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📄 videocomm.cpp

📁 这是G.723和G.729的音频编解码的源代码
💻 CPP
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// VideoComm.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "VideoComm.h"

#include <stdlib.h>
#include <string.h>
#include <time.h>

#include <afxmt.h>
#include <afxtempl.h>

#include "CPacker.h"
#include "CChannel.h"
#include "CMultiplex.h"
#include "CDemultiplex.h"
#include "CByteBuffer.h"
#include "CComm.h"

#include "typedef2.h"
#include "cst2.h"
#include "tab2.h"
#include "G723.h"
#include "coder2.h"
#include "decod2.h"
#include "exc2.h"
#include "util2.h"
#include "codcng2.h"
#include "deccng2.h"
#include "vad2.h"
#include "G723.h"
#include "WaveIO.h"

#include "CChannel.h"

#include "CByteBuffer.h"

#include "LoopElementBuffer.h"
#include "SafeList.h"

#include "color.h"
#include "DBitstream.h"
#include "sactable.h"
#include "sad.h"
#include "Dh263class.h"
#include "commonfunc.h"
#include "ExpandYUV411.h"
#include "h263displayer.h"

#include "CBitstream.h"
#include "sac.h"
#include "Ch263class.h"
#include "h263encoder.h"

#include "InterfaceToBoard.h"
#include "TheInterfaceToBoard.h"

#include "VideoCommDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CVideoCommApp

BEGIN_MESSAGE_MAP(CVideoCommApp, CWinApp)
	//{{AFX_MSG_MAP(CVideoCommApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CVideoCommApp construction

CVideoCommApp::CVideoCommApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CVideoCommApp object

CVideoCommApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CVideoCommApp initialization

BOOL CVideoCommApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CVideoCommDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CVideoCommApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CWinApp::ExitInstance();
}

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