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📄 modquadrict.cc

📁 penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes
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//=============================================================================////                               OpenMesh//      Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen//                           www.openmesh.org////-----------------------------------------------------------------------------////                                License////   This library is free software; you can redistribute it and/or modify it//   under the terms of the GNU Library General Public License as published//   by the Free Software Foundation, version 2.////   This library is distributed in the hope that it will be useful, but//   WITHOUT ANY WARRANTY; without even the implied warranty of//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU//   Library General Public License for more details.////   You should have received a copy of the GNU Library General Public//   License along with this library; if not, write to the Free Software//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.////-----------------------------------------------------------------------------////   $Revision: 1.3 $//   $Date: 2005-12-21 13:55:21 $////=============================================================================/** \file ModQuadricT.cc    Bodies of template member function. *///=============================================================================////  CLASS ModQuadric - IMPLEMENTATION////=============================================================================#define OPENMESH_DECIMATER_MODQUADRIC_CC//== INCLUDES =================================================================#include <OpenMesh/Tools/Decimater/ModQuadricT.hh>//== NAMESPACE ===============================================================namespace OpenMesh { // BEGIN_NS_OPENMESHnamespace Decimater { // BEGIN_NS_DECIMATER//== IMPLEMENTATION ==========================================================template<class DecimaterType>voidModQuadricT<DecimaterType>::initialize(){  using Geometry::Quadricd;  // alloc quadrics  if (!quadrics_.is_valid())      mesh_.add_property( quadrics_ );  // clear quadrics  typename Mesh::VertexIter  v_it  = mesh_.vertices_begin(),                             v_end = mesh_.vertices_end();  for (; v_it != v_end; ++v_it)    mesh_.property(quadrics_, v_it).clear();  // calc (normal weighted) quadric  typename Mesh::FaceIter          f_it  = mesh_.faces_begin(),                                   f_end = mesh_.faces_end();  typename Mesh::FaceVertexIter    fv_it;  typename Mesh::VertexHandle      vh0, vh1, vh2;  typedef Vec3d                    Vec3;  double                           a,b,c,d, area;  for (; f_it != f_end; ++f_it)  {    fv_it = mesh_.fv_iter(f_it.handle());    vh0 = fv_it.handle();  ++fv_it;    vh1 = fv_it.handle();  ++fv_it;    vh2 = fv_it.handle();    Vec3 v0, v1, v2;    {      using namespace OpenMesh;      v0 = vector_cast<Vec3>(mesh_.point(vh0));      v1 = vector_cast<Vec3>(mesh_.point(vh1));      v2 = vector_cast<Vec3>(mesh_.point(vh2));    }    Vec3 n = (v1-v0) % (v2-v0);    area = n.norm();    if (area > FLT_MIN)    {      n /= area;      area *= 0.5;    }    a = n[0];    b = n[1];    c = n[2];    d = -(vector_cast<Vec3>(mesh_.point(vh0))|n);    Quadricd q(a, b, c, d);    q *= area;    mesh_.property(quadrics_, vh0) += q;    mesh_.property(quadrics_, vh1) += q;    mesh_.property(quadrics_, vh2) += q;  }}//=============================================================================} // END_NS_DECIMATER} // END_NS_OPENMESH//=============================================================================

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