📄 util.c
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#include <u.h>#include <libc.h>#include <draw.h>#include <thread.h>#include <cursor.h>#include <mouse.h>#include <keyboard.h>#include <frame.h>#include <fcall.h>#include "dat.h"#include "fns.h"voidcvttorunes(char *p, int n, Rune *r, int *nb, int *nr, int *nulls){ uchar *q; Rune *s; int j, w; /* * Always guaranteed that n bytes may be interpreted * without worrying about partial runes. This may mean * reading up to UTFmax-1 more bytes than n; the caller * knows this. If n is a firm limit, the caller should * set p[n] = 0. */ q = (uchar*)p; s = r; for(j=0; j<n; j+=w){ if(*q < Runeself){ w = 1; *s = *q++; }else{ w = chartorune(s, (char*)q); q += w; } if(*s) s++; else if(nulls) *nulls = TRUE; } *nb = (char*)q-p; *nr = s-r;}voiderror(char *s){ fprint(2, "rio: %s: %r\n", s); if(errorshouldabort) abort(); threadexitsall("error");}void*erealloc(void *p, uint n){ p = realloc(p, n); if(p == nil) error("realloc failed"); return p;}void*emalloc(uint n){ void *p; p = malloc(n); if(p == nil) error("malloc failed"); memset(p, 0, n); return p;}char*estrdup(char *s){ char *p; p = malloc(strlen(s)+1); if(p == nil) error("strdup failed"); strcpy(p, s); return p;}intisalnum(Rune c){ /* * Hard to get absolutely right. Use what we know about ASCII * and assume anything above the Latin control characters is * potentially an alphanumeric. */ if(c <= ' ') return FALSE; if(0x7F<=c && c<=0xA0) return FALSE; if(utfrune("!\"#$%&'()*+,-./:;<=>?@[\\]^`{|}~", c)) return FALSE; return TRUE;}Rune*strrune(Rune *s, Rune c){ Rune c1; if(c == 0) { while(*s++) ; return s-1; } while(c1 = *s++) if(c1 == c) return s-1; return nil;}intmin(int a, int b){ if(a < b) return a; return b;}intmax(int a, int b){ if(a > b) return a; return b;}char*runetobyte(Rune *r, int n, int *ip){ char *s; int m; s = emalloc(n*UTFmax+1); m = snprint(s, n*UTFmax+1, "%.*S", n, r); *ip = m; return s;}
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