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📄 circulatorst.hh

📁 penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes
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    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#if 1  /// construct from non-const circulator type  ConstVertexIHalfedgeIterT(const VertexIHalfedgeIterT<Mesh>& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  {  ; }  /// assign from non-const circulator  ConstVertexIHalfedgeIterT& operator=(const VertexIHalfedgeIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#else  friend class ConstVertexIHalfedgeIterT<Mesh>;#endif    /// Equal ?  bool operator==(const ConstVertexIHalfedgeIterT& _rhs) const {    return ((mesh_   == _rhs.mesh_) &&	    (start_  == _rhs.start_) &&	    (heh_    == _rhs.heh_) &&	    (active_ == _rhs.active_));  }  /// Not equal ?  bool operator!=(const ConstVertexIHalfedgeIterT& _rhs) const {    return !operator==(_rhs);  }  /// Pre-Increment (next cw target)  ConstVertexIHalfedgeIterT& operator++() {     assert(mesh_);    active_ = true;    heh_=mesh_->cw_rotated_halfedge_handle(heh_);;    return *this;  }  /// Pre-Decrement (next ccw target)  ConstVertexIHalfedgeIterT& operator--() {     assert(mesh_);    active_ = true;    heh_=mesh_->ccw_rotated_halfedge_handle(heh_);;    return *this;  }  /** Get the current halfedge. There are \c Vertex*Iters and \c      Face*Iters.  For both the current state is defined by the      current halfedge. This is what this method returns.   */  HalfedgeHandle current_halfedge_handle() const {    return heh_;  }  /// Return the handle of the current target.  typename Mesh::HalfedgeHandle handle() const {    assert(mesh_);    return mesh_->opposite_halfedge_handle(heh_);   }  /// Cast to the handle of the current target.  operator typename Mesh::HalfedgeHandle() const {    assert(mesh_);    return mesh_->opposite_halfedge_handle(heh_);   }      ///  Return a reference to the current target.  reference operator*() const {     assert(mesh_);    return mesh_->deref(handle());  }  /// Return a pointer to the current target.  pointer operator->() const {     assert(mesh_);    return &mesh_->deref(handle());  }  /** Returns whether the circulator is still valid.      After one complete round around a vertex/face the circulator becomes      invalid, i.e. this function will return \c false. Nevertheless you      can continue circulating. This method just tells you whether you      have completed the first round.   */  operator bool() const {     return heh_.is_valid() && ((start_ != heh_) || (!active_));  }private:  mesh_ptr         mesh_;  HalfedgeHandle   start_, heh_;  bool             active_;};//== CLASS DEFINITION =========================================================	      /** \class VertexEdgeIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh>    Circulator.*/template <class Mesh>class VertexEdgeIterT{ public:  //--- Typedefs ---  typedef typename Mesh::HalfedgeHandle   HalfedgeHandle;  typedef typename Mesh::Edge           value_type;  typedef typename Mesh::EdgeHandle         value_handle;#if 0  typedef const Mesh&         mesh_ref;  typedef const Mesh*         mesh_ptr;  typedef const typename Mesh::Edge&   reference;  typedef const typename Mesh::Edge*   pointer;#else  typedef Mesh&               mesh_ref;  typedef Mesh*               mesh_ptr;  typedef typename Mesh::Edge&         reference;  typedef typename Mesh::Edge*         pointer;#endif  /// Default constructor  VertexEdgeIterT() : mesh_(0), active_(false) {}  /// Construct with mesh and a typename Mesh::VertexHandle  VertexEdgeIterT(mesh_ref _mesh, typename Mesh::VertexHandle _start) :    mesh_(&_mesh),     start_(_mesh.halfedge_handle(_start)),    heh_(start_),    active_(false)  {  ; }  /// Construct with mesh and start halfedge  VertexEdgeIterT(mesh_ref _mesh, HalfedgeHandle _heh) :    mesh_(&_mesh),    start_(_heh),    heh_(_heh),    active_(false)  {  ; }  /// Copy constructor  VertexEdgeIterT(const VertexEdgeIterT& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  {  ; }  /// Assignment operator  VertexEdgeIterT& operator=(const VertexEdgeIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#if 0  /// construct from non-const circulator type  VertexEdgeIterT(const VertexEdgeIterT<Mesh>& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  {  ; }  /// assign from non-const circulator  VertexEdgeIterT& operator=(const VertexEdgeIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#else  friend class ConstVertexEdgeIterT<Mesh>;#endif    /// Equal ?  bool operator==(const VertexEdgeIterT& _rhs) const {    return ((mesh_   == _rhs.mesh_) &&	    (start_  == _rhs.start_) &&	    (heh_    == _rhs.heh_) &&	    (active_ == _rhs.active_));  }  /// Not equal ?  bool operator!=(const VertexEdgeIterT& _rhs) const {    return !operator==(_rhs);  }  /// Pre-Increment (next cw target)  VertexEdgeIterT& operator++() {     assert(mesh_);    active_ = true;    heh_=mesh_->cw_rotated_halfedge_handle(heh_);;    return *this;  }  /// Pre-Decrement (next ccw target)  VertexEdgeIterT& operator--() {     assert(mesh_);    active_ = true;    heh_=mesh_->ccw_rotated_halfedge_handle(heh_);;    return *this;  }  /** Get the current halfedge. There are \c Vertex*Iters and \c      Face*Iters.  For both the current state is defined by the      current halfedge. This is what this method returns.   */  HalfedgeHandle current_halfedge_handle() const {    return heh_;  }  /// Return the handle of the current target.  typename Mesh::EdgeHandle handle() const {    assert(mesh_);    return mesh_->edge_handle(heh_);   }  /// Cast to the handle of the current target.  operator typename Mesh::EdgeHandle() const {    assert(mesh_);    return mesh_->edge_handle(heh_);   }      ///  Return a reference to the current target.  reference operator*() const {     assert(mesh_);    return mesh_->deref(handle());  }  /// Return a pointer to the current target.  pointer operator->() const {     assert(mesh_);    return &mesh_->deref(handle());  }  /** Returns whether the circulator is still valid.      After one complete round around a vertex/face the circulator becomes      invalid, i.e. this function will return \c false. Nevertheless you      can continue circulating. This method just tells you whether you      have completed the first round.   */  operator bool() const {     return heh_.is_valid() && ((start_ != heh_) || (!active_));  }private:  mesh_ptr         mesh_;  HalfedgeHandle   start_, heh_;  bool             active_;};//== CLASS DEFINITION =========================================================	      /** \class ConstVertexEdgeIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh>    Circulator.*/template <class Mesh>class ConstVertexEdgeIterT{ public:  //--- Typedefs ---  typedef typename Mesh::HalfedgeHandle   HalfedgeHandle;  typedef typename Mesh::Edge           value_type;  typedef typename Mesh::EdgeHandle         value_handle;#if 1  typedef const Mesh&         mesh_ref;  typedef const Mesh*         mesh_ptr;  typedef const typename Mesh::Edge&   reference;  typedef const typename Mesh::Edge*   pointer;#else  typedef Mesh&               mesh_ref;  typedef Mesh*               mesh_ptr;  typedef typename Mesh::Edge&         reference;  typedef typename Mesh::Edge*         pointer;#endif  /// Default constructor  ConstVertexEdgeIterT() : mesh_(0), active_(false) {}  /// Construct with mesh and a typename Mesh::VertexHandle  ConstVertexEdgeIterT(mesh_ref _mesh, typename Mesh::VertexHandle _start) :    mesh_(&_mesh),     start_(_mesh.halfedge_handle(_start)),    heh_(start_),    active_(false)  {  ; }  /// Construct with mesh and start halfedge  ConstVertexEdgeIterT(mesh_ref _mesh, HalfedgeHandle _heh) :    mesh_(&_mesh),    start_(_heh),    heh_(_heh),    active_(false)  {  ; }  /// Copy constructor  ConstVertexEdgeIterT(const ConstVertexEdgeIterT& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  {  ; }  /// Assignment operator  ConstVertexEdgeIterT& operator=(const ConstVertexEdgeIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#if 1  /// construct from non-const circulator type  ConstVertexEdgeIterT(const VertexEdgeIterT<Mesh>& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  {  ; }  /// assign from non-const circulator  ConstVertexEdgeIterT& operator=(const VertexEdgeIterT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#else  friend class ConstVertexEdgeIterT<Mesh>;#endif    /// Equal ?  bool operator==(const ConstVertexEdgeIterT& _rhs) const {    return ((mesh_   == _rhs.mesh_) &&	    (start_  == _rhs.start_) &&	    (heh_    == _rhs.heh_) &&	    (active_ == _rhs.active_));  }  /// Not equal ?  bool operator!=(const ConstVertexEdgeIterT& _rhs) const {    return !operator==(_rhs);  }  /// Pre-Increment (next cw target)  ConstVertexEdgeIterT& operator++() {     assert(mesh_);    active_ = true;    heh_=mesh_->cw_rotated_halfedge_handle(heh_);;    return *this;  }  /// Pre-Decrement (next ccw target)  ConstVertexEdgeIterT& operator--() {     assert(mesh_);    active_ = true;    heh_=mesh_->ccw_rotated_halfedge_handle(heh_);;    return *this;  }  /** Get the current halfedge. There are \c Vertex*Iters and \c      Face*Iters.  For both the current state is defined by the      current halfedge. This is what this method returns.   */  HalfedgeHandle current_halfedge_handle() const {    return heh_;  }  /// Return the handle of the current target.  typename Mesh::EdgeHandle handle() const {    assert(mesh_);    return mesh_->edge_handle(heh_);   }  /// Cast to the handle of the current target.  operator typename Mesh::EdgeHandle() const {    assert(mesh_);    return mesh_->edge_handle(heh_);   }      ///  Return a reference to the current target.  reference operator*() const {     assert(mesh_);    return mesh_->deref(handle());  }  /// Return a pointer to the current target.  pointer operator->() const {     assert(mesh_);    return &mesh_->deref(handle());  }  /** Returns whether the circulator is still valid.      After one complete round around a vertex/face the circulator becomes      invalid, i.e. this function will return \c false. Nevertheless you      can continue circulating. This method just tells you whether you      have completed the first round.   */  operator bool() const {     return heh_.is_valid() && ((start_ != heh_) || (!active_));  }private:  mesh_ptr         mesh_;  HalfedgeHandle   start_, heh_;  bool             active_;};//== CLASS DEFINITION =========================================================	      /** \class VertexFaceIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh>    Circulator.*/template <class Mesh>class VertexFaceIterT{ public:  //--- Typedefs ---  typedef typename Mesh::HalfedgeHandle   HalfedgeHandle;  typedef typename Mesh::Face           value_type;  typedef typename Mesh::FaceHandle         value_handle;#if 0  typedef const Mesh&         mesh_ref;  typedef const Mesh*         mesh_ptr;  typedef const typename Mesh::Face&   reference;  typedef const typename Mesh::Face*   pointer;#else  typedef Mesh&               mesh_ref;  typedef Mesh*               mesh_ptr;  typedef typename Mesh::Face&         reference;  typedef typename Mesh::Face*         pointer;#endif  /// Default constructor  VertexFaceIterT() : mesh_(0), active_(false) {}  /// Construct with mesh and a typename Mesh::VertexHandle  VertexFaceIterT(mesh_ref _mesh, typename Mesh::VertexHandle _start) :    mesh_(&_mesh),     start_(_mesh.halfedge_handle(_start)),    heh_(start_),    active_(false)  { if (heh_.is_valid() && !handle().is_valid()) operator++();; }

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