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📄 circulatorst.hh

📁 penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes
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  /// Construct with mesh and start halfedge  VertexFaceIterT(mesh_ref _mesh, HalfedgeHandle _heh) :    mesh_(&_mesh),    start_(_heh),    heh_(_heh),    active_(false)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }  /// Copy constructor  VertexFaceIterT(const VertexFaceIterT& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }  /// Assignment operator  VertexFaceIterT& operator=(const VertexFaceIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#if 0  /// construct from non-const circulator type  VertexFaceIterT(const VertexFaceIterT<Mesh>& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }  /// assign from non-const circulator  VertexFaceIterT& operator=(const VertexFaceIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#else  friend class ConstVertexFaceIterT<Mesh>;#endif    /// Equal ?  bool operator==(const VertexFaceIterT& _rhs) const {    return ((mesh_   == _rhs.mesh_) &&	    (start_  == _rhs.start_) &&	    (heh_    == _rhs.heh_) &&	    (active_ == _rhs.active_));  }  /// Not equal ?  bool operator!=(const VertexFaceIterT& _rhs) const {    return !operator==(_rhs);  }  /// Pre-Increment (next cw target)  VertexFaceIterT& operator++() {     assert(mesh_);    active_ = true;    do heh_=mesh_->cw_rotated_halfedge_handle(heh_);  while ((*this) && (!handle().is_valid()));;    return *this;  }  /// Pre-Decrement (next ccw target)  VertexFaceIterT& operator--() {     assert(mesh_);    active_ = true;    do	heh_=mesh_->ccw_rotated_halfedge_handle(heh_); while ((*this) && (!handle().is_valid()));;    return *this;  }  /** Get the current halfedge. There are \c Vertex*Iters and \c      Face*Iters.  For both the current state is defined by the      current halfedge. This is what this method returns.   */  HalfedgeHandle current_halfedge_handle() const {    return heh_;  }  /// Return the handle of the current target.  typename Mesh::FaceHandle handle() const {    assert(mesh_);    return mesh_->face_handle(heh_);   }  /// Cast to the handle of the current target.  operator typename Mesh::FaceHandle() const {    assert(mesh_);    return mesh_->face_handle(heh_);   }      ///  Return a reference to the current target.  reference operator*() const {     assert(mesh_);    return mesh_->deref(handle());  }  /// Return a pointer to the current target.  pointer operator->() const {     assert(mesh_);    return &mesh_->deref(handle());  }  /** Returns whether the circulator is still valid.      After one complete round around a vertex/face the circulator becomes      invalid, i.e. this function will return \c false. Nevertheless you      can continue circulating. This method just tells you whether you      have completed the first round.   */  operator bool() const {     return heh_.is_valid() && ((start_ != heh_) || (!active_));  }private:  mesh_ptr         mesh_;  HalfedgeHandle   start_, heh_;  bool             active_;};//== CLASS DEFINITION =========================================================	      /** \class ConstVertexFaceIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh>    Circulator.*/template <class Mesh>class ConstVertexFaceIterT{ public:  //--- Typedefs ---  typedef typename Mesh::HalfedgeHandle   HalfedgeHandle;  typedef typename Mesh::Face           value_type;  typedef typename Mesh::FaceHandle         value_handle;#if 1  typedef const Mesh&         mesh_ref;  typedef const Mesh*         mesh_ptr;  typedef const typename Mesh::Face&   reference;  typedef const typename Mesh::Face*   pointer;#else  typedef Mesh&               mesh_ref;  typedef Mesh*               mesh_ptr;  typedef typename Mesh::Face&         reference;  typedef typename Mesh::Face*         pointer;#endif  /// Default constructor  ConstVertexFaceIterT() : mesh_(0), active_(false) {}  /// Construct with mesh and a typename Mesh::VertexHandle  ConstVertexFaceIterT(mesh_ref _mesh, typename Mesh::VertexHandle _start) :    mesh_(&_mesh),     start_(_mesh.halfedge_handle(_start)),    heh_(start_),    active_(false)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }  /// Construct with mesh and start halfedge  ConstVertexFaceIterT(mesh_ref _mesh, HalfedgeHandle _heh) :    mesh_(&_mesh),    start_(_heh),    heh_(_heh),    active_(false)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }  /// Copy constructor  ConstVertexFaceIterT(const ConstVertexFaceIterT& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }  /// Assignment operator  ConstVertexFaceIterT& operator=(const ConstVertexFaceIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#if 1  /// construct from non-const circulator type  ConstVertexFaceIterT(const VertexFaceIterT<Mesh>& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }  /// assign from non-const circulator  ConstVertexFaceIterT& operator=(const VertexFaceIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#else  friend class ConstVertexFaceIterT<Mesh>;#endif    /// Equal ?  bool operator==(const ConstVertexFaceIterT& _rhs) const {    return ((mesh_   == _rhs.mesh_) &&	    (start_  == _rhs.start_) &&	    (heh_    == _rhs.heh_) &&	    (active_ == _rhs.active_));  }  /// Not equal ?  bool operator!=(const ConstVertexFaceIterT& _rhs) const {    return !operator==(_rhs);  }  /// Pre-Increment (next cw target)  ConstVertexFaceIterT& operator++() {     assert(mesh_);    active_ = true;    do heh_=mesh_->cw_rotated_halfedge_handle(heh_);  while ((*this) && (!handle().is_valid()));;    return *this;  }  /// Pre-Decrement (next ccw target)  ConstVertexFaceIterT& operator--() {     assert(mesh_);    active_ = true;    do	heh_=mesh_->ccw_rotated_halfedge_handle(heh_); while ((*this) && (!handle().is_valid()));;    return *this;  }  /** Get the current halfedge. There are \c Vertex*Iters and \c      Face*Iters.  For both the current state is defined by the      current halfedge. This is what this method returns.   */  HalfedgeHandle current_halfedge_handle() const {    return heh_;  }  /// Return the handle of the current target.  typename Mesh::FaceHandle handle() const {    assert(mesh_);    return mesh_->face_handle(heh_);   }  /// Cast to the handle of the current target.  operator typename Mesh::FaceHandle() const {    assert(mesh_);    return mesh_->face_handle(heh_);   }      ///  Return a reference to the current target.  reference operator*() const {     assert(mesh_);    return mesh_->deref(handle());  }  /// Return a pointer to the current target.  pointer operator->() const {     assert(mesh_);    return &mesh_->deref(handle());  }  /** Returns whether the circulator is still valid.      After one complete round around a vertex/face the circulator becomes      invalid, i.e. this function will return \c false. Nevertheless you      can continue circulating. This method just tells you whether you      have completed the first round.   */  operator bool() const {     return heh_.is_valid() && ((start_ != heh_) || (!active_));  }private:  mesh_ptr         mesh_;  HalfedgeHandle   start_, heh_;  bool             active_;};//== CLASS DEFINITION =========================================================	      /** \class FaceVertexIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh>    Circulator.*/template <class Mesh>class FaceVertexIterT{ public:  //--- Typedefs ---  typedef typename Mesh::HalfedgeHandle   HalfedgeHandle;  typedef typename Mesh::Vertex           value_type;  typedef typename Mesh::VertexHandle         value_handle;#if 0  typedef const Mesh&         mesh_ref;  typedef const Mesh*         mesh_ptr;  typedef const typename Mesh::Vertex&   reference;  typedef const typename Mesh::Vertex*   pointer;#else  typedef Mesh&               mesh_ref;  typedef Mesh*               mesh_ptr;  typedef typename Mesh::Vertex&         reference;  typedef typename Mesh::Vertex*         pointer;#endif  /// Default constructor  FaceVertexIterT() : mesh_(0), active_(false) {}  /// Construct with mesh and a typename Mesh::FaceHandle  FaceVertexIterT(mesh_ref _mesh, typename Mesh::FaceHandle _start) :    mesh_(&_mesh),     start_(_mesh.halfedge_handle(_start)),    heh_(start_),    active_(false)  {  ; }  /// Construct with mesh and start halfedge  FaceVertexIterT(mesh_ref _mesh, HalfedgeHandle _heh) :    mesh_(&_mesh),    start_(_heh),    heh_(_heh),    active_(false)  {  ; }  /// Copy constructor  FaceVertexIterT(const FaceVertexIterT& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  {  ; }  /// Assignment operator  FaceVertexIterT& operator=(const FaceVertexIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#if 0  /// construct from non-const circulator type  FaceVertexIterT(const FaceVertexIterT<Mesh>& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  {  ; }  /// assign from non-const circulator  FaceVertexIterT& operator=(const FaceVertexIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#else  friend class ConstFaceVertexIterT<Mesh>;#endif    /// Equal ?  bool operator==(const FaceVertexIterT& _rhs) const {    return ((mesh_   == _rhs.mesh_) &&	    (start_  == _rhs.start_) &&	    (heh_    == _rhs.heh_) &&	    (active_ == _rhs.active_));  }  /// Not equal ?  bool operator!=(const FaceVertexIterT& _rhs) const {    return !operator==(_rhs);  }  /// Pre-Increment (next ccw target)  FaceVertexIterT& operator++() {     assert(mesh_);    active_ = true;    heh_=mesh_->next_halfedge_handle(heh_);;    return *this;  }  /// Pre-Decrement (next cw target)  FaceVertexIterT& operator--() {     assert(mesh_);    active_ = true;    heh_=mesh_->prev_halfedge_handle(heh_);;    return *this;  }  /** Get the current halfedge. There are \c Vertex*Iters and \c      Face*Iters.  For both the current state is defined by the      current halfedge. This is what this method returns.   */  HalfedgeHandle current_halfedge_handle() const {    return heh_;  }  /// Return the handle of the current target.  typename Mesh::VertexHandle handle() const {    assert(mesh_);    return mesh_->to_vertex_handle(heh_);   }  /// Cast to the handle of the current target.  operator typename Mesh::VertexHandle() const {    assert(mesh_);    return mesh_->to_vertex_handle(heh_);   }      ///  Return a reference to the current target.  reference operator*() const {     assert(mesh_);    return mesh_->deref(handle());  }  /// Return a pointer to the current target.  pointer operator->() const {     assert(mesh_);    return &mesh_->deref(handle());  }  /** Returns whether the circulator is still valid.      After one complete round around a vertex/face the circulator becomes      invalid, i.e. this function will return \c false. Nevertheless you      can continue circulating. This method just tells you whether you      have completed the first round.   */  operator bool() const {     return heh_.is_valid() && ((start_ != heh_) || (!active_));  }private:  mesh_ptr         mesh_;  HalfedgeHandle   start_, heh_;  bool             active_;};//== CLASS DEFINITION =========================================================	      /** \class ConstFaceVertexIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh>    Circulator.*/template <class Mesh>class ConstFaceVertexIterT{ public:  //--- Typedefs ---  typedef typename Mesh::HalfedgeHandle   HalfedgeHandle;  typedef typename Mesh::Vertex           value_type;  typedef typename Mesh::VertexHandle         value_handle;#if 1

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