📄 devmouse.c
字号:
#include <u.h>#include <libc.h>#include "compat.h"#include "error.h"#define Image IMAGE#include <draw.h>#include <memdraw.h>#include <cursor.h>#include "screen.h"typedef struct Mouseinfo Mouseinfo;typedef struct Mousestate Mousestate;struct Mousestate{ Point xy; /* mouse.xy */ int buttons; /* mouse.buttons */ ulong counter; /* increments every update */ ulong msec; /* time of last event */};struct Mouseinfo{ Mousestate; int dx; int dy; int track; /* dx & dy updated */ int redraw; /* update cursor on screen */ ulong lastcounter; /* value when /dev/mouse read */ Rendez r; Ref; QLock; int open; int acceleration; int maxacc; Mousestate queue[16]; /* circular buffer of click events */ int ri; /* read index into queue */ int wi; /* write index into queue */ uchar qfull; /* queue is full */};Mouseinfo mouse;Cursorinfo cursor;int mouseshifted;Cursor curs;void Cursortocursor(Cursor*);int mousechanged(void*);static void mouseclock(void);enum{ Qdir, Qcursor, Qmouse,};static Dirtab mousedir[]={ ".", {Qdir, 0, QTDIR}, 0, DMDIR|0555, "cursor", {Qcursor}, 0, 0666, "mouse", {Qmouse}, 0, 0666,};static uchar buttonmap[8] = { 0, 1, 2, 3, 4, 5, 6, 7,};static int mouseswap;extern Memimage* gscreen;extern void mousewarpnote(Point);static voidmousereset(void){ curs = arrow; Cursortocursor(&arrow);}static voidmouseinit(void){ cursoron(1);}static Chan*mouseattach(char *spec){ return devattach('m', spec);}static Walkqid*mousewalk(Chan *c, Chan *nc, char **name, int nname){ Walkqid *wq; wq = devwalk(c, nc, name, nname, mousedir, nelem(mousedir), devgen); if(wq != nil && wq->clone != c && (wq->clone->qid.type&QTDIR)==0) incref(&mouse); return wq;}static intmousestat(Chan *c, uchar *db, int n){ return devstat(c, db, n, mousedir, nelem(mousedir), devgen);}static Chan*mouseopen(Chan *c, int omode){ switch((ulong)c->qid.path){ case Qdir: if(omode != OREAD) error(Eperm); break; case Qmouse: lock(&mouse); if(mouse.open){ unlock(&mouse); error(Einuse); } mouse.open = 1; mouse.ref++; unlock(&mouse); break; default: incref(&mouse); } c->mode = openmode(omode); c->flag |= COPEN; c->offset = 0; return c;}static voidmousecreate(Chan*, char*, int, ulong){ error(Eperm);}static voidmouseclose(Chan *c){ if((c->qid.type&QTDIR)==0 && (c->flag&COPEN)){ lock(&mouse); if(c->qid.path == Qmouse) mouse.open = 0; if(--mouse.ref == 0){ cursoroff(1); curs = arrow; Cursortocursor(&arrow); cursoron(1); } unlock(&mouse); }}static longmouseread(Chan *c, void *va, long n, vlong off){ char buf[4*12+1]; uchar *p; static int map[8] = {0, 4, 2, 6, 1, 5, 3, 7 }; ulong offset = off; Mousestate m; int b; p = va; switch((ulong)c->qid.path){ case Qdir: return devdirread(c, va, n, mousedir, nelem(mousedir), devgen); case Qcursor: if(offset != 0) return 0; if(n < 2*4+2*2*16) error(Eshort); n = 2*4+2*2*16; lock(&cursor); BPLONG(p+0, curs.offset.x); BPLONG(p+4, curs.offset.y); memmove(p+8, curs.clr, 2*16); memmove(p+40, curs.set, 2*16); unlock(&cursor); return n; case Qmouse: while(mousechanged(0) == 0) rendsleep(&mouse.r, mousechanged, 0); mouse.qfull = 0; /* * No lock of the indicies is necessary here, because ri is only * updated by us, and there is only one mouse reader * at a time. I suppose that more than one process * could try to read the fd at one time, but such behavior * is degenerate and already violates the calling * conventions for sleep above. */ if(mouse.ri != mouse.wi){ m = mouse.queue[mouse.ri]; if(++mouse.ri == nelem(mouse.queue)) mouse.ri = 0; } else { lock(&cursor); m = mouse.Mousestate; unlock(&cursor); } b = buttonmap[m.buttons&7]; /* put buttons 4 and 5 back in */ b |= m.buttons & (3<<3); sprint(buf, "m%11d %11d %11d %11lud", m.xy.x, m.xy.y, b, m.msec); mouse.lastcounter = m.counter; if(n > 1+4*12) n = 1+4*12; memmove(va, buf, n); return n; } return 0;}static voidsetbuttonmap(char* map){ int i, x, one, two, three; one = two = three = 0; for(i = 0; i < 3; i++){ if(map[i] == 0) error(Ebadarg); if(map[i] == '1'){ if(one) error(Ebadarg); one = 1<<i; } else if(map[i] == '2'){ if(two) error(Ebadarg); two = 1<<i; } else if(map[i] == '3'){ if(three) error(Ebadarg); three = 1<<i; } else error(Ebadarg); } if(map[i]) error(Ebadarg); memset(buttonmap, 0, 8); for(i = 0; i < 8; i++){ x = 0; if(i & 1) x |= one; if(i & 2) x |= two; if(i & 4) x |= three; buttonmap[x] = i; }}static longmousewrite(Chan *c, void *va, long n, vlong){ char *p; Point pt; char buf[64]; p = va; switch((ulong)c->qid.path){ case Qdir: error(Eisdir); case Qcursor: cursoroff(1); if(n < 2*4+2*2*16){ curs = arrow; Cursortocursor(&arrow); }else{ n = 2*4+2*2*16; curs.offset.x = BGLONG(p+0); curs.offset.y = BGLONG(p+4); memmove(curs.clr, p+8, 2*16); memmove(curs.set, p+40, 2*16); Cursortocursor(&curs); } qlock(&mouse); mouse.redraw = 1; mouseclock(); qunlock(&mouse); cursoron(1); return n; case Qmouse: if(n > sizeof buf-1) n = sizeof buf -1; memmove(buf, va, n); buf[n] = 0; p = 0; pt.x = strtoul(buf+1, &p, 0); if(p == 0) error(Eshort); pt.y = strtoul(p, 0, 0); qlock(&mouse); if(ptinrect(pt, gscreen->r)){ mousetrack(pt.x, pt.y, mouse.buttons, nsec()/(1000*1000LL)); mousewarpnote(pt); } qunlock(&mouse); return n; } error(Egreg); return -1;}Dev mousedevtab = { 'm', "mouse", mousereset, mouseinit, mouseattach, mousewalk, mousestat, mouseopen, mousecreate, mouseclose, mouseread, devbread, mousewrite, devbwrite, devremove, devwstat,};voidCursortocursor(Cursor *c){ lock(&cursor); memmove(&cursor.Cursor, c, sizeof(Cursor)); setcursor(c); unlock(&cursor);}static intscale(int x){ int sign = 1; if(x < 0){ sign = -1; x = -x; } switch(x){ case 0: case 1: case 2: case 3: break; case 4: x = 6 + (mouse.acceleration>>2); break; case 5: x = 9 + (mouse.acceleration>>1); break; default: x *= mouse.maxacc; break; } return sign*x;}static voidmouseclock(void){ lock(&cursor); if(mouse.redraw){ mouse.redraw = 0; cursoroff(0); mouse.redraw = cursoron(0); } unlock(&cursor);}/* * called at interrupt level to update the structure and * awaken any waiting procs. */voidmousetrack(int x, int y, int b, int msec){ int lastb; lastb = mouse.buttons; mouse.xy = Pt(x, y); mouse.buttons = b; mouse.redraw = 1; mouse.counter++; mouse.msec = msec; /* * if the queue fills, we discard the entire queue and don't * queue any more events until a reader polls the mouse. */ if(!mouse.qfull && lastb != b){ /* add to ring */ mouse.queue[mouse.wi] = mouse.Mousestate; if(++mouse.wi == nelem(mouse.queue)) mouse.wi = 0; if(mouse.wi == mouse.ri) mouse.qfull = 1; } rendwakeup(&mouse.r); mouseclock();}intmousechanged(void*){ return mouse.lastcounter != mouse.counter;}Pointmousexy(void){ return mouse.xy;}voidmouseaccelerate(int x){ mouse.acceleration = x; if(mouse.acceleration < 3) mouse.maxacc = 2; else mouse.maxacc = mouse.acceleration;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -