📄 progress.hh
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/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * * * License * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Library General Public License as published * * by the Free Software Foundation, version 2. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * *\*===========================================================================*/#ifndef OPENMESH_PROGRESS_HH#define OPENMESH_PROGRESS_HH//== INCLUDES =================================================================#include <OpenMesh/Tools/Utils/Timer.hh>#include <set>//== FORWARDDECLARATIONS ======================================================class ProgressHandler;//== CLASS DEFINITION ========================================================= class ProgressManager{public: ProgressManager() {} ~ProgressManager() {} void connect(ProgressHandler* _ph) { handlers_.insert(_ph); } void disconnect(ProgressHandler* _ph) { handlers_.erase(_ph); } void set_steps(unsigned int _nsteps, const char* _label); bool step(unsigned int _steps=1); bool set_progress(unsigned int _progress); void finish(); bool is_active() const { return active_; } bool was_cancelled() const { return cancelled_; }private: std::set<ProgressHandler*> handlers_; unsigned int steps_, progress_, percentage_; bool active_, cancelled_; OpenMesh::Utils::Timer timer_;};ProgressManager& Progress();//== CLASS DEFINITION =========================================================class ProgressHandler{public: ProgressHandler() { Progress().connect(this); } virtual ~ProgressHandler() { Progress().disconnect(this); } virtual void set_steps(unsigned int _steps, const char* _label) = 0; virtual bool set_progress(unsigned int _progress) = 0; virtual void finish() = 0;};//=============================================================================#endif // OPENMESH_PROGRESS_HH defined//=============================================================================
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