📄 strategysystem.h
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// StrategySystem.h
#include "general.h"
#ifndef _INSIDE_VISUAL_CPP_STRATEGYSYSTEM
#define _INSIDE_VISUAL_CPP_STRATEGYSYSTEM
class CStrategySystem : public CObject
{
DECLARE_DYNAMIC(CStrategySystem)
public:
void Action();
~CStrategySystem();
CStrategySystem(int id);
void ReceiveData(Robot1 bal,Robot2 ho1,Robot2 ho2,Robot2 ho3,Robot2 ho4,
Robot2 ho5,Robot2 ho6,Robot2 ho7,Robot2 ho8,Robot2 ho9,
Robot2 ho10,Robot2 hgo,Robot3 opp);
#ifdef _DEBUG
#endif // _DEBUG
private:
void Position(int which, CPoint point);
void Line(int which);
void NormalGame();
void Velocity(int which, int vL, int vR);
void Angle(int which, int desired_angle);
CRect boundRect;
int m_nStrategy;
int m_OurTeam;
int m_nGameArea;
CCommand C_Home3;
CCommand C_Home2;
CCommand C_Home1;
CCommand C_Home4;
CCommand C_Home5;
CCommand C_Home6;
CCommand C_Home7;
CCommand C_Home8;
CCommand C_Home9;
CCommand C_Home10;
CCommand C_Home11;
Robot1 ball;
Robot2 home1,home2,home3,home4,home5,home6,home7,home8,home9,home10,hgoalie;
Robot3 opponent;
//unsigned char command[11];
void Think();
void NormalGame5();
void NormalGame4();
void NormalGame3();
void NormalGame2();
void NormalGame1();
public:
void Circle(int which);
int command[35];
};
#endif // _INSIDE_VISUAL_CPP_STRATEGYSYSTEM
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