📄 araction.h
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/*ActivMedia Robotics Interface for Applications (ARIA)Copyright (C) 2004,2005 ActivMedia Robotics, LLC This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USAIf you wish to redistribute ARIA under different terms, contact ActivMedia Robotics for information about a commercial version of ARIA at robots@activmedia.com or ActivMedia Robotics, 19 Columbia Drive, Amherst, NH 03031; 800-639-9481*/#ifndef ARACTION_H#define ARACTION_H#include "ariaTypedefs.h"#include "ArArg.h"#include "ArActionDesired.h"#include <map>#include <string>class ArRobot;/// Action class, what typically makes the robot moveclass ArAction{public: /// Constructor AREXPORT ArAction(const char * name, const char * description = ""); /// Desructor AREXPORT virtual ~ArAction(); /// Finds out whether the action is active or not AREXPORT virtual bool isActive(void) const; /// Activate the action AREXPORT virtual void activate(void); /// Deactivate the action AREXPORT virtual void deactivate(void); /// Fires the action, returning what the action wants to do /** @param currentDesired this is what the current resolver has for its desired, this is SOLELY for the purpose of giving information to the action @return pointer to what this action wants to do, NULL if it wants to do nothing */ AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired) = 0; /// Sets the robot this action is driving AREXPORT virtual void setRobot(ArRobot *robot); /// Find the number of arguments this action takes AREXPORT virtual int getNumArgs(void) const;#ifndef SWIG /// Gets the numbered argument AREXPORT virtual const ArArg *getArg(int number) const;#endif // SWIG /// Gets the numbered argument AREXPORT virtual ArArg *getArg(int number); /// Gets the name of the action AREXPORT virtual const char *getName(void) const; /// Gets the long description of the action AREXPORT virtual const char *getDescription(void) const; /// Gets what this action wants to do (for display purposes) AREXPORT virtual ArActionDesired *getDesired(void) { return NULL; } /// ArLog::log s the actions stats AREXPORT virtual void log(bool verbose = true) const;protected: // These are documented but only for use in the constructor /// Sets the argument type for the next argument (only use in constructor) AREXPORT void setNextArgument(ArArg const &arg); ArRobot *myRobot; bool myIsActive; int myNumArgs; std::map<int, ArArg> myArgumentMap; std::string myName; std::string myDescription;};#endif //ARACTION_H
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