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📄 egetrect.c

📁 这是一个同样来自贝尔实验室的和UNIX有着渊源的操作系统, 其简洁的设计和实现易于我们学习和理解
💻 C
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#include <u.h>#include <libc.h>#include <draw.h>#include <cursor.h>#include <event.h>#define	W	Borderwidthstatic Image *tmp[4];static Image *red;static Cursor sweep={	{-7, -7},	{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE0, 0x07,	 0xE0, 0x07, 0xE0, 0x07, 0xE3, 0xF7, 0xE3, 0xF7,	 0xE3, 0xE7, 0xE3, 0xF7, 0xE3, 0xFF, 0xE3, 0x7F,	 0xE0, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,},	{0x00, 0x00, 0x7F, 0xFE, 0x40, 0x02, 0x40, 0x02,	 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x41, 0xE2,	 0x41, 0xC2, 0x41, 0xE2, 0x41, 0x72, 0x40, 0x38,	 0x40, 0x1C, 0x40, 0x0E, 0x7F, 0xE6, 0x00, 0x00,}};staticvoidbrects(Rectangle r, Rectangle rp[4]){	if(Dx(r) < 2*W)		r.max.x = r.min.x+2*W;	if(Dy(r) < 2*W)		r.max.y = r.min.y+2*W;	rp[0] = Rect(r.min.x, r.min.y, r.max.x, r.min.y+W);	rp[1] = Rect(r.min.x, r.max.y-W, r.max.x, r.max.y);	rp[2] = Rect(r.min.x, r.min.y+W, r.min.x+W, r.max.y-W);	rp[3] = Rect(r.max.x-W, r.min.y+W, r.max.x, r.max.y-W);}Rectangleegetrect(int but, Mouse *m){	Rectangle r, rc;	but = 1<<(but-1);	esetcursor(&sweep);	while(m->buttons)		*m = emouse();	while(!(m->buttons & but)){		*m = emouse();		if(m->buttons & (7^but))			goto Return;	}	r.min = m->xy;	r.max = m->xy;	do{		rc = canonrect(r);		edrawgetrect(rc, 1);		*m = emouse();		edrawgetrect(rc, 0);		r.max = m->xy;	}while(m->buttons == but);    Return:	esetcursor(0);	if(m->buttons & (7^but)){		rc.min.x = rc.max.x = 0;		rc.min.y = rc.max.y = 0;		while(m->buttons)			*m = emouse();	}	return rc;}staticvoidfreetmp(void){	freeimage(tmp[0]);	freeimage(tmp[1]);	freeimage(tmp[2]);	freeimage(tmp[3]);	freeimage(red);	tmp[0] = tmp[1] = tmp[2] = tmp[3] = red = nil;}voidedrawgetrect(Rectangle rc, int up){	int i;	Rectangle r, rects[4];	if(up && tmp[0]!=nil)		if(Dx(tmp[0]->r)<Dx(rc) || Dy(tmp[2]->r)<Dy(rc))			freetmp();	if(tmp[0] == 0){		r = Rect(0, 0, Dx(screen->r), W);		tmp[0] = allocimage(display, r, screen->chan, 0, -1);		tmp[1] = allocimage(display, r, screen->chan, 0, -1);		r = Rect(0, 0, W, Dy(screen->r));		tmp[2] = allocimage(display, r, screen->chan, 0, -1);		tmp[3] = allocimage(display, r, screen->chan, 0, -1);		red = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed);		if(tmp[0]==0 || tmp[1]==0 || tmp[2]==0 || tmp[3]==0 || red==0)			drawerror(display, "getrect: allocimage failed");	}	brects(rc, rects);	if(!up){		for(i=0; i<4; i++)			draw(screen, rects[i], tmp[i], nil, ZP);		return;	}	for(i=0; i<4; i++){		draw(tmp[i], Rect(0, 0, Dx(rects[i]), Dy(rects[i])), screen, nil, rects[i].min);		draw(screen, rects[i], red, nil, ZP);	}}

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