📄 modbaset.hh
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//=============================================================================// // OpenMesh // Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen // www.openmesh.org // //-----------------------------------------------------------------------------// // License // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Library General Public License as published // by the Free Software Foundation, version 2. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // //-----------------------------------------------------------------------------// // $Revision: 1.4 $// $Date: 2005-12-21 13:55:20 $// //=============================================================================/** \file ModBaseT.hh Base class for all decimation modules. *///=============================================================================//// CLASS ModBaseT////=============================================================================#ifndef OPENMESH_DECIMATER_MODBASET_HH#define OPENMESH_DECIMATER_MODBASET_HH//== INCLUDES =================================================================#include <OpenMesh/Core/Utils/Noncopyable.hh>#include <OpenMesh/Tools/Decimater/CollapseInfoT.hh>#include <string>//== NAMESPACE ================================================================namespace OpenMesh {namespace Decimater {//== FORWARD DECLARATIONS =====================================================template <typename Mesh> class DecimaterT;//== CLASS DEFINITION =========================================================/** Handle for mesh decimation modules \internal */template <typename Module>class ModHandleT : private Utils::Noncopyable{public: typedef ModHandleT<Module> Self; typedef Module module_type;public: /// Default constructor ModHandleT() : mod_(NULL) {} /// Destructor ~ModHandleT() { /* don't delete mod_, since handle is not owner! */ } /// Check handle status /// \return \c true, if handle is valid, else \c false. bool is_valid() const { return mod_ != NULL; }private:#if defined(OM_CC_MSVC) friend class DecimaterT;#else template <typename Mesh> friend class DecimaterT;#endif void clear() { mod_ = NULL; } void init(Module* _m) { mod_ = _m; } Module* module() { return mod_; }private: Module* mod_;};//== CLASS DEFINITION =========================================================/// Macro that sets up the name() function/// \internal#define DECIMATER_MODNAME(_mod_name) \ virtual const std::string& name() const { \ static std::string _s_modname_(#_mod_name); return _s_modname_; \}/** Convenience macro, to be used in derived modules * The macro defines the types * - \c Handle, type of the module's handle. * - \c Base, type of ModBaseT. * - \c Mesh, type of the associated mesh passed by the decimater type. * - \c CollapseInfo, to your convenience * and uses DECIMATER_MODNAME() to define the name of the module. * * \param Classname The name of the derived class. * \param DecimaterT Pass here the decimater type, which is the * template parameter passed to ModBaseT. * \param Name Give the module a name. */#define DECIMATING_MODULE(Classname, DecimaterT, Name) \ typedef Classname < DecimaterT > Self; \ typedef OpenMesh::Decimater::ModHandleT< Self > Handle; \ typedef OpenMesh::Decimater::ModBaseT< DecimaterT > Base; \ typedef typename Base::Mesh Mesh; \ typedef typename Base::CollapseInfo CollapseInfo; \ DECIMATER_MODNAME( Name )//== CLASS DEFINITION =========================================================/** Base class for all decimation modules. Each module has to implement this interface. To build your own module you have to -# derive from this class. -# create the basic settings with DECIMATING_MODULE(). -# override collapse_priority(), if necessary. -# override initialize(), if necessary. -# override postprocess_collapse(), if necessary. A module has two major working modes: -# binary mode -# non-binary mode In the binary mode collapse_priority() checks a constraint and returns LEGAL_COLLAPSE or ILLEGAL_COLLAPSE. In the non-binary mode the module computes a float error value in the range [0, inf) and returns it. In the case a constraint has been set, e.g. the error must be lower than a upper bound, and the constraint is violated, collapse_priority() must return ILLEGAL_COLLAPSE. \see collapse_priority() \todo "Tutorial on building a custom decimation module."*/template <typename DecimaterType> class ModBaseT{public: typedef typename DecimaterType::Mesh Mesh; typedef CollapseInfoT<Mesh> CollapseInfo; enum { ILLEGAL_COLLAPSE = -1, ///< indicates an illegal collapse LEGAL_COLLAPSE = 0 ///< indicates a legal collapse };protected: /// Default constructor /// \see \ref decimater_docu ModBaseT(DecimaterType& _dec, bool _is_binary) : dec_(_dec), is_binary_(_is_binary) {}public: /// Virtual desctructor virtual ~ModBaseT() { } /// Set module's name (using DECIMATER_MODNAME macro) DECIMATER_MODNAME(ModBase); /// Returns true if criteria returns a binary value. bool is_binary(void) const { return is_binary_; } /// Set whether module is binary or not. void set_binary(bool _b) { is_binary_ = _b; }public: // common interface /// Initialize module-internal stuff virtual void initialize() { } /** Return collapse priority. * * In the binary mode collapse_priority() checks a constraint and * returns LEGAL_COLLAPSE or ILLEGAL_COLLAPSE. * * In the non-binary mode the module computes a float error value in * the range [0, inf) and returns it. In the case a constraint has * been set, e.g. the error must be lower than a upper bound, and the * constraint is violated, collapse_priority() must return * ILLEGAL_COLLAPSE. * * \return Collapse priority in the range [0,inf), * \c LEGAL_COLLAPSE or \c ILLEGAL_COLLAPSE. */ virtual float collapse_priority(const CollapseInfoT<Mesh>& _ci) { return LEGAL_COLLAPSE; } /** Immediately before the collapse _ci is executed, this method will be called. */ virtual void preprocess_collapse(const CollapseInfoT<Mesh>& _ci) {} /** After the collapse _ci has been executed, this method will be called. */ virtual void postprocess_collapse(const CollapseInfoT<Mesh>& _ci) {}protected: /// Access the mesh associated with the decimater. Mesh& mesh() { return dec_.mesh(); }private: // hide copy constructor & assignemnt ModBaseT(const ModBaseT& _cpy); ModBaseT& operator=(const ModBaseT& ); // reference to decimater DecimaterType &dec_; bool is_binary_;};//=============================================================================} // namespace Decimater} // namespace OpenMesh//=============================================================================#endif // OPENMESH_DECIMATER_MODBASE_HH defined//=============================================================================
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