📄 attributes.hh
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//=============================================================================// // OpenMesh // Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen // www.openmesh.org // //-----------------------------------------------------------------------------// // License // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Library General Public License as published // by the Free Software Foundation, version 2. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // //-----------------------------------------------------------------------------// // $Revision: 1.2 $// $Date: 2005-12-21 13:47:27 $// //=============================================================================/** \file Attributes.hh This file provides some macros containing attribute usage.*/#ifndef OPENMESH_ATTRIBUTES_HH#define OPENMESH_ATTRIBUTES_HH//== INCLUDES =================================================================#include <OpenMesh/Core/System/config.hh>#include <OpenMesh/Core/Attributes/Status.hh>//== NAMESPACES ===============================================================namespace OpenMesh {namespace Attributes { //== CLASS DEFINITION ========================================================/** Attribute bits * * Use the bits to define a standard property at compile time using traits. * * \include traits5.cc * * \see \ref mesh_type */enum AttributeBits { None = 0, ///< Clear all attribute bits Normal = 1, ///< Add normals to mesh item (vertices/faces) Color = 2, ///< Add colors to mesh item (vertices/faces) PrevHalfedge = 4, ///< Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits. Status = 8, ///< Add status to mesh item (all items) TexCoord1D = 16, ///< Add 1D texture coordinates (vertices) TexCoord2D = 32, ///< Add 2D texture coordinates (vertices) TexCoord3D = 64 ///< Add 3D texture coordinates (vertices)};//=============================================================================} // namespace Attributes} // namespace OpenMesh//=============================================================================#endif // OPENMESH_ATTRIBUTES_HH defined//=============================================================================
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