📄 rio.c
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#include <u.h>#include <libc.h>#include <draw.h>#include <thread.h>#include <cursor.h>#include <mouse.h>#include <keyboard.h>#include <frame.h>#include <fcall.h>#include <plumb.h>#include "dat.h"#include "fns.h"/* * WASHINGTON (AP) - The Food and Drug Administration warned * consumers Wednesday not to use ``Rio'' hair relaxer products * because they may cause severe hair loss or turn hair green.... * The FDA urged consumers who have experienced problems with Rio * to notify their local FDA office, local health department or the * company at 1‑800‑543‑3002. */void resize(void);void move(void);void delete(void);void hide(void);void unhide(int);void newtile(int);Image *sweep(void);Image *bandsize(Window*);Image* drag(Window*, Rectangle*);void refresh(Rectangle);void resized(void);Channel *exitchan; /* chan(int) */Channel *winclosechan; /* chan(Window*); */Rectangle viewr;int threadrforkflag = 0; /* should be RFENVG but that hides rio from plumber */void mousethread(void*);void keyboardthread(void*);void winclosethread(void*);void deletethread(void*);void initcmd(void*);char *fontname;int mainpid;enum{ New, Reshape, Move, Delete, Hide, Exit,};enum{ Cut, Paste, Snarf, Plumb, Send, Scroll,};char *menu2str[] = { [Cut] "cut", [Paste] "paste", [Snarf] "snarf", [Plumb] "plumb", [Send] "send", [Scroll] "scroll", nil};Menu menu2 ={ menu2str};int Hidden = Exit+1;char *menu3str[100] = { [New] "New", [Reshape] "Resize", [Move] "Move", [Delete] "Delete", [Hide] "Hide", [Exit] "Exit", nil};Menu menu3 ={ menu3str};char *rcargv[] = { "rc", "-i", nil };char *kbdargv[] = { "rc", "-c", nil, nil };int errorshouldabort = 0;voidderror(Display*, char *errorstr){ error(errorstr);}voidusage(void){ fprint(2, "usage: rio [-f font] [-i initcmd] [-k kbdcmd] [-s]\n"); exits("usage");}voidthreadmain(int argc, char *argv[]){ char *initstr, *kbdin, *s; static void *arg[1]; char buf[256]; Image *i; Rectangle r; if(strstr(argv[0], ".out") == nil){ menu3str[Exit] = nil; Hidden--; } initstr = nil; kbdin = nil; maxtab = 0; ARGBEGIN{ case 'f': fontname = ARGF(); if(fontname == nil) usage(); break; case 'i': initstr = ARGF(); if(initstr == nil) usage(); break; case 'k': if(kbdin != nil) usage(); kbdin = ARGF(); if(kbdin == nil) usage(); break; case 's': scrolling = TRUE; break; }ARGEND mainpid = getpid(); if(getwd(buf, sizeof buf) == nil) startdir = estrdup("."); else startdir = estrdup(buf); if(fontname == nil) fontname = getenv("font"); if(fontname == nil) fontname = "/lib/font/bit/lucm/unicode.9.font"; s = getenv("tabstop"); if(s != nil) maxtab = strtol(s, nil, 0); if(maxtab == 0) maxtab = 4; free(s); /* check font before barging ahead */ if(access(fontname, 0) < 0){ fprint(2, "rio: can't access %s: %r\n", fontname); exits("font open"); } putenv("font", fontname); snarffd = open("/dev/snarf", OREAD|OCEXEC); if(geninitdraw(nil, derror, nil, "rio", nil, Refnone) < 0){ fprint(2, "rio: can't open display: %r\n"); exits("display open"); } iconinit(); view = screen; viewr = view->r; mousectl = initmouse(nil, screen); if(mousectl == nil) error("can't find mouse"); mouse = mousectl; keyboardctl = initkeyboard(nil); if(keyboardctl == nil) error("can't find keyboard"); wscreen = allocscreen(screen, background, 0); if(wscreen == nil) error("can't allocate screen"); draw(view, viewr, background, nil, ZP); flushimage(display, 1); exitchan = chancreate(sizeof(int), 0); winclosechan = chancreate(sizeof(Window*), 0); deletechan = chancreate(sizeof(char*), 0); timerinit(); threadcreate(keyboardthread, nil, STACK); threadcreate(mousethread, nil, STACK); threadcreate(winclosethread, nil, STACK); threadcreate(deletethread, nil, STACK); filsys = filsysinit(xfidinit()); if(filsys == nil) fprint(2, "rio: can't create file system server: %r\n"); else{ errorshouldabort = 1; /* suicide if there's trouble after this */ if(initstr) proccreate(initcmd, initstr, STACK); if(kbdin){ kbdargv[2] = kbdin; r = screen->r; r.max.x = r.min.x+300; r.max.y = r.min.y+80; i = allocwindow(wscreen, r, Refbackup, DWhite); wkeyboard = new(i, FALSE, scrolling, 0, nil, "/bin/rc", kbdargv); if(wkeyboard == nil) error("can't create keyboard window"); } threadnotify(shutdown, 1); recv(exitchan, nil); } killprocs(); threadexitsall(nil);}/* * /dev/snarf updates when the file is closed, so we must open our own * fd here rather than use snarffd */voidputsnarf(void){ int fd, i, n; if(snarffd<0 || nsnarf==0) return; fd = open("/dev/snarf", OWRITE); if(fd < 0) return; /* snarf buffer could be huge, so fprint will truncate; do it in blocks */ for(i=0; i<nsnarf; i+=n){ n = nsnarf-i; if(n >= 256) n = 256; if(fprint(fd, "%.*S", n, snarf+i) < 0) break; } close(fd);}voidgetsnarf(void){ int i, n, nb, nulls; char *sn, buf[1024]; if(snarffd < 0) return; sn = nil; i = 0; seek(snarffd, 0, 0); while((n = read(snarffd, buf, sizeof buf)) > 0){ sn = erealloc(sn, i+n+1); memmove(sn+i, buf, n); i += n; sn[i] = 0; } if(i > 0){ snarf = runerealloc(snarf, i+1); cvttorunes(sn, i, snarf, &nb, &nsnarf, &nulls); free(sn); }}voidinitcmd(void *arg){ char *cmd; cmd = arg; rfork(RFENVG|RFFDG|RFNOTEG|RFNAMEG); procexecl(nil, "/bin/rc", "rc", "-c", cmd, nil); fprint(2, "rio: exec failed: %r\n"); exits("exec");}char *oknotes[] ={ "delete", "hangup", "kill", "exit", nil};intshutdown(void *, char *msg){ int i; killprocs(); for(i=0; oknotes[i]; i++) if(strncmp(oknotes[i], msg, strlen(oknotes[i])) == 0) threadexitsall(msg); fprint(2, "rio %d: abort: %s\n", getpid(), msg); abort(); exits(msg); return 0;}voidkillprocs(void){ int i; for(i=0; i<nwindow; i++) postnote(PNGROUP, window[i]->pid, "hangup");}voidkeyboardthread(void*){ Rune buf[2][20], *rp; int n, i; threadsetname("keyboardthread"); n = 0; for(;;){ rp = buf[n]; n = 1-n; recv(keyboardctl->c, rp); for(i=1; i<nelem(buf[0])-1; i++) if(nbrecv(keyboardctl->c, rp+i) <= 0) break; rp[i] = L'\0'; if(input != nil) sendp(input->ck, rp); }}/* * Used by /dev/kbdin */voidkeyboardsend(char *s, int cnt){ Rune *r; int i, nb, nr; r = runemalloc(cnt); /* BUGlet: partial runes will be converted to error runes */ cvttorunes(s, cnt, r, &nb, &nr, nil); for(i=0; i<nr; i++) send(keyboardctl->c, &r[i]); free(r);}intportion(int x, int lo, int hi){ x -= lo; hi -= lo; if(x < 20) return 0; if(x > hi-20) return 2; return 1;}intwhichcorner(Window *w, Point p){ int i, j; i = portion(p.x, w->screenr.min.x, w->screenr.max.x); j = portion(p.y, w->screenr.min.y, w->screenr.max.y); return 3*j+i;}voidcornercursor(Window *w, Point p, int force){ if(w!=nil && winborder(w, p)) riosetcursor(corners[whichcorner(w, p)], force); else wsetcursor(w, force);}/* thread to allow fsysproc to synchronize window closing with main proc */voidwinclosethread(void*){ Window *w; threadsetname("winclosethread"); for(;;){ w = recvp(winclosechan); wclose(w); }}/* thread to make Deleted windows that the client still holds disappear offscreen after an interval */voiddeletethread(void*){ char *s; Image *i; threadsetname("deletethread"); for(;;){ s = recvp(deletechan); i = namedimage(display, s); if(i != nil){ /* move it off-screen to hide it, since client is slow in letting it go */ originwindow(i, i->r.min, view->r.max); } freeimage(i); free(s); }}voiddeletetimeoutproc(void *v){ char *s; s = v; sleep(750); /* remove window from screen after 3/4 of a second */ sendp(deletechan, s);}/* * Button 6 - keyboard toggle - has been pressed. * Send event to keyboard, wait for button up, send that. * Note: there is no coordinate translation done here; this * is just about getting button 6 to the keyboard simulator. */voidkeyboardhide(void){ send(wkeyboard->mc.c, mouse); do readmouse(mousectl); while(mouse->buttons & (1<<5)); send(wkeyboard->mc.c, mouse);}voidmousethread(void*){ int sending, inside, scrolling, moving, band; Window *oin, *w, *winput; Image *i; Rectangle r; Point xy; Mouse tmp; enum { MReshape, MMouse, NALT }; static Alt alts[NALT+1]; threadsetname("mousethread"); sending = FALSE; scrolling = FALSE; moving = FALSE; alts[MReshape].c = mousectl->resizec; alts[MReshape].v = nil; alts[MReshape].op = CHANRCV; alts[MMouse].c = mousectl->c; alts[MMouse].v = &mousectl->Mouse; alts[MMouse].op = CHANRCV; alts[NALT].op = CHANEND; for(;;) switch(alt(alts)){ case MReshape: resized(); break; case MMouse: if(wkeyboard!=nil && (mouse->buttons & (1<<5))){ keyboardhide(); break; } Again: winput = input; /* override everything for the keyboard window */ if(wkeyboard!=nil && ptinrect(mouse->xy, wkeyboard->screenr)){ /* make sure it's on top; this call is free if it is */ wtopme(wkeyboard); winput = wkeyboard; } if(winput!=nil && winput->i!=nil){ /* convert to logical coordinates */ xy.x = mouse->xy.x + (winput->i->r.min.x-winput->screenr.min.x); xy.y = mouse->xy.y + (winput->i->r.min.y-winput->screenr.min.y); /* the up and down scroll buttons are not subject to the usual rules */ if((mouse->buttons&(8|16)) && !winput->mouseopen) goto Sending; inside = ptinrect(mouse->xy, insetrect(winput->screenr, Selborder)); if(winput->mouseopen) scrolling = FALSE; else if(scrolling) scrolling = mouse->buttons; else scrolling = mouse->buttons && ptinrect(xy, winput->scrollr); /* topped will be zero or less if window has been bottomed */ if(sending == FALSE && !scrolling && winborder(winput, mouse->xy) && winput->topped>0){ moving = TRUE; }else if(inside && (scrolling || winput->mouseopen || (mouse->buttons&1))) sending = TRUE; }else sending = FALSE; if(sending){ Sending: if(mouse->buttons == 0){ cornercursor(winput, mouse->xy, 0); sending = FALSE; }else wsetcursor(winput, 0); tmp = mousectl->Mouse; tmp.xy = xy; send(winput->mc.c, &tmp); continue; } w = wpointto(mouse->xy); /* change cursor if over anyone's border */ if(w != nil) cornercursor(w, mouse->xy, 0); else riosetcursor(nil, 0); if(moving && (mouse->buttons&7)){ oin = winput; band = mouse->buttons & 3; sweeping = 1; if(band) i = bandsize(winput); else i = drag(winput, &r); sweeping = 0; if(i != nil){ if(winput == oin){ if(band) wsendctlmesg(winput, Reshaped, i->r, i); else wsendctlmesg(winput, Moved, r, i); cornercursor(winput, mouse->xy, 1); }else freeimage(i); } } if(w != nil) cornercursor(w, mouse->xy, 0); /* we're not sending the event, but if button is down maybe we should */ if(mouse->buttons){ /* w->topped will be zero or less if window has been bottomed */ if(w==nil || (w==winput && w->topped>0)){ if(mouse->buttons & 1){ ; }else if(mouse->buttons & 2){ if(winput && !winput->mouseopen) button2menu(winput); }else if(mouse->buttons & 4) button3menu(); }else{ /* if button 1 event in the window, top the window and wait for button up. */ /* otherwise, top the window and pass the event on */ if(wtop(mouse->xy) && (mouse->buttons!=1 || winborder(w, mouse->xy))) goto Again; goto Drain; } } moving = FALSE; break; Drain: do readmouse(mousectl); while(mousectl->buttons); moving = FALSE; goto Again; /* recalculate mouse position, cursor */
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