📄 modquadrict.cc
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//=============================================================================//// OpenMesh// Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen// www.openmesh.org////-----------------------------------------------------------------------------//// License//// This library is free software; you can redistribute it and/or modify it// under the terms of the GNU Library General Public License as published// by the Free Software Foundation, version 2.//// This library is distributed in the hope that it will be useful, but// WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.////-----------------------------------------------------------------------------//// $Revision: 1.3 $// $Date: 2005-12-21 13:55:21 $////=============================================================================/** \file ModQuadricT.cc Bodies of template member function. *///=============================================================================//// CLASS ModQuadric - IMPLEMENTATION////=============================================================================#define OPENMESH_DECIMATER_MODQUADRIC_CC//== INCLUDES =================================================================#include <OpenMesh/Tools/Decimater/ModQuadricT.hh>//== NAMESPACE ===============================================================namespace OpenMesh { // BEGIN_NS_OPENMESHnamespace Decimater { // BEGIN_NS_DECIMATER//== IMPLEMENTATION ==========================================================template<class DecimaterType>voidModQuadricT<DecimaterType>::initialize(){ using Geometry::Quadricd; // alloc quadrics if (!quadrics_.is_valid()) mesh_.add_property( quadrics_ ); // clear quadrics typename Mesh::VertexIter v_it = mesh_.vertices_begin(), v_end = mesh_.vertices_end(); for (; v_it != v_end; ++v_it) mesh_.property(quadrics_, v_it).clear(); // calc (normal weighted) quadric typename Mesh::FaceIter f_it = mesh_.faces_begin(), f_end = mesh_.faces_end(); typename Mesh::FaceVertexIter fv_it; typename Mesh::VertexHandle vh0, vh1, vh2; typedef Vec3d Vec3; double a,b,c,d, area; for (; f_it != f_end; ++f_it) { fv_it = mesh_.fv_iter(f_it.handle()); vh0 = fv_it.handle(); ++fv_it; vh1 = fv_it.handle(); ++fv_it; vh2 = fv_it.handle(); Vec3 v0, v1, v2; { using namespace OpenMesh; v0 = vector_cast<Vec3>(mesh_.point(vh0)); v1 = vector_cast<Vec3>(mesh_.point(vh1)); v2 = vector_cast<Vec3>(mesh_.point(vh2)); } Vec3 n = (v1-v0) % (v2-v0); area = n.norm(); if (area > FLT_MIN) { n /= area; area *= 0.5; } a = n[0]; b = n[1]; c = n[2]; d = -(vector_cast<Vec3>(mesh_.point(vh0))|n); Quadricd q(a, b, c, d); q *= area; mesh_.property(quadrics_, vh0) += q; mesh_.property(quadrics_, vh1) += q; mesh_.property(quadrics_, vh2) += q; }}//=============================================================================} // END_NS_DECIMATER} // END_NS_OPENMESH//=============================================================================
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