📄 animation.c
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#include <u.h>#include <libc.h>#include <draw.h>#include "sokoban.h"voidinitanimation(Animation *a){ if (a == nil) return; memset(a, 0, sizeof(Animation));}voidsetupanimation(Animation *a, Route *r){ if (a == nil || r == nil || r->step == nil) return; a->route = r; a->step = r->step; if (a->step < a->route->step + a->route->nstep) a->count = a->step->count; else stopanimation(a);}intonestep(Animation *a){ if (a == nil) return 0; if (a->count > 0 && a->step != nil && a->route != nil) { move(a->step->dir); a->count--; if (a->count == 0) { a->step++; if (a->step < a->route->step + a->route->nstep) a->count = a->step->count; else stopanimation(a); } } else if (a->count > 0 && (a->step == nil || a->route == nil)) stopanimation(a); return (a->count > 0);}voidstopanimation(Animation *a){ if (a == nil) return; if (a->route != nil) freeroute(a->route); memset(a, 0, sizeof(Animation));}
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