" << modelview_matrix_[3] << " " << modelview_matrix_[7] << " " << modelview_matrix_[11] << " " << modelview_matrix_[15] << "|" << std::endl;   std::cout << "  Fovy: " << fovy_ << std::endl;  std::cout << "  Aspect: " << aspect_ << std::endl;  std::cout << "  Tolerance^2: " << tolerance_square_ << std::endl;  std::cout << "  Eye Pos: " << eye_pos_ << std::endl;  std::cout << "  Right dir: " << right_dir_ << std::endl;  std::cout << "  Up dir: " << up_dir_ << std::endl;  std::cout << "  View dir: " << view_dir_ << std::endl;}//=============================================================================} // namespace VDPM} // namespace OpenMesh//=============================================================================

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