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📄 catclock.c

📁 这是一个同样来自贝尔实验室的和UNIX有着渊源的操作系统, 其简洁的设计和实现易于我们学习和理解
💻 C
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/* Copyright 1985 Massachusetts Institute of Technology */#include <u.h>#include <libc.h>#include <draw.h>#include <event.h>#define add addpt#define sub subptint wind = 1;typedef enum{	Odd=1,	Nonzero=~0}Windrule;#include "catback.p"#include "eyes.p"#define CATWID	150		/* width of body bitmap */#define CATHGT	300		/* height of body bitmap */#define	TAILWID	150		/* width of tail bitmap */#define	TAILHGT	89		/* height of tail bitmap */#define	MINULEN	27		/* length of minute hand */#define	HOURLEN	15		/* length of hour hand */#define	HANDWID	4		/* width of clock hands */#define	UPDATE	(1000/NTAIL)	/* ms/update -- tail waves at roughly 1/2 hz */#define	BLACK	(~0)#define	WHITE	0#define NTP	7Point tp[NTP]={			/* tail polygon */	 0, 0,	 0,76,	 3,82,	10,84,	18,82,	21,76,	21,70,};#define	NTAIL	16Image *eye[NTAIL+1];Image *tail[NTAIL+1];Image *cat;			/* cat body */Image *eyes;			/* eye background */Point toffs={ 74, -15 };	/* tail polygon offset */Point tailoffs={0, 211};	/* tail bitmap offset, relative to body */Point eyeoffs={49, 30};		/* eye bitmap offset, relative to body */Point catoffs;			/* cat offset, relative to screen */int xredraw;int crosseyed;void drawclock(void);void drawhand(int, int, double);void init(void);Image *draweye(double);Image *drawtail(double);Image *eballoc(Rectangle, int);//int myfillpoly(Image *, Point [], int, Windrule, int, Fcode);//void mydrawpoly(Image *, Point [], int, int, Fcode);Image *eballoc(Rectangle r, int chan){	Image *b=allocimage(display, r, chan, 0, DWhite);	if(b==0){		fprint(2, "catclock: can't allocate bitmap\n");		exits("allocimage");	}	return b;}voideloadimage(Image *i, Rectangle r, uchar *d, int nd){	int n;	n = loadimage(i, r, d, nd);	if(n < nd) {		fprint(2, "loadimage fails: %r\n");		exits("loadimage");	}}int round(double x){	return x>=0.?x+.5:x-.5;}voidredraw(Image *screen){	Rectangle r = Rect(0,0,Dx(screen->r), Dy(screen->r));	catoffs.x=(Dx(r)-CATWID)/2;	catoffs.y=(Dy(r)-CATHGT)/2;	if(!ptinrect(catoffs, r)) fprint(2, "catclock: window too small, resize!\n");	xredraw=1;}voideresized(int new){	if(new && getwindow(display, Refmesg) < 0)		fprint(2,"can't reattach to window");	redraw(screen);}void main(int argc, char *argv[]){	int i;	ARGBEGIN{	case 'c': crosseyed++; break;	default:		fprint(2, "Usage: %s [-c]\n", argv0);		exits("usage");	}ARGEND	initdraw(0, 0, "cat clock");	einit(Emouse);	redraw(screen);	for(i=0; i<nelem(catback_bits); i++)		catback_bits[i] ^= 0xFF;	for(i=0; i<nelem(eyes_bits); i++)		eyes_bits[i] ^= 0xFF;	cat=eballoc(Rect(0, 0, CATWID, CATHGT), GREY1);	eloadimage(cat, cat->r, catback_bits, sizeof(catback_bits));//	wrbitmap(cat, cat->r.min.y, cat->r.max.y, catback_bits);	for(i=0;i<=NTAIL;i++){		tail[i]=drawtail(i*PI/NTAIL);		eye[i]=draweye(i*PI/NTAIL);	}	for(;;){		if(ecanmouse()) emouse();	/* don't get resize events without this! */		drawclock();		flushimage(display, 1);//		bflush();		sleep(UPDATE);	}}/* * Draw a clock hand, theta is clockwise angle from noon */void drawhand(int length, int width, double theta){	double c=cos(theta), s=sin(theta);	double ws=width*s, wc=width*c;	Point vhand[4];	vhand[0]=add(screen->r.min, add(catoffs, Pt(CATWID/2+round(length*s), CATHGT/2-round(length*c))));	vhand[1]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws+wc), CATHGT/2+round(wc-ws))));	vhand[2]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws-wc), CATHGT/2+round(wc+ws))));	vhand[3] = vhand[0];	fillpoly(screen, vhand, 4, wind, display->white, 		addpt(screen->r.min, vhand[0]));	poly(screen, vhand, 4, Endsquare, Endsquare, 0, display->black,		addpt(screen->r.min, vhand[0]));//	myfillpoly(&screen, vhand, 3, Nonzero, WHITE, S);//	mydrawpoly(&screen, vhand, 3, BLACK, S);}/* * draw a cat tail, t is time (mod 1 second) */Image *drawtail(double t){	Image *bp;	double theta=.4*sin(t+3.*PIO2)-.08;	/* an assymetric tail leans to one side */	double s=sin(theta), c=cos(theta);	Point rtp[NTP];	int i;	bp=eballoc(Rect(0, 0, TAILWID, TAILHGT), GREY1);	for(i=0;i!=NTP;i++)		rtp[i]=add(Pt(tp[i].x*c+tp[i].y*s, -tp[i].x*s+tp[i].y*c), toffs);	fillpoly(bp, rtp, NTP, wind, display->black, rtp[0]);	return bp;}/* * draw the cat's eyes, t is time (mod 1 second) */Image *draweye(double t){	Image *bp;	double u;	double angle=0.7*sin(t+3*PIO2)+PI/2.0;	/* direction eyes point */	Point pts[100];	int i, j;	struct{		double	x, y, z;	}pt;	if(eyes==0){		eyes=eballoc(Rect(0, 0, eyes_width, eyes_height), GREY1);		eloadimage(eyes, eyes->r, eyes_bits, sizeof(eyes_bits));//		wrbitmap(eyes, eyes->r.min.y, eyes->r.max.y, eyes_bits);	}	bp=eballoc(eyes->r, GREY1);	draw(bp, bp->r, eyes, nil, ZP);//	bitblt(bp, bp->r.min, eyes, eyes->r, S);	for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){		pt.x=cos(u)*cos(angle+PI/7.0);		pt.y=sin(u);		pt.z=2.+cos(u)*sin(angle+PI/7.0);		pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;		pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;	}	for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){		pt.x=cos(u)*cos(angle-PI/7.0);		pt.y=sin(u);		pt.z=2.+cos(u)*sin(angle-PI/7.0);		pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;		pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;	}	fillpoly(bp, pts, i, wind, display->black, pts[0]);//	fillpoly(bp, pts, i, Nonzero, BLACK, S);	if(crosseyed){		angle=0.7*sin(PI-t+3*PIO2)+PI/2.0;		for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){			pt.x=cos(u)*cos(angle+PI/7.0);			pt.y=sin(u);			pt.z=2.+cos(u)*sin(angle+PI/7.0);			pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;			pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;		}		for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){			pt.x=cos(u)*cos(angle-PI/7.0);			pt.y=sin(u);			pt.z=2.+cos(u)*sin(angle-PI/7.0);			pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;			pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;		}	}	for(j=0;j<i;j++) pts[j].x+=31;	fillpoly(bp, pts, i, wind, display->black, pts[0]);//	fillpoly(bp, pts, i, Nonzero, BLACK, S);	return bp;}voiddrawclock(void){	static int t=0, dt=1;	static Tm otm;	Tm tm=*localtime(time(0));	tm.hour%=12;	if(xredraw || tm.min!=otm.min || tm.hour!=otm.hour){		if(xredraw){			draw(screen, screen->r, display->white, nil, ZP);			border(screen, screen->r, 4, display->black, ZP);			//bitblt(&screen, screen.r.min, &screen, screen.r, Zero);			//border(&screen, screen.r, 4, F);		}		draw(screen, screen->r, cat, nil, mulpt(catoffs, -1));		flushimage(display, 1);		//bitblt(&screen, catoffs, cat, cat->r, S);		drawhand(MINULEN, HANDWID, 2.*PI*tm.min/60.);		drawhand(HOURLEN, HANDWID, 2.*PI*(tm.hour+tm.min/60.)/12.);		xredraw=0;	}	draw(screen, screen->r, tail[t], nil, 		mulpt(add(catoffs, tailoffs), -1));	draw(screen, screen->r, eye[t], nil, 		mulpt(add(catoffs, eyeoffs), -1));	//bitblt(&screen, add(catoffs, tailoffs), tail[t], tail[t]->r, S);	//bitblt(&screen, add(catoffs, eyeoffs), eye[t], eye[t]->r, S);	t+=dt;	if(t<0 || t>NTAIL){		t-=2*dt;		dt=-dt;	}	otm=tm;}#ifdef NOTDEFvoid drawpoly(Bitmap *dst, Point p[], int np, int v, Fcode f){	int i;	Point q=p[np-1];	for(i=0;i!=np;i++){		segment(dst, p[i], q, v, f);		q=p[i];	}}/* * Fillpoly -- a polygon tiler * Updating the edgelist from scanline to scanline could be quicker if no * edges cross:  we can just merge the incoming edges.  The code can handle * multiply-connected polygons with holes, but the interface can't.  If * the scan-line filling routine were a parameter, we could do textured * polygons, polyblt, and other such stuff. */typedef struct edge Edge;struct edge{	Point p;	/* point of crossing current scan-line */	int maxy;	/* scan line at which to discard edge */	int dx;		/* x increment if x fraction<1 */	int dx1;	/* x increment if x fraction>=1 */	int x;		/* x fraction, scaled by den */	int num;	/* x fraction increment for unit y change, scaled by den */	int den;	/* x fraction increment for unit x change, scaled by num */	int dwind;	/* increment of winding number on passing this edge */	Edge *next;	/* next edge on current scanline */	Edge *prev;	/* previous edge on current scanline */};void insert(Edge *ep, Edge **yp){	while(*yp && (*yp)->p.x<ep->p.x) yp=&(*yp)->next;	ep->next=*yp;	*yp=ep;	if(ep->next){		ep->prev=ep->next->prev;		ep->next->prev=ep;		if(ep->prev)			ep->prev->next=ep;	}	else		ep->prev=0;}int myfillpoly(Bitmap *b, Point vert[], int nvert, Windrule w, int v, Fcode f){	Edge *edges, *ep, *nextep, **ylist, **eylist, **yp;	Point *p, *q, *evert, p0, p1, p10;	int dy, nbig, y, left, right, wind, nwind;	edges=(Edge *)malloc(nvert*sizeof(Edge));	if(edges==0){	NoSpace:		return 0;	}	ylist=(Edge **)malloc((b->r.max.y-b->r.min.y)*sizeof(Edge *));	if(ylist==0) goto NoSpace;	eylist=ylist+(b->r.max.y-b->r.min.y);	for(yp=ylist;yp!=eylist;yp++) *yp=0;	evert=vert+nvert;	for(p=evert-1, q=vert, ep=edges;q!=evert;p=q, q++, ep++){		if(p->y==q->y) continue;		if(p->y<q->y){			p0=*p;			p1=*q;			ep->dwind=1;		}		else{			p0=*q;			p1=*p;			ep->dwind=-1;		}		if(p1.y<=b->r.min.y) continue;		if(p0.y>=b->r.max.y) continue;		ep->p=p0;		if(p1.y>b->r.max.y)			ep->maxy=b->r.max.y;		else			ep->maxy=p1.y;		p10=sub(p1, p0);		if(p10.x>=0){			ep->dx=p10.x/p10.y;			ep->dx1=ep->dx+1;		}		else{			p10.x=-p10.x;			ep->dx=-(p10.x/p10.y); /* this nonsense rounds toward zero */			ep->dx1=ep->dx-1;		}		ep->x=0;		ep->num=p10.x%p10.y;		ep->den=p10.y;		if(ep->p.y<b->r.min.y){			dy=b->r.min.y-ep->p.y;			ep->x+=dy*ep->num;			nbig=ep->x/ep->den;			ep->p.x+=ep->dx1*nbig+ep->dx*(dy-nbig);			ep->x%=ep->den;			ep->p.y=b->r.min.y;		}		insert(ep, ylist+(ep->p.y-b->r.min.y));	}	left=0;	for(yp=ylist,y=b->r.min.y;yp!=eylist;yp++,y++){		wind=0;		for(ep=*yp;ep;ep=nextep){			nwind=wind+ep->dwind;			if(nwind&w){	/* inside */				if(!(wind&w)){					left=ep->p.x;					if(left<b->r.min.x) left=b->r.min.x;				}			}			else if(wind&w){				right=ep->p.x;				if(right>=b->r.max.x) right=b->r.max.x;				if(right>left)					segment(b, Pt(left, y), Pt(right, y), v, f);			}			wind=nwind;			nextep=ep->next;			if(++ep->p.y!=ep->maxy){				ep->x+=ep->num;				if(ep->x>=ep->den){					ep->x-=ep->den;					ep->p.x+=ep->dx1;				}				else					ep->p.x+=ep->dx;				insert(ep, yp+1);			}		}	}	free((char *)edges);	free((char *)ylist);	return 1;}#endif

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