📄 baseimporter.hh
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/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * * * License * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Library General Public License as published * * by the Free Software Foundation, version 2. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * *\*===========================================================================*///=============================================================================//// Implements the baseclass for IOManager importer modules////=============================================================================#ifndef __BASEIMPORTER_HH__#define __BASEIMPORTER_HH__//=== INCLUDES ================================================================// STL#include <vector>// OpenMesh#include <OpenMesh/Core/System/config.hh>#include <OpenMesh/Core/Math/VectorT.hh>#include <OpenMesh/Core/Mesh/Kernels/Common/BaseKernel.hh>//== NAMESPACES ===============================================================namespace OpenMesh {namespace IO {//=== IMPLEMENTATION ==========================================================/** Base class for importer modules. Importer modules provide an * interface between the loader modules and the target data * structure. This is basically a wrapper providing virtual versions * for the required mesh functions. */class BaseImporter{public: // base class needs virtual destructor virtual ~BaseImporter() {} // add a vertex with coordinate \c _point virtual VertexHandle add_vertex(const Vec3f& _point) = 0; // add a face with indices _indices refering to vertices typedef std::vector<VertexHandle> VHandles; virtual FaceHandle add_face(const VHandles& _indices) = 0; // set vertex normal virtual void set_normal(VertexHandle _vh, const Vec3f& _normal) = 0; // set vertex color virtual void set_color(VertexHandle _vh, const Vec3uc& _color) = 0; // set vertex texture coordinate virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord) = 0; // set face normal virtual void set_normal(FaceHandle _fh, const Vec3f& _normal) = 0; // set face color virtual void set_color(FaceHandle _fh, const Vec3uc& _color) = 0; // get reference to base kernel virtual BaseKernel* kernel() { return 0; } virtual bool is_triangle_mesh() const { return false; } // reserve mem for elements void reserve(unsigned int nV, unsigned int nE, unsigned int nF) {} // query number of faces, vertices, normals, texcoords virtual size_t n_vertices() const = 0; virtual size_t n_faces() const = 0; virtual size_t n_edges() const = 0; // pre-processing virtual void prepare() {} // post-processing virtual void finish() {}};//=============================================================================} // namespace IO} // namespace OpenMesh//=============================================================================#endif//=============================================================================
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