📄 circulatorst.hh
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return *this; }#else friend class ConstVertexOHalfedgeIterT<Mesh>;#endif /// Equal ? bool operator==(const VertexOHalfedgeIterT& _rhs) const { return ((mesh_ == _rhs.mesh_) && (start_ == _rhs.start_) && (heh_ == _rhs.heh_) && (active_ == _rhs.active_)); } /// Not equal ? bool operator!=(const VertexOHalfedgeIterT& _rhs) const { return !operator==(_rhs); } /// Pre-Increment (next cw target) VertexOHalfedgeIterT& operator++() { assert(mesh_); active_ = true; heh_=mesh_->cw_rotated_halfedge_handle(heh_);; return *this; } /// Pre-Decrement (next ccw target) VertexOHalfedgeIterT& operator--() { assert(mesh_); active_ = true; heh_=mesh_->ccw_rotated_halfedge_handle(heh_);; return *this; } /** Get the current halfedge. There are \c Vertex*Iters and \c Face*Iters. For both the current state is defined by the current halfedge. This is what this method returns. */ HalfedgeHandle current_halfedge_handle() const { return heh_; } /// Return the handle of the current target. typename Mesh::HalfedgeHandle handle() const { assert(mesh_); return heh_; } /// Cast to the handle of the current target. operator typename Mesh::HalfedgeHandle() const { assert(mesh_); return heh_; } /// Return a reference to the current target. reference operator*() const { assert(mesh_); return mesh_->deref(handle()); } /// Return a pointer to the current target. pointer operator->() const { assert(mesh_); return &mesh_->deref(handle()); } /** Returns whether the circulator is still valid. After one complete round around a vertex/face the circulator becomes invalid, i.e. this function will return \c false. Nevertheless you can continue circulating. This method just tells you whether you have completed the first round. */ operator bool() const { return heh_.is_valid() && ((start_ != heh_) || (!active_)); }private: mesh_ptr mesh_; HalfedgeHandle start_, heh_; bool active_;};//== CLASS DEFINITION ========================================================= /** \class ConstVertexOHalfedgeIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh> Circulator.*/template <class Mesh>class ConstVertexOHalfedgeIterT{ public: //--- Typedefs --- typedef typename Mesh::HalfedgeHandle HalfedgeHandle; typedef typename Mesh::Halfedge value_type; typedef typename Mesh::HalfedgeHandle value_handle;#if 1 typedef const Mesh& mesh_ref; typedef const Mesh* mesh_ptr; typedef const typename Mesh::Halfedge& reference; typedef const typename Mesh::Halfedge* pointer;#else typedef Mesh& mesh_ref; typedef Mesh* mesh_ptr; typedef typename Mesh::Halfedge& reference; typedef typename Mesh::Halfedge* pointer;#endif /// Default constructor ConstVertexOHalfedgeIterT() : mesh_(0), active_(false) {} /// Construct with mesh and a typename Mesh::VertexHandle ConstVertexOHalfedgeIterT(mesh_ref _mesh, typename Mesh::VertexHandle _start) : mesh_(&_mesh), start_(_mesh.halfedge_handle(_start)), heh_(start_), active_(false) { ; } /// Construct with mesh and start halfedge ConstVertexOHalfedgeIterT(mesh_ref _mesh, HalfedgeHandle _heh) : mesh_(&_mesh), start_(_heh), heh_(_heh), active_(false) { ; } /// Copy constructor ConstVertexOHalfedgeIterT(const ConstVertexOHalfedgeIterT& _rhs) : mesh_(_rhs.mesh_), start_(_rhs.start_), heh_(_rhs.heh_), active_(_rhs.active_) { ; } /// Assignment operator ConstVertexOHalfedgeIterT& operator=(const ConstVertexOHalfedgeIterT<Mesh>& _rhs) { mesh_ = _rhs.mesh_; start_ = _rhs.start_; heh_ = _rhs.heh_; active_ = _rhs.active_; return *this; }#if 1 /// construct from non-const circulator type ConstVertexOHalfedgeIterT(const VertexOHalfedgeIterT<Mesh>& _rhs) : mesh_(_rhs.mesh_), start_(_rhs.start_), heh_(_rhs.heh_), active_(_rhs.active_) { ; } /// assign from non-const circulator ConstVertexOHalfedgeIterT& operator=(const VertexOHalfedgeIterT<Mesh>& _rhs) { mesh_ = _rhs.mesh_; start_ = _rhs.start_; heh_ = _rhs.heh_; active_ = _rhs.active_; return *this; }#else friend class ConstVertexOHalfedgeIterT<Mesh>;#endif /// Equal ? bool operator==(const ConstVertexOHalfedgeIterT& _rhs) const { return ((mesh_ == _rhs.mesh_) && (start_ == _rhs.start_) && (heh_ == _rhs.heh_) && (active_ == _rhs.active_)); } /// Not equal ? bool operator!=(const ConstVertexOHalfedgeIterT& _rhs) const { return !operator==(_rhs); } /// Pre-Increment (next cw target) ConstVertexOHalfedgeIterT& operator++() { assert(mesh_); active_ = true; heh_=mesh_->cw_rotated_halfedge_handle(heh_);; return *this; } /// Pre-Decrement (next ccw target) ConstVertexOHalfedgeIterT& operator--() { assert(mesh_); active_ = true; heh_=mesh_->ccw_rotated_halfedge_handle(heh_);; return *this; } /** Get the current halfedge. There are \c Vertex*Iters and \c Face*Iters. For both the current state is defined by the current halfedge. This is what this method returns. */ HalfedgeHandle current_halfedge_handle() const { return heh_; } /// Return the handle of the current target. typename Mesh::HalfedgeHandle handle() const { assert(mesh_); return heh_; } /// Cast to the handle of the current target. operator typename Mesh::HalfedgeHandle() const { assert(mesh_); return heh_; } /// Return a reference to the current target. reference operator*() const { assert(mesh_); return mesh_->deref(handle()); } /// Return a pointer to the current target. pointer operator->() const { assert(mesh_); return &mesh_->deref(handle()); } /** Returns whether the circulator is still valid. After one complete round around a vertex/face the circulator becomes invalid, i.e. this function will return \c false. Nevertheless you can continue circulating. This method just tells you whether you have completed the first round. */ operator bool() const { return heh_.is_valid() && ((start_ != heh_) || (!active_)); }private: mesh_ptr mesh_; HalfedgeHandle start_, heh_; bool active_;};//== CLASS DEFINITION ========================================================= /** \class VertexIHalfedgeIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh> Circulator.*/template <class Mesh>class VertexIHalfedgeIterT{ public: //--- Typedefs --- typedef typename Mesh::HalfedgeHandle HalfedgeHandle; typedef typename Mesh::Halfedge value_type; typedef typename Mesh::HalfedgeHandle value_handle;#if 0 typedef const Mesh& mesh_ref; typedef const Mesh* mesh_ptr; typedef const typename Mesh::Halfedge& reference; typedef const typename Mesh::Halfedge* pointer;#else typedef Mesh& mesh_ref; typedef Mesh* mesh_ptr; typedef typename Mesh::Halfedge& reference; typedef typename Mesh::Halfedge* pointer;#endif /// Default constructor VertexIHalfedgeIterT() : mesh_(0), active_(false) {} /// Construct with mesh and a typename Mesh::VertexHandle VertexIHalfedgeIterT(mesh_ref _mesh, typename Mesh::VertexHandle _start) : mesh_(&_mesh), start_(_mesh.halfedge_handle(_start)), heh_(start_), active_(false) { ; } /// Construct with mesh and start halfedge VertexIHalfedgeIterT(mesh_ref _mesh, HalfedgeHandle _heh) : mesh_(&_mesh), start_(_heh), heh_(_heh), active_(false) { ; } /// Copy constructor VertexIHalfedgeIterT(const VertexIHalfedgeIterT& _rhs) : mesh_(_rhs.mesh_), start_(_rhs.start_), heh_(_rhs.heh_), active_(_rhs.active_) { ; } /// Assignment operator VertexIHalfedgeIterT& operator=(const VertexIHalfedgeIterT<Mesh>& _rhs) { mesh_ = _rhs.mesh_; start_ = _rhs.start_; heh_ = _rhs.heh_; active_ = _rhs.active_; return *this; }#if 0 /// construct from non-const circulator type VertexIHalfedgeIterT(const VertexIHalfedgeIterT<Mesh>& _rhs) : mesh_(_rhs.mesh_), start_(_rhs.start_), heh_(_rhs.heh_), active_(_rhs.active_) { ; } /// assign from non-const circulator VertexIHalfedgeIterT& operator=(const VertexIHalfedgeIterT<Mesh>& _rhs) { mesh_ = _rhs.mesh_; start_ = _rhs.start_; heh_ = _rhs.heh_; active_ = _rhs.active_; return *this; }#else friend class ConstVertexIHalfedgeIterT<Mesh>;#endif /// Equal ? bool operator==(const VertexIHalfedgeIterT& _rhs) const { return ((mesh_ == _rhs.mesh_) && (start_ == _rhs.start_) && (heh_ == _rhs.heh_) && (active_ == _rhs.active_)); } /// Not equal ? bool operator!=(const VertexIHalfedgeIterT& _rhs) const { return !operator==(_rhs); } /// Pre-Increment (next cw target) VertexIHalfedgeIterT& operator++() { assert(mesh_); active_ = true; heh_=mesh_->cw_rotated_halfedge_handle(heh_);; return *this; } /// Pre-Decrement (next ccw target) VertexIHalfedgeIterT& operator--() { assert(mesh_); active_ = true; heh_=mesh_->ccw_rotated_halfedge_handle(heh_);; return *this; } /** Get the current halfedge. There are \c Vertex*Iters and \c Face*Iters. For both the current state is defined by the current halfedge. This is what this method returns. */ HalfedgeHandle current_halfedge_handle() const { return heh_; } /// Return the handle of the current target. typename Mesh::HalfedgeHandle handle() const { assert(mesh_); return mesh_->opposite_halfedge_handle(heh_); } /// Cast to the handle of the current target. operator typename Mesh::HalfedgeHandle() const { assert(mesh_); return mesh_->opposite_halfedge_handle(heh_); } /// Return a reference to the current target. reference operator*() const { assert(mesh_); return mesh_->deref(handle()); } /// Return a pointer to the current target. pointer operator->() const { assert(mesh_); return &mesh_->deref(handle()); } /** Returns whether the circulator is still valid. After one complete round around a vertex/face the circulator becomes invalid, i.e. this function will return \c false. Nevertheless you can continue circulating. This method just tells you whether you have completed the first round. */ operator bool() const { return heh_.is_valid() && ((start_ != heh_) || (!active_)); }private: mesh_ptr mesh_; HalfedgeHandle start_, heh_; bool active_;};//== CLASS DEFINITION ========================================================= /** \class ConstVertexIHalfedgeIterT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh> Circulator.*/template <class Mesh>class ConstVertexIHalfedgeIterT{ public: //--- Typedefs --- typedef typename Mesh::HalfedgeHandle HalfedgeHandle; typedef typename Mesh::Halfedge value_type; typedef typename Mesh::HalfedgeHandle value_handle;#if 1 typedef const Mesh& mesh_ref; typedef const Mesh* mesh_ptr; typedef const typename Mesh::Halfedge& reference; typedef const typename Mesh::Halfedge* pointer;#else typedef Mesh& mesh_ref; typedef Mesh* mesh_ptr; typedef typename Mesh::Halfedge& reference; typedef typename Mesh::Halfedge* pointer;#endif /// Default constructor ConstVertexIHalfedgeIterT() : mesh_(0), active_(false) {} /// Construct with mesh and a typename Mesh::VertexHandle ConstVertexIHalfedgeIterT(mesh_ref _mesh, typename Mesh::VertexHandle _start) : mesh_(&_mesh), start_(_mesh.halfedge_handle(_start)), heh_(start_), active_(false) { ; } /// Construct with mesh and start halfedge ConstVertexIHalfedgeIterT(mesh_ref _mesh, HalfedgeHandle _heh) : mesh_(&_mesh), start_(_heh), heh_(_heh), active_(false) { ; } /// Copy constructor ConstVertexIHalfedgeIterT(const ConstVertexIHalfedgeIterT& _rhs) : mesh_(_rhs.mesh_), start_(_rhs.start_), heh_(_rhs.heh_), active_(_rhs.active_) { ; } /// Assignment operator ConstVertexIHalfedgeIterT& operator=(const ConstVertexIHalfedgeIterT<Mesh>& _rhs) { mesh_ = _rhs.mesh_;
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