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📄 rasp.c

📁 这是一个同样来自贝尔实验室的和UNIX有着渊源的操作系统, 其简洁的设计和实现易于我们学习和理解
💻 C
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#include <u.h>#include <libc.h>#include <draw.h>#include <thread.h>#include <mouse.h>#include <keyboard.h>#include <frame.h>#include "flayer.h"#include "samterm.h"voidrinit(Rasp *r){	r->nrunes=0;	r->sect=0;}voidrclear(Rasp *r){	Section *s, *ns;	for(s=r->sect; s; s=ns){		ns = s->next;		free(s->text);		free(s);	}	r->sect = 0;}Section*rsinsert(Rasp *r, Section *s)	/* insert before s */{	Section *t;	Section *u;	t = alloc(sizeof(Section));	if(r->sect == s){	/* includes empty list case: r->sect==s==0 */		r->sect = t;		t->next = s;	}else{		u = r->sect;		if(u == 0)			panic("rsinsert 1");		do{			if(u->next == s){				t->next = s;				u->next = t;				goto Return;			}			u=u->next;		}while(u);		panic("rsinsert 2");	}    Return:	return t;}voidrsdelete(Rasp *r, Section *s){	Section *t;	if(s == 0)		panic("rsdelete");	if(r->sect == s){		r->sect = s->next;		goto Free;	}	for(t=r->sect; t; t=t->next)		if(t->next == s){			t->next = s->next;	Free:			if(s->text)				free(s->text);			free(s);			return;		}	panic("rsdelete 2");}voidsplitsect(Rasp *r, Section *s, long n0){	if(s == 0)		panic("splitsect");	rsinsert(r, s->next);	if(s->text == 0)		s->next->text = 0;	else{		s->next->text = alloc(RUNESIZE*(TBLOCKSIZE+1));		Strcpy(s->next->text, s->text+n0);		s->text[n0] = 0;	}	s->next->nrunes = s->nrunes-n0;	s->nrunes = n0;}Section *findsect(Rasp *r, Section *s, long p, long q)	/* find sect containing q and put q on a sect boundary */{	if(s==0 && p!=q)		panic("findsect");	for(; s && p+s->nrunes<=q; s=s->next)		p += s->nrunes;	if(p != q){		splitsect(r, s, q-p);		s = s->next;	}	return s;}voidrresize(Rasp *r, long a, long old, long new){	Section *s, *t, *ns;	s = findsect(r, r->sect, 0L, a);	t = findsect(r, s, a, a+old);	for(; s!=t; s=ns){		ns=s->next;		rsdelete(r, s);	}	/* now insert the new piece before t */	if(new > 0){		ns=rsinsert(r, t);		ns->nrunes=new;		ns->text=0;	}	r->nrunes += new-old;}voidrdata(Rasp *r, long p0, long p1, Rune *cp){	Section *s, *t, *ns;	s = findsect(r, r->sect, 0L, p0);	t = findsect(r, s, p0, p1);	for(; s!=t; s=ns){		ns=s->next;		if(s->text)			panic("rdata");		rsdelete(r, s);	}	p1 -= p0;	s = rsinsert(r, t);	s->text = alloc(RUNESIZE*(TBLOCKSIZE+1));	memmove(s->text, cp, RUNESIZE*p1);	s->text[p1] = 0;	s->nrunes = p1;}voidrclean(Rasp *r){	Section *s;	for(s=r->sect; s; s=s->next)		while(s->next && (s->text!=0)==(s->next->text!=0)){			if(s->text){				if(s->nrunes+s->next->nrunes>TBLOCKSIZE)					break;				Strcpy(s->text+s->nrunes, s->next->text);			}			s->nrunes += s->next->nrunes;			rsdelete(r, s->next);		}}voidStrcpy(Rune *to, Rune *from){	do; while(*to++ = *from++);}Rune*rload(Rasp *r, ulong p0, ulong p1, ulong *nrp){	Section *s;	long p;	int n, nb;	nb = 0;	Strgrow(&scratch, &nscralloc, p1-p0+1);	scratch[0] = 0;	for(p=0,s=r->sect; s && p+s->nrunes<=p0; s=s->next)		p += s->nrunes;	while(p<p1 && s){		/*		 * Subtle and important.  If we are preparing to handle an 'rdata'		 * call, it's because we have an 'rresize' hole here, so the		 * screen doesn't have data for that space anyway (it got cut		 * first).  So pretend it isn't there.		 */		if(s->text){			n = s->nrunes-(p0-p);			if(n>p1-p0)	/* all in this section */				n = p1-p0;			memmove(scratch+nb, s->text+(p0-p), n*RUNESIZE);			nb += n;			scratch[nb] = 0;		}		p += s->nrunes;		p0 = p;		s = s->next;	}	if(nrp)		*nrp = nb;	return scratch;}intrmissing(Rasp *r, ulong p0, ulong p1){	Section *s;	long p;	int n, nm=0;	for(p=0,s=r->sect; s && p+s->nrunes<=p0; s=s->next)		p += s->nrunes;	while(p<p1 && s){		if(s->text == 0){			n = s->nrunes-(p0-p);			if(n > p1-p0)	/* all in this section */				n = p1-p0;			nm += n;		}		p += s->nrunes;		p0 = p;		s = s->next;	}	return nm;}intrcontig(Rasp *r, ulong p0, ulong p1, int text){	Section *s;	long p, n;	int np=0;	for(p=0,s=r->sect; s && p+s->nrunes<=p0; s=s->next)		p += s->nrunes;	while(p<p1 && s && (text? (s->text!=0) : (s->text==0))){		n = s->nrunes-(p0-p);		if(n > p1-p0)	/* all in this section */			n = p1-p0;		np += n;		p += s->nrunes;		p0 = p;		s = s->next;	}	return np;}voidStrgrow(Rune **s, long *n, int want)	/* can always toss the old data when called */{	if(*n >= want)		return;	free(*s);	*s = alloc(RUNESIZE*want);	*n = want;}

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