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📄 emenuhit.c

📁 这是一个同样来自贝尔实验室的和UNIX有着渊源的操作系统, 其简洁的设计和实现易于我们学习和理解
💻 C
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#include <u.h>#include <libc.h>#include <draw.h>#include <event.h>enum{	Margin = 4,		/* outside to text */	Border = 2,		/* outside to selection boxes */	Blackborder = 2,	/* width of outlining border */	Vspacing = 2,		/* extra spacing between lines of text */	Maxunscroll = 25,	/* maximum #entries before scrolling turns on */	Nscroll = 20,		/* number entries in scrolling part */	Scrollwid = 14,		/* width of scroll bar */	Gap = 4,			/* between text and scroll bar */};static	Image	*menutxt;static	Image	*back;static	Image	*high;static	Image	*bord;static	Image	*text;static	Image	*htext;staticvoidmenucolors(void){	/* Main tone is greenish, with negative selection */	back = allocimagemix(display, DPalegreen, DWhite);	high = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DDarkgreen);	/* dark green */	bord = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DMedgreen);	/* not as dark green */	if(back==nil || high==nil || bord==nil)		goto Error;	text = display->black;	htext = back;	return;    Error:	freeimage(back);	freeimage(high);	freeimage(bord);	back = display->white;	high = display->black;	bord = display->black;	text = display->black;	htext = display->white;}/* * r is a rectangle holding the text elements. * return the rectangle, including its black edge, holding element i. */static Rectanglemenurect(Rectangle r, int i){	if(i < 0)		return Rect(0, 0, 0, 0);	r.min.y += (font->height+Vspacing)*i;	r.max.y = r.min.y+font->height+Vspacing;	return insetrect(r, Border-Margin);}/* * r is a rectangle holding the text elements. * return the element number containing p. */static intmenusel(Rectangle r, Point p){	r = insetrect(r, Margin);	if(!ptinrect(p, r))		return -1;	return (p.y-r.min.y)/(font->height+Vspacing);}staticvoidpaintitem(Menu *menu, Rectangle textr, int off, int i, int highlight, Image *save, Image *restore){	char *item;	Rectangle r;	Point pt;	if(i < 0)		return;	r = menurect(textr, i);	if(restore){		draw(screen, r, restore, nil, restore->r.min);		return;	}	if(save)		draw(save, save->r, screen, nil, r.min);	item = menu->item? menu->item[i+off] : (*menu->gen)(i+off);	pt.x = (textr.min.x+textr.max.x-stringwidth(font, item))/2;	pt.y = textr.min.y+i*(font->height+Vspacing);	draw(screen, r, highlight? high : back, nil, pt);	string(screen, pt, highlight? htext : text, pt, font, item);}/* * menur is a rectangle holding all the highlightable text elements. * track mouse while inside the box, return what's selected when button * is raised, -1 as soon as it leaves box. * invariant: nothing is highlighted on entry or exit. */static intmenuscan(Menu *menu, int but, Mouse *m, Rectangle textr, int off, int lasti, Image *save){	int i;	paintitem(menu, textr, off, lasti, 1, save, nil);	flushimage(display, 1);	/* in case display->locking is set */	*m = emouse();	while(m->buttons & (1<<(but-1))){		flushimage(display, 1);	/* in case display->locking is set */		*m = emouse();		i = menusel(textr, m->xy);		if(i != -1 && i == lasti)			continue;		paintitem(menu, textr, off, lasti, 0, nil, save);		if(i == -1)			return i;		lasti = i;		paintitem(menu, textr, off, lasti, 1, save, nil);	}	return lasti;}static voidmenupaint(Menu *menu, Rectangle textr, int off, int nitemdrawn){	int i;	draw(screen, insetrect(textr, Border-Margin), back, nil, ZP);	for(i = 0; i<nitemdrawn; i++)		paintitem(menu, textr, off, i, 0, nil, nil);}static voidmenuscrollpaint(Rectangle scrollr, int off, int nitem, int nitemdrawn){	Rectangle r;	draw(screen, scrollr, back, nil, ZP);	r.min.x = scrollr.min.x;	r.max.x = scrollr.max.x;	r.min.y = scrollr.min.y + (Dy(scrollr)*off)/nitem;	r.max.y = scrollr.min.y + (Dy(scrollr)*(off+nitemdrawn))/nitem;	if(r.max.y < r.min.y+2)		r.max.y = r.min.y+2;	border(screen, r, 1, bord, ZP);	if(menutxt == 0)		menutxt = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DDarkgreen);	if(menutxt)		draw(screen, insetrect(r, 1), menutxt, nil, ZP);}intemenuhit(int but, Mouse *m, Menu *menu){	int i, nitem, nitemdrawn, maxwid, lasti, off, noff, wid, screenitem;	int scrolling;	Rectangle r, menur, sc, textr, scrollr;	Image *b, *save;	Point pt;	char *item;	if(back == nil)		menucolors();	sc = screen->clipr;	replclipr(screen, 0, screen->r);	maxwid = 0;	for(nitem = 0;	    item = menu->item? menu->item[nitem] : (*menu->gen)(nitem);	    nitem++){		i = stringwidth(font, item);		if(i > maxwid)			maxwid = i;	}	if(menu->lasthit<0 || menu->lasthit>=nitem)		menu->lasthit = 0;	screenitem = (Dy(screen->r)-10)/(font->height+Vspacing);	if(nitem>Maxunscroll || nitem>screenitem){		scrolling = 1;		nitemdrawn = Nscroll;		if(nitemdrawn > screenitem)			nitemdrawn = screenitem;		wid = maxwid + Gap + Scrollwid;		off = menu->lasthit - nitemdrawn/2;		if(off < 0)			off = 0;		if(off > nitem-nitemdrawn)			off = nitem-nitemdrawn;		lasti = menu->lasthit-off;	}else{		scrolling = 0;		nitemdrawn = nitem;		wid = maxwid;		off = 0;		lasti = menu->lasthit;	}	r = insetrect(Rect(0, 0, wid, nitemdrawn*(font->height+Vspacing)), -Margin);	r = rectsubpt(r, Pt(wid/2, lasti*(font->height+Vspacing)+font->height/2));	r = rectaddpt(r, m->xy);	pt = ZP;	if(r.max.x>screen->r.max.x)		pt.x = screen->r.max.x-r.max.x;	if(r.max.y>screen->r.max.y)		pt.y = screen->r.max.y-r.max.y;	if(r.min.x<screen->r.min.x)		pt.x = screen->r.min.x-r.min.x;	if(r.min.y<screen->r.min.y)		pt.y = screen->r.min.y-r.min.y;	menur = rectaddpt(r, pt);	textr.max.x = menur.max.x-Margin;	textr.min.x = textr.max.x-maxwid;	textr.min.y = menur.min.y+Margin;	textr.max.y = textr.min.y + nitemdrawn*(font->height+Vspacing);	if(scrolling){		scrollr = insetrect(menur, Border);		scrollr.max.x = scrollr.min.x+Scrollwid;	}else		scrollr = Rect(0, 0, 0, 0);	b = allocimage(display, menur, screen->chan, 0, 0);	if(b == 0)		b = screen;	draw(b, menur, screen, nil, menur.min);	draw(screen, menur, back, nil, ZP);	border(screen, menur, Blackborder, bord, ZP);	save = allocimage(display, menurect(textr, 0), screen->chan, 0, -1);	r = menurect(textr, lasti);	emoveto(divpt(addpt(r.min, r.max), 2));	menupaint(menu, textr, off, nitemdrawn);	if(scrolling)		menuscrollpaint(scrollr, off, nitem, nitemdrawn);	while(m->buttons & (1<<(but-1))){		lasti = menuscan(menu, but, m, textr, off, lasti, save);		if(lasti >= 0)			break;		while(!ptinrect(m->xy, textr) && (m->buttons & (1<<(but-1)))){			if(scrolling && ptinrect(m->xy, scrollr)){				noff = ((m->xy.y-scrollr.min.y)*nitem)/Dy(scrollr);				noff -= nitemdrawn/2;				if(noff < 0)					noff = 0;				if(noff > nitem-nitemdrawn)					noff = nitem-nitemdrawn;				if(noff != off){					off = noff;					menupaint(menu, textr, off, nitemdrawn);					menuscrollpaint(scrollr, off, nitem, nitemdrawn);				}			}			flushimage(display, 1);	/* in case display->locking is set */			*m = emouse();		}	}	draw(screen, menur, b, nil, menur.min);	if(b != screen)		freeimage(b);	freeimage(save);	replclipr(screen, 0, sc);	if(lasti >= 0){		menu->lasthit = lasti+off;		return menu->lasthit;	}	return -1;}

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