📄 videocomm.cpp
字号:
// VideoComm.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "VideoComm.h"
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <afxmt.h>
#include <afxtempl.h>
#include "CPacker.h"
#include "CChannel.h"
#include "CMultiplex.h"
#include "CDemultiplex.h"
#include "CByteBuffer.h"
#include "CComm.h"
#include "typedef2.h"
#include "cst2.h"
#include "tab2.h"
#include "G723.h"
#include "coder2.h"
#include "decod2.h"
#include "exc2.h"
#include "util2.h"
#include "codcng2.h"
#include "deccng2.h"
#include "vad2.h"
#include "G723.h"
#include "WaveIO.h"
#include "CChannel.h"
#include "CByteBuffer.h"
#include "LoopElementBuffer.h"
#include "SafeList.h"
#include "color.h"
#include "DBitstream.h"
#include "sactable.h"
#include "sad.h"
#include "Dh263class.h"
#include "commonfunc.h"
#include "ExpandYUV411.h"
#include "h263displayer.h"
#include "CBitstream.h"
#include "sac.h"
#include "Ch263class.h"
#include "h263encoder.h"
#include "InterfaceToBoard.h"
#include "TheInterfaceToBoard.h"
#include "VideoCommDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CVideoCommApp
BEGIN_MESSAGE_MAP(CVideoCommApp, CWinApp)
//{{AFX_MSG_MAP(CVideoCommApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVideoCommApp construction
CVideoCommApp::CVideoCommApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CVideoCommApp object
CVideoCommApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CVideoCommApp initialization
BOOL CVideoCommApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CVideoCommDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CVideoCommApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::ExitInstance();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -