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📄 window.c

📁 这是一个同样来自贝尔实验室的和UNIX有着渊源的操作系统, 其简洁的设计和实现易于我们学习和理解
💻 C
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#include <u.h>#include <libc.h>#include <draw.h>typedef struct Memimage Memimage;static int	screenid;Screen*allocscreen(Image *image, Image *fill, int public){	uchar *a;	Screen *s;	int id, try;	Display *d;	d = image->display;	if(d != fill->display){		werrstr("allocscreen: image and fill on different displays");		return 0;	}	s = malloc(sizeof(Screen));	if(s == 0)		return 0;	SET(id);	for(try=0; try<25; try++){		/* loop until find a free id */		a = bufimage(d, 1+4+4+4+1);		if(a == 0){			free(s);			return 0;		}		id = ++screenid;		a[0] = 'A';		BPLONG(a+1, id);		BPLONG(a+5, image->id);		BPLONG(a+9, fill->id);		a[13] = public;		if(flushimage(d, 0) != -1)			break;	}	s->display = d;	s->id = id;	s->image = image;	assert(s->image && s->image->chan != 0);	s->fill = fill;	return s;}Screen*publicscreen(Display *d, int id, ulong chan){	uchar *a;	Screen *s;	s = malloc(sizeof(Screen));	if(s == 0)		return 0;	a = bufimage(d, 1+4+4);	if(a == 0){    Error:		free(s);		return 0;	}	a[0] = 'S';	BPLONG(a+1, id);	BPLONG(a+5, chan);	if(flushimage(d, 0) < 0)		goto Error;	s->display = d;	s->id = id;	s->image = 0;	s->fill = 0;	return s;}intfreescreen(Screen *s){	uchar *a;	Display *d;	if(s == 0)		return 0;	d = s->display;	a = bufimage(d, 1+4);	if(a == 0)		return -1;	a[0] = 'F';	BPLONG(a+1, s->id);	/*	 * flush(1) because screen is likely holding last reference to	 * window, and want it to disappear visually.	 */	if(flushimage(d, 1) < 0)		return -1;	free(s);	return 1;}Image*allocwindow(Screen *s, Rectangle r, int ref, ulong val){	return _allocwindow(nil, s, r, ref, val);}Image*_allocwindow(Image *i, Screen *s, Rectangle r, int ref, ulong val){	Display *d;	d = s->display;	i = _allocimage(i, d, r, d->screenimage->chan, 0, val, s->id, ref);	if(i == 0)		return 0;	i->screen = s;	i->next = s->display->windows;	s->display->windows = i;	return i;}staticvoidtopbottom(Image **w, int n, int top){	int i;	uchar *b;	Display *d;	if(n < 0){    Ridiculous:		fprint(2, "top/bottom: ridiculous number of windows\n");		return;	}	if(n == 0)		return;	if(n > (w[0]->display->bufsize-100)/4)		goto Ridiculous;	/*	 * this used to check that all images were on the same screen.	 * we don't know the screen associated with images we acquired	 * by name.  instead, check that all images are on the same display.	 * the display will check that they are all on the same screen.	 */	d = w[0]->display;	for(i=1; i<n; i++)		if(w[i]->display != d){			fprint(2, "top/bottom: windows not on same screen\n");			return;		}	if(n==0)		return;	b = bufimage(d, 1+1+2+4*n);	b[0] = 't';	b[1] = top;	BPSHORT(b+2, n);	for(i=0; i<n; i++)		BPLONG(b+4+4*i, w[i]->id);}voidbottomwindow(Image *w){	if(w->screen == 0)		return;	topbottom(&w, 1, 0);}voidtopwindow(Image *w){	if(w->screen == 0)		return;	topbottom(&w, 1, 1);}voidbottomnwindows(Image **w, int n){	topbottom(w, n, 0);}voidtopnwindows(Image **w, int n){	topbottom(w, n, 1);}intoriginwindow(Image *w, Point log, Point scr){	uchar *b;	Point delta;	flushimage(w->display, 0);	b = bufimage(w->display, 1+4+2*4+2*4);	if(b == nil)		return 0;	b[0] = 'o';	BPLONG(b+1, w->id);	BPLONG(b+5, log.x);	BPLONG(b+9, log.y);	BPLONG(b+13, scr.x);	BPLONG(b+17, scr.y);	if(flushimage(w->display, 1) < 0)		return -1;	delta = subpt(log, w->r.min);	w->r = rectaddpt(w->r, delta);	w->clipr = rectaddpt(w->clipr, delta);	return 1;}

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