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📄 circulators_template.hh

📁 penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes
💻 HH
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//== CLASS DEFINITION =========================================================	      /** \class CirculatorT CirculatorsT.hh <OpenMesh/Mesh/Iterators/CirculatorsT.hh>    Circulator.*/template <class Mesh>class CirculatorT{ public:  //--- Typedefs ---  typedef typename Mesh::HalfedgeHandle   HalfedgeHandle;  typedef TargetType           value_type;  typedef TargetHandle         value_handle;#if IsConst  typedef const Mesh&         mesh_ref;  typedef const Mesh*         mesh_ptr;  typedef const TargetType&   reference;  typedef const TargetType*   pointer;#else  typedef Mesh&               mesh_ref;  typedef Mesh*               mesh_ptr;  typedef TargetType&         reference;  typedef TargetType*         pointer;#endif  /// Default constructor  CirculatorT() : mesh_(0), active_(false) {}  /// Construct with mesh and a SourceHandle  CirculatorT(mesh_ref _mesh, SourceHandle _start) :    mesh_(&_mesh),     start_(_mesh.halfedge_handle(_start)),    heh_(start_),    active_(false)  { post_init; }  /// Construct with mesh and start halfedge  CirculatorT(mesh_ref _mesh, HalfedgeHandle _heh) :    mesh_(&_mesh),    start_(_heh),    heh_(_heh),    active_(false)  { post_init; }  /// Copy constructor  CirculatorT(const CirculatorT& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  { post_init; }  /// Assignment operator  CirculatorT& operator=(const CirculatorT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#if IsConst  /// construct from non-const circulator type  CirculatorT(const NonConstCircT<Mesh>& _rhs) :    mesh_(_rhs.mesh_),    start_(_rhs.start_),    heh_(_rhs.heh_),    active_(_rhs.active_)  { post_init; }  /// assign from non-const circulator  CirculatorT& operator=(const NonConstCircT<Mesh>& _rhs)  {    mesh_   = _rhs.mesh_;    start_  = _rhs.start_;    heh_    = _rhs.heh_;    active_ = _rhs.active_;    return *this;  }#else  friend class ConstCircT<Mesh>;#endif    /// Equal ?  bool operator==(const CirculatorT& _rhs) const {    return ((mesh_   == _rhs.mesh_) &&	    (start_  == _rhs.start_) &&	    (heh_    == _rhs.heh_) &&	    (active_ == _rhs.active_));  }  /// Not equal ?  bool operator!=(const CirculatorT& _rhs) const {    return !operator==(_rhs);  }  /// Pre-Increment (next cw target)  CirculatorT& operator++() {     assert(mesh_);    active_ = true;    increment;    return *this;  }  /// Pre-Decrement (next ccw target)  CirculatorT& operator--() {     assert(mesh_);    active_ = true;    decrement;    return *this;  }  /** Get the current halfedge. There are \c Vertex*Iters and \c      Face*Iters.  For both the current state is defined by the      current halfedge. This is what this method returns.   */  HalfedgeHandle current_halfedge_handle() const {    return heh_;  }  /// Return the handle of the current target.  TargetHandle handle() const {    assert(mesh_);    return get_handle;   }  /// Cast to the handle of the current target.  operator TargetHandle() const {    assert(mesh_);    return get_handle;   }      ///  Return a reference to the current target.  reference operator*() const {     assert(mesh_);    return mesh_->deref(handle());  }  /// Return a pointer to the current target.  pointer operator->() const {     assert(mesh_);    return &mesh_->deref(handle());  }  /** Returns whether the circulator is still valid.      After one complete round around a vertex/face the circulator becomes      invalid, i.e. this function will return \c false. Nevertheless you      can continue circulating. This method just tells you whether you      have completed the first round.   */  operator bool() const {     return heh_.is_valid() && ((start_ != heh_) || (!active_));  }private:  mesh_ptr         mesh_;  HalfedgeHandle   start_, heh_;  bool             active_;};

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