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📄 line.c

📁 这是一个同样来自贝尔实验室的和UNIX有着渊源的操作系统, 其简洁的设计和实现易于我们学习和理解
💻 C
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#include <u.h>#include <libc.h>#include <draw.h>#include <memdraw.h>#include <memlayer.h>enum{	Arrow1 = 8,	Arrow2 = 10,	Arrow3 = 3,};staticintlmin(int a, int b){	if(a < b)		return a;	return b;}staticintlmax(int a, int b){	if(a > b)		return a;	return b;}#ifdef NOTUSED/* * Rather than line clip, we run the Bresenham loop over the full line, * and clip on each pixel.  This is more expensive but means that * lines look the same regardless of how the windowing has tiled them. * For speed, we check for clipping outside the loop and make the * test easy when possible. */staticvoidhorline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr){	int x, y, dy, deltay, deltax, maxx;	int dd, easy, e, bpp, m, m0;	uchar *d;	deltax = p1.x - p0.x;	deltay = p1.y - p0.y;	dd = dst->width*sizeof(ulong);	dy = 1;	if(deltay < 0){		dd = -dd;		deltay = -deltay;		dy = -1;	}	maxx = lmin(p1.x, clipr.max.x-1);	bpp = dst->depth;	m0 = 0xFF^(0xFF>>bpp);	m = m0 >> (p0.x&(7/dst->depth))*bpp;	easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);	e = 2*deltay - deltax;	y = p0.y;	d = byteaddr(dst, p0);	deltay *= 2;	deltax = deltay - 2*deltax;	for(x=p0.x; x<=maxx; x++){		if(easy || (clipr.min.x<=x && clipr.min.y<=y && y<clipr.max.y))			*d ^= (*d^srcval) & m;		if(e > 0){			y += dy;			d += dd;			e += deltax;		}else			e += deltay;		d++;		m >>= bpp;		if(m == 0)			m = m0;	}}staticvoidverline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr){	int x, y, deltay, deltax, maxy;	int easy, e, bpp, m, m0, dd;	uchar *d;	deltax = p1.x - p0.x;	deltay = p1.y - p0.y;	dd = 1;	if(deltax < 0){		dd = -1;		deltax = -deltax;	}	maxy = lmin(p1.y, clipr.max.y-1);	bpp = dst->depth;	m0 = 0xFF^(0xFF>>bpp);	m = m0 >> (p0.x&(7/dst->depth))*bpp;	easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);	e = 2*deltax - deltay;	x = p0.x;	d = byteaddr(dst, p0);	deltax *= 2;	deltay = deltax - 2*deltay;	for(y=p0.y; y<=maxy; y++){		if(easy || (clipr.min.y<=y && clipr.min.x<=x && x<clipr.max.x))			*d ^= (*d^srcval) & m;		if(e > 0){			x += dd;			d += dd;			e += deltay;		}else			e += deltax;		d += dst->width*sizeof(ulong);		m >>= bpp;		if(m == 0)			m = m0;	}}staticvoidhorliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr){	int x, y, sx, sy, deltay, deltax, minx, maxx;	int bpp, m, m0;	uchar *d, *s;	deltax = p1.x - p0.x;	deltay = p1.y - p0.y;	sx = drawreplxy(src->r.min.x, src->r.max.x, p0.x+dsrc.x);	minx = lmax(p0.x, clipr.min.x);	maxx = lmin(p1.x, clipr.max.x-1);	bpp = dst->depth;	m0 = 0xFF^(0xFF>>bpp);	m = m0 >> (minx&(7/dst->depth))*bpp;	for(x=minx; x<=maxx; x++){		y = p0.y + (deltay*(x-p0.x)+deltax/2)/deltax;		if(clipr.min.y<=y && y<clipr.max.y){			d = byteaddr(dst, Pt(x, y));			sy = drawreplxy(src->r.min.y, src->r.max.y, y+dsrc.y);			s = byteaddr(src, Pt(sx, sy));			*d ^= (*d^*s) & m;		}		if(++sx >= src->r.max.x)			sx = src->r.min.x;		m >>= bpp;		if(m == 0)			m = m0;	}}staticvoidverliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr){	int x, y, sx, sy, deltay, deltax, miny, maxy;	int bpp, m, m0;	uchar *d, *s;	deltax = p1.x - p0.x;	deltay = p1.y - p0.y;	sy = drawreplxy(src->r.min.y, src->r.max.y, p0.y+dsrc.y);	miny = lmax(p0.y, clipr.min.y);	maxy = lmin(p1.y, clipr.max.y-1);	bpp = dst->depth;	m0 = 0xFF^(0xFF>>bpp);	for(y=miny; y<=maxy; y++){		if(deltay == 0)	/* degenerate line */			x = p0.x;		else			x = p0.x + (deltax*(y-p0.y)+deltay/2)/deltay;		if(clipr.min.x<=x && x<clipr.max.x){			m = m0 >> (x&(7/dst->depth))*bpp;			d = byteaddr(dst, Pt(x, y));			sx = drawreplxy(src->r.min.x, src->r.max.x, x+dsrc.x);			s = byteaddr(src, Pt(sx, sy));			*d ^= (*d^*s) & m;		}		if(++sy >= src->r.max.y)			sy = src->r.min.y;	}}staticvoidhorline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr){	int x, y, deltay, deltax, minx, maxx;	int bpp, m, m0;	uchar *d, *s;	deltax = p1.x - p0.x;	deltay = p1.y - p0.y;	minx = lmax(p0.x, clipr.min.x);	maxx = lmin(p1.x, clipr.max.x-1);	bpp = dst->depth;	m0 = 0xFF^(0xFF>>bpp);	m = m0 >> (minx&(7/dst->depth))*bpp;	for(x=minx; x<=maxx; x++){		y = p0.y + (deltay*(x-p0.x)+deltay/2)/deltax;		if(clipr.min.y<=y && y<clipr.max.y){			d = byteaddr(dst, Pt(x, y));			s = byteaddr(src, addpt(dsrc, Pt(x, y)));			*d ^= (*d^*s) & m;		}		m >>= bpp;		if(m == 0)			m = m0;	}}staticvoidverline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr){	int x, y, deltay, deltax, miny, maxy;	int bpp, m, m0;	uchar *d, *s;	deltax = p1.x - p0.x;	deltay = p1.y - p0.y;	miny = lmax(p0.y, clipr.min.y);	maxy = lmin(p1.y, clipr.max.y-1);	bpp = dst->depth;	m0 = 0xFF^(0xFF>>bpp);	for(y=miny; y<=maxy; y++){		if(deltay == 0)	/* degenerate line */			x = p0.x;		else			x = p0.x + deltax*(y-p0.y)/deltay;		if(clipr.min.x<=x && x<clipr.max.x){			m = m0 >> (x&(7/dst->depth))*bpp;			d = byteaddr(dst, Pt(x, y));			s = byteaddr(src, addpt(dsrc, Pt(x, y)));			*d ^= (*d^*s) & m;		}	}}#endif /* NOTUSED */static Memimage*membrush(int radius){	static Memimage *brush;	static int brushradius;	if(brush==nil || brushradius!=radius){		freememimage(brush);		brush = allocmemimage(Rect(0, 0, 2*radius+1, 2*radius+1), memopaque->chan);		if(brush != nil){			memfillcolor(brush, DTransparent);	/* zeros */			memellipse(brush, Pt(radius, radius), radius, radius, -1, memopaque, Pt(radius, radius), S);		}		brushradius = radius;	}	return brush;}staticvoiddiscend(Point p, int radius, Memimage *dst, Memimage *src, Point dsrc, int op){	Memimage *disc;	Rectangle r;	disc = membrush(radius);	if(disc != nil){		r.min.x = p.x - radius;		r.min.y = p.y - radius;		r.max.x = p.x + radius+1;		r.max.y = p.y + radius+1;		memdraw(dst, r, src, addpt(r.min, dsrc), disc, Pt(0,0), op);	}}staticvoidarrowend(Point tip, Point *pp, int end, int sin, int cos, int radius){	int x1, x2, x3;	/* before rotation */	if(end == Endarrow){		x1 = Arrow1;		x2 = Arrow2;		x3 = Arrow3;	}else{		x1 = (end>>5) & 0x1FF;	/* distance along line from end of line to tip */		x2 = (end>>14) & 0x1FF;	/* distance along line from barb to tip */		x3 = (end>>23) & 0x1FF;	/* distance perpendicular from edge of line to barb */	}	/* comments follow track of right-facing arrowhead */	pp->x = tip.x+((2*radius+1)*sin/2-x1*cos);		/* upper side of shaft */	pp->y = tip.y-((2*radius+1)*cos/2+x1*sin);	pp++;	pp->x = tip.x+((2*radius+2*x3+1)*sin/2-x2*cos);		/* upper barb */	pp->y = tip.y-((2*radius+2*x3+1)*cos/2+x2*sin);	pp++;	pp->x = tip.x;	pp->y = tip.y;	pp++;	pp->x = tip.x+(-(2*radius+2*x3+1)*sin/2-x2*cos);	/* lower barb */	pp->y = tip.y-(-(2*radius+2*x3+1)*cos/2+x2*sin);	pp++;	pp->x = tip.x+(-(2*radius+1)*sin/2-x1*cos);		/* lower side of shaft */	pp->y = tip.y+((2*radius+1)*cos/2-x1*sin);}void_memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, Rectangle clipr, int op){	/*	 * BUG: We should really really pick off purely horizontal and purely	 * vertical lines and handle them separately with calls to memimagedraw	 * on rectangles.	 */	int hor;	int sin, cos, dx, dy, t;	Rectangle oclipr, r;	Point q, pts[10], *pp, d;	if(radius < 0)		return;	if(rectclip(&clipr, dst->r) == 0)		return;	if(rectclip(&clipr, dst->clipr) == 0)		return;	d = subpt(sp, p0);	if(rectclip(&clipr, rectsubpt(src->clipr, d)) == 0)		return;	if((src->flags&Frepl)==0 && rectclip(&clipr, rectsubpt(src->r, d))==0)		return;	/* this means that only verline() handles degenerate lines (p0==p1) */	hor = (abs(p1.x-p0.x) > abs(p1.y-p0.y));	/*	 * Clipping is a little peculiar.  We can't use Sutherland-Cohen	 * clipping because lines are wide.  But this is probably just fine:	 * we do all math with the original p0 and p1, but clip when deciding	 * what pixels to draw.  This means the layer code can call this routine,	 * using clipr to define the region being written, and get the same set	 * of pixels regardless of the dicing.	 */	if((hor && p0.x>p1.x) || (!hor && p0.y>p1.y)){		q = p0;		p0 = p1;		p1 = q;		t = end0;		end0 = end1;		end1 = t;	}	if((p0.x == p1.x || p0.y == p1.y) && (end0&0x1F) == Endsquare && (end1&0x1F) == Endsquare){		r.min = p0;		r.max = p1;		if(p0.x == p1.x){			r.min.x -= radius;			r.max.x += radius+1;		}		else{			r.min.y -= radius;			r.max.y += radius+1;		}		oclipr = dst->clipr;		sp = addpt(r.min, d);		dst->clipr = clipr;		memimagedraw(dst, r, src, sp, memopaque, sp, op);		dst->clipr = oclipr;		return;	}/*    Hard: */	/* draw thick line using polygon fill */	icossin2(p1.x-p0.x, p1.y-p0.y, &cos, &sin);	dx = (sin*(2*radius+1))/2;	dy = (cos*(2*radius+1))/2;	pp = pts;	oclipr = dst->clipr;	dst->clipr = clipr;	q.x = ICOSSCALE*p0.x+ICOSSCALE/2-cos/2;	q.y = ICOSSCALE*p0.y+ICOSSCALE/2-sin/2;	switch(end0 & 0x1F){	case Enddisc:		discend(p0, radius, dst, src, d, op);		/* fall through */	case Endsquare:	default:		pp->x = q.x-dx;		pp->y = q.y+dy;		pp++;		pp->x = q.x+dx;		pp->y = q.y-dy;		pp++;		break;	case Endarrow:		arrowend(q, pp, end0, -sin, -cos, radius);		_memfillpolysc(dst, pts, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);		pp[1] = pp[4];		pp += 2;	}	q.x = ICOSSCALE*p1.x+ICOSSCALE/2+cos/2;	q.y = ICOSSCALE*p1.y+ICOSSCALE/2+sin/2;	switch(end1 & 0x1F){	case Enddisc:		discend(p1, radius, dst, src, d, op);		/* fall through */	case Endsquare:	default:		pp->x = q.x+dx;		pp->y = q.y-dy;		pp++;		pp->x = q.x-dx;		pp->y = q.y+dy;		pp++;		break;	case Endarrow:		arrowend(q, pp, end1, sin, cos, radius);		_memfillpolysc(dst, pp, 5, ~0, src, addpt(pp[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);		pp[1] = pp[4];		pp += 2;	}	_memfillpolysc(dst, pts, pp-pts, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 0, 10, 1, op);	dst->clipr = oclipr;	return;}voidmemimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, int op){	_memimageline(dst, p0, p1, end0, end1, radius, src, sp, dst->clipr, op);}/* * Simple-minded conservative code to compute bounding box of line. * Result is probably a little larger than it needs to be. */staticvoidaddbbox(Rectangle *r, Point p){	if(r->min.x > p.x)		r->min.x = p.x;	if(r->min.y > p.y)		r->min.y = p.y;	if(r->max.x < p.x+1)		r->max.x = p.x+1;	if(r->max.y < p.y+1)		r->max.y = p.y+1;}intmemlineendsize(int end){	int x3;	if((end&0x3F) != Endarrow)		return 0;	if(end == Endarrow)		x3 = Arrow3;	else		x3 = (end>>23) & 0x1FF;	return x3;}Rectanglememlinebbox(Point p0, Point p1, int end0, int end1, int radius){	Rectangle r, r1;	int extra;	r.min.x = 10000000;	r.min.y = 10000000;	r.max.x = -10000000;	r.max.y = -10000000;	extra = lmax(memlineendsize(end0), memlineendsize(end1));	r1 = insetrect(canonrect(Rpt(p0, p1)), -(radius+extra));	addbbox(&r, r1.min);	addbbox(&r, r1.max);	return r;}

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