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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>typereg.h Source File</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.2.18 --><center><a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center><hr><h1>typereg.h</h1><a href="typereg_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>00002 <span class="comment"> ZIG - An extendable, portable game engine focused on networking & scripting</span>00003 <span class="comment"> Project Home: http://zige.sourceforge.net</span>00004 <span class="comment"> Copyright (C) 2002 F醔io Reis Cecin <fcecin AT inf DOT ufrgs DOT br></span>00005 <span class="comment"></span>00006 <span class="comment"> This library is free software; you can redistribute it and/or</span>00007 <span class="comment"> modify it under the terms of the GNU Lesser General Public</span>00008 <span class="comment"> License as published by the Free Software Foundation; either</span>00009 <span class="comment"> version 2.1 of the License, or (at your option) any later version.</span>00010 <span class="comment"></span>00011 <span class="comment"> This library is distributed in the hope that it will be useful,</span>00012 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span>00013 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>00014 <span class="comment"> Lesser General Public License for more details.</span>00015 <span class="comment"></span>00016 <span class="comment"> You should have received a copy of the GNU Lesser General Public</span>00017 <span class="comment"> License along with this library; if not, write to the Free Software</span>00018 <span class="comment"> Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA </span>00019 <span class="comment"></span>00020 <span class="comment">----------------</span>00021 <span class="comment"></span>00022 <span class="comment">CTypeMaker, CTypeRegister, CTypeCreator</span>00023 <span class="comment"></span>00024 <span class="comment"> by Paulo Zaffari</span>00025 <span class="comment"></span>00026 <span class="comment">----------------------------------------------------</span>00027 <span class="comment"> HOW TO ADD OBJECT SERIALIZATION TO YOUR ZIG APP:</span>00028 <span class="comment">----------------------------------------------------</span>00029 <span class="comment"></span>00030 <span class="comment">---------------------------------------------------------</span>00031 <span class="comment">(1) define the class that has "serialization" support</span>00032 <span class="comment">---------------------------------------------------------</span>00033 <span class="comment"></span>00034 <span class="comment">#include <typereg.h> //class "registry" support</span>00035 <span class="comment">#include <buffer.h> //buffer_c & serializable_c</span>00036 <span class="comment"></span>00037 <span class="comment">// you MUST EXTEND FROM serializable_c</span>00038 <span class="comment">//</span>00039 <span class="comment">// can be indirect, like:</span>00040 <span class="comment">// class blah : public superblah</span>00041 <span class="comment">// class superblah : public serializable_c</span>00042 <span class="comment">//</span>00043 <span class="comment">// can use multiple inheritance too:</span>00044 <span class="comment">// class blah : public superblah, public serializable_c</span>00045 <span class="comment">//</span>00046 <span class="comment">class blah : public serializable_c {</span>00047 <span class="comment">public:</span>00048 <span class="comment"></span>00049 <span class="comment"> // MUST add this magical tag as member of the serializable class</span>00050 <span class="comment"> ZIG_SERIALIZABLE_CLASS_H(blah);</span>00051 <span class="comment"></span>00052 <span class="comment"> // define some fields to be persisted</span>00053 <span class="comment"> int a;</span>00054 <span class="comment"> int b;</span>00055 <span class="comment"></span>00056 <span class="comment"> // define some fields that are not persisted ("transient")</span>00057 <span class="comment"> int whatever;</span>00058 <span class="comment"></span>00059 <span class="comment"> blah() { a = b = 0; whatever = 333; }</span>00060 <span class="comment"></span>00061 <span class="comment"> // implement this serializable_c interface</span>00062 <span class="comment"> virtual void write(buffer_c &out) const {</span>00063 <span class="comment"> out.putLongs(a); //"Longs" = NLlong, signed long, int</span>00064 <span class="comment"> out.putLongs(b);</span>00065 <span class="comment"> }</span>00066 <span class="comment"></span>00067 <span class="comment"> // implement this serializable_c interface</span>00068 <span class="comment"> virtual void read(buffer_c &in) {</span>00069 <span class="comment"> a = in.getLongs(); //use same order that was used for write</span>00070 <span class="comment"> b = in.getLongs(); </span>00071 <span class="comment"> }</span>00072 <span class="comment">};</span>00073 <span class="comment"></span>00074 <span class="comment">// MUST add this magical tag in a .CPP module (where the class is implemented probably)</span>00075 <span class="comment">ZIG_SERIALIZABLE_CLASS_CPP(blah);</span>00076 <span class="comment"></span>00077 <span class="comment">---------------------------------------------------------</span>00078 <span class="comment">(2) now you can write and read your class to and from</span>00079 <span class="comment"> buffers (which of course you can send through the</span>00080 <span class="comment"> network)</span>00081 <span class="comment">---------------------------------------------------------</span>00082 <span class="comment"></span>00083 <span class="comment">// testing:</span>00084 <span class="comment">blah x;</span>00085 <span class="comment">x.a = 10;</span>00086 <span class="comment">x.b = 20;</span>00087 <span class="comment">x.whatever = 666;</span>00088 <span class="comment">buffer_c buf;</span>00089 <span class="comment">buf.putObject(x); // put in the buffer</span>00090 <span class="comment">buf.seek(0); // reset buffer pos so we can read from the buffer</span>00091 <span class="comment">// read the object. we are actually creating a new instance of the CORRECT</span>00092 <span class="comment">// type ("blah") and returning a reference to a serializable_c</span>00093 <span class="comment">serializable_c *object = buf.getObject();</span>00094 <span class="comment">// now you can cast the "object" to the correct type ("blah") if you know</span>00095 <span class="comment">// for a fact that it is of class "blah", or you can cast to another </span>00096 <span class="comment">// superclass that you know for sure that is the superclass of ALL the </span>00097 <span class="comment">// classes you are serializing (say, "superblah")</span>00098 <span class="comment">blah *hx = (blah *)object;</span>00099 <span class="comment">printf("%i",hx->a); // prints "10"</span>00100 <span class="comment">printf("%i",hx->b); // prints "20"</span>00101 <span class="comment">printf("%i",hx->whatever); // prints "333"</span>00102 <span class="comment">delete object;</span>00103 <span class="comment">*/</span>00104 00109 <span class="preprocessor">#ifndef _ZIG_HEADER_TYPEREG_H_</span>00110 <span class="preprocessor"></span><span class="preprocessor">#define _ZIG_HEADER_TYPEREG_H_</span>00111 <span class="preprocessor"></span>00112 <span class="preprocessor">#include <map></span>00113 <span class="keyword">using</span> <span class="keyword">namespace </span>std;00114 <a name="l00116"></a><a class="code" href="typereg_8h.html#a0">00116</a> <span class="preprocessor">#define ZIG_SERIALIZABLE_CLASS_H(X) \</span>00117 <span class="preprocessor"> static CTypeCreator<X> oCreator; \</span>00118 <span class="preprocessor"> virtual int ZIG_GetMySizeof() const {return sizeof(X);} \</span>00119 <span class="preprocessor"> virtual int ZIG_GetTypeId() const {return oCreator.GetTypeId();}</span>00120 <span class="preprocessor"></span><a name="l00122"></a><a class="code" href="typereg_8h.html#a1">00122</a> <span class="preprocessor">#define ZIG_SERIALIZABLE_CLASS_CPP(X) CTypeCreator <X> X::oCreator;</span>00123 <span class="preprocessor"></span>00124 <span class="comment">// ----------------- H -------------------</span>00125 00126 <span class="comment">// Classe Abstrata: interface que serve de base para a cria玢o da factory. N鉶 instanciar.</span>00127 <span class="keyword">class </span>CTypeMaker00128 {00129 <span class="keyword">public</span>:00130 <span class="comment">// Fun玢o abstrata para a cria玢o de objetos de um tipo a determinar.</span>00131 <span class="keyword">virtual</span> <span class="keywordtype">void</span> *CreateNew()<span class="keyword"> const </span>{<span class="keywordflow">return</span> 0;};00132 <span class="comment">// Fun玢o abstrata que devolve o id do tipo da f醔rica de objetos.</span>00133 <span class="keyword">virtual</span> <span class="keywordtype">int</span> GetTypeId()<span class="keyword"> const </span>{<span class="keywordflow">return</span> -1;};00134 <span class="comment">// Seta o tipo id do tipo do objeto da f醔rica de objetos. N鉶 usar.</span>00135 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetTypeId(<span class="keywordtype">int</span> iTypeId) {};00136 <span class="comment">// Retorna o tamanho do objeto, em bytes. Util para a cria玢o de c髉ias.</span>00137 <span class="keyword">virtual</span> <span class="keywordtype">int</span> GetSize()<span class="keyword"> const </span>{<span class="keywordflow">return</span> -1;};00138 };00139 00140 <span class="comment">// Classe Abstrata: cont閙 o registro de todos os criadodes de objeto e garante que os Ids de cada</span>00141 <span class="comment">// criador de objetos ser鉶 sempre crescentes.</span>00142 <span class="keyword">class </span>CTypeRegister00143 {00144 <span class="keyword">protected</span>:00145 <span class="comment">// Retorna o pr髕imo Id de criadores de objetos vago.</span>00146 <span class="keyword">static</span> <span class="keywordtype">int</span> GetNextTypeId(){<span class="keywordflow">return</span> iLastId++;};00147 <span class="comment">// Indica qual foi o 鷏timo Id utilizado.</span>00148 <span class="keyword">static</span> <span class="keywordtype">int</span> iLastId;00149 <span class="keyword">public</span>: <span class="comment">// azar</span>00150 <span class="comment">// Cont閙 a associa玢o de id do criador de objeto com o criador de objetos em si.</span>00151 <span class="comment">//static map <int,CTypeMaker *> m_mTypeMaker;</span>00152 <span class="keyword">static</span> map <int,CTypeMaker *>& GetTypeMaker()00153 {00154 <span class="keyword">static</span> map <int,CTypeMaker *> m_mTypeMaker;00155 <span class="keywordflow">return</span> m_mTypeMaker;00156 }00157 };00158 00159 <span class="comment">// Classe template que d
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