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📄 devmouse.c

📁 这是一个同样来自贝尔实验室的和UNIX有着渊源的操作系统, 其简洁的设计和实现易于我们学习和理解
💻 C
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#include	<u.h>#include	<libc.h>#include	"compat.h"#include	"error.h"#define	Image	IMAGE#include	<draw.h>#include	<memdraw.h>#include	<cursor.h>#include	"screen.h"typedef struct Mouseinfo	Mouseinfo;typedef struct Mousestate	Mousestate;struct Mousestate{	Point	xy;			/* mouse.xy */	int	buttons;		/* mouse.buttons */	ulong	counter;	/* increments every update */	ulong	msec;	/* time of last event */};struct Mouseinfo{	Mousestate;	int	dx;	int	dy;	int	track;		/* dx & dy updated */	int	redraw;		/* update cursor on screen */	ulong	lastcounter;	/* value when /dev/mouse read */	Rendez	r;	Ref;	QLock;	int	open;	int	acceleration;	int	maxacc;	Mousestate 	queue[16];	/* circular buffer of click events */	int	ri;	/* read index into queue */	int	wi;	/* write index into queue */	uchar	qfull;	/* queue is full */};Mouseinfo	mouse;Cursorinfo	cursor;int		mouseshifted;Cursor		curs;void	Cursortocursor(Cursor*);int	mousechanged(void*);static void mouseclock(void);enum{	Qdir,	Qcursor,	Qmouse,};static Dirtab mousedir[]={	".",	{Qdir, 0, QTDIR},	0,			DMDIR|0555,	"cursor",	{Qcursor},	0,			0666,	"mouse",	{Qmouse},	0,			0666,};static uchar buttonmap[8] = {	0, 1, 2, 3, 4, 5, 6, 7,};static int mouseswap;extern	Memimage*	gscreen;extern	void mousewarpnote(Point);static voidmousereset(void){	curs = arrow;	Cursortocursor(&arrow);}static voidmouseinit(void){	cursoron(1);}static Chan*mouseattach(char *spec){	return devattach('m', spec);}static Walkqid*mousewalk(Chan *c, Chan *nc, char **name, int nname){	Walkqid *wq;	wq = devwalk(c, nc, name, nname, mousedir, nelem(mousedir), devgen);	if(wq != nil && wq->clone != c && (wq->clone->qid.type&QTDIR)==0)		incref(&mouse);	return wq;}static intmousestat(Chan *c, uchar *db, int n){	return devstat(c, db, n, mousedir, nelem(mousedir), devgen);}static Chan*mouseopen(Chan *c, int omode){	switch((ulong)c->qid.path){	case Qdir:		if(omode != OREAD)			error(Eperm);		break;	case Qmouse:		lock(&mouse);		if(mouse.open){			unlock(&mouse);			error(Einuse);		}		mouse.open = 1;		mouse.ref++;		unlock(&mouse);		break;	default:		incref(&mouse);	}	c->mode = openmode(omode);	c->flag |= COPEN;	c->offset = 0;	return c;}static voidmousecreate(Chan*, char*, int, ulong){	error(Eperm);}static voidmouseclose(Chan *c){	if((c->qid.type&QTDIR)==0 && (c->flag&COPEN)){		lock(&mouse);		if(c->qid.path == Qmouse)			mouse.open = 0;		if(--mouse.ref == 0){			cursoroff(1);			curs = arrow;			Cursortocursor(&arrow);			cursoron(1);		}		unlock(&mouse);	}}static longmouseread(Chan *c, void *va, long n, vlong off){	char buf[4*12+1];	uchar *p;	static int map[8] = {0, 4, 2, 6, 1, 5, 3, 7 };	ulong offset = off;	Mousestate m;	int b;	p = va;	switch((ulong)c->qid.path){	case Qdir:		return devdirread(c, va, n, mousedir, nelem(mousedir), devgen);	case Qcursor:		if(offset != 0)			return 0;		if(n < 2*4+2*2*16)			error(Eshort);		n = 2*4+2*2*16;		lock(&cursor);		BPLONG(p+0, curs.offset.x);		BPLONG(p+4, curs.offset.y);		memmove(p+8, curs.clr, 2*16);		memmove(p+40, curs.set, 2*16);		unlock(&cursor);		return n;	case Qmouse:		while(mousechanged(0) == 0)			rendsleep(&mouse.r, mousechanged, 0);		mouse.qfull = 0;		/*		 * No lock of the indicies is necessary here, because ri is only		 * updated by us, and there is only one mouse reader		 * at a time.  I suppose that more than one process		 * could try to read the fd at one time, but such behavior		 * is degenerate and already violates the calling		 * conventions for sleep above.		 */		if(mouse.ri != mouse.wi){			m = mouse.queue[mouse.ri];			if(++mouse.ri == nelem(mouse.queue))				mouse.ri = 0;		} else {			lock(&cursor);				m = mouse.Mousestate;			unlock(&cursor);		}		b = buttonmap[m.buttons&7];		/* put buttons 4 and 5 back in */		b |= m.buttons & (3<<3);		sprint(buf, "m%11d %11d %11d %11lud",			m.xy.x, m.xy.y,			b,			m.msec);		mouse.lastcounter = m.counter;		if(n > 1+4*12)			n = 1+4*12;		memmove(va, buf, n);		return n;	}	return 0;}static voidsetbuttonmap(char* map){	int i, x, one, two, three;	one = two = three = 0;	for(i = 0; i < 3; i++){		if(map[i] == 0)			error(Ebadarg);		if(map[i] == '1'){			if(one)				error(Ebadarg);			one = 1<<i;		}		else if(map[i] == '2'){			if(two)				error(Ebadarg);			two = 1<<i;		}		else if(map[i] == '3'){			if(three)				error(Ebadarg);			three = 1<<i;		}		else			error(Ebadarg);	}	if(map[i])		error(Ebadarg);	memset(buttonmap, 0, 8);	for(i = 0; i < 8; i++){		x = 0;		if(i & 1)			x |= one;		if(i & 2)			x |= two;		if(i & 4)			x |= three;		buttonmap[x] = i;	}}static longmousewrite(Chan *c, void *va, long n, vlong){	char *p;	Point pt;	char buf[64];	p = va;	switch((ulong)c->qid.path){	case Qdir:		error(Eisdir);	case Qcursor:		cursoroff(1);		if(n < 2*4+2*2*16){			curs = arrow;			Cursortocursor(&arrow);		}else{			n = 2*4+2*2*16;			curs.offset.x = BGLONG(p+0);			curs.offset.y = BGLONG(p+4);			memmove(curs.clr, p+8, 2*16);			memmove(curs.set, p+40, 2*16);			Cursortocursor(&curs);		}		qlock(&mouse);		mouse.redraw = 1;		mouseclock();		qunlock(&mouse);		cursoron(1);		return n;	case Qmouse:		if(n > sizeof buf-1)			n = sizeof buf -1;		memmove(buf, va, n);		buf[n] = 0;		p = 0;		pt.x = strtoul(buf+1, &p, 0);		if(p == 0)			error(Eshort);		pt.y = strtoul(p, 0, 0);		qlock(&mouse);		if(ptinrect(pt, gscreen->r)){			mousetrack(pt.x, pt.y, mouse.buttons, nsec()/(1000*1000LL));			mousewarpnote(pt);		}		qunlock(&mouse);		return n;	}	error(Egreg);	return -1;}Dev mousedevtab = {	'm',	"mouse",	mousereset,	mouseinit,	mouseattach,	mousewalk,	mousestat,	mouseopen,	mousecreate,	mouseclose,	mouseread,	devbread,	mousewrite,	devbwrite,	devremove,	devwstat,};voidCursortocursor(Cursor *c){	lock(&cursor);	memmove(&cursor.Cursor, c, sizeof(Cursor));	setcursor(c);	unlock(&cursor);}static intscale(int x){	int sign = 1;	if(x < 0){		sign = -1;		x = -x;	}	switch(x){	case 0:	case 1:	case 2:	case 3:		break;	case 4:		x = 6 + (mouse.acceleration>>2);		break;	case 5:		x = 9 + (mouse.acceleration>>1);		break;	default:		x *= mouse.maxacc;		break;	}	return sign*x;}static voidmouseclock(void){	lock(&cursor);	if(mouse.redraw){		mouse.redraw = 0;		cursoroff(0);		mouse.redraw = cursoron(0);	}	unlock(&cursor);}/* *  called at interrupt level to update the structure and *  awaken any waiting procs. */voidmousetrack(int x, int y, int b, int msec){	int lastb;	lastb = mouse.buttons;	mouse.xy = Pt(x, y);	mouse.buttons = b;	mouse.redraw = 1;	mouse.counter++;	mouse.msec = msec;	/*	 * if the queue fills, we discard the entire queue and don't	 * queue any more events until a reader polls the mouse.	 */	if(!mouse.qfull && lastb != b){	/* add to ring */		mouse.queue[mouse.wi] = mouse.Mousestate;		if(++mouse.wi == nelem(mouse.queue))			mouse.wi = 0;		if(mouse.wi == mouse.ri)			mouse.qfull = 1;	}	rendwakeup(&mouse.r);	mouseclock();}intmousechanged(void*){	return mouse.lastcounter != mouse.counter;}Pointmousexy(void){	return mouse.xy;}voidmouseaccelerate(int x){	mouse.acceleration = x;	if(mouse.acceleration < 3)		mouse.maxacc = 2;	else		mouse.maxacc = mouse.acceleration;}

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