📄 log.txt
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# If this log is to be used for incremental obfuscation / patch generation,
# add any '.class', '.method', '.field' and '.attribute' restrictions here:
#-DO-NOT-EDIT-BELOW-THIS-LINE------------------DO-NOT-EDIT-BELOW-THIS-LINE--
#
# RetroGuard Bytecode Obfuscator, v1.1.13, a product of Retrologic Systems - www.retrologic.com
#
# Logfile created on Fri Apr 15 15:50:32 CST 2005
#
# Jar file to be obfuscated: DragonSoul_S60.jar
# Target Jar file for obfuscated code: DragonSoul_S60.jar
# RetroGuard Script file used: DragonSoul_S60.rgs
#
#
# Memory in use after class data structure built: 422600 bytes
# Total memory available : 2031616 bytes
#
#
# Obfuscated name overloading frequency:
# 'a' used 33 times (15%)
# 'if' used 17 times (7%)
# 'for' used 12 times (5%)
# 'int' used 12 times (5%)
# 'do' used 12 times (5%)
# 'new' used 12 times (5%)
# 'try' used 9 times (4%)
# 'case' used 7 times (3%)
# 'byte' used 7 times (3%)
# 'char' used 6 times (2%)
# 'long' used 6 times (2%)
# 'goto' used 6 times (2%)
# 'else' used 6 times (2%)
# 'b' used 5 times (2%)
# 'c' used 5 times (2%)
# 'void' used 5 times (2%)
# 'null' used 5 times (2%)
# 'd' used 4 times (1%)
# 'e' used 4 times (1%)
# 'f' used 4 times (1%)
# 'g' used 4 times (1%)
# Other names (each used in <1% of mappings) used a total of 32 times (28%)
#
#
# Names reserved from obfuscation:
#
.class DragonSoul
#
#
# Obfuscated name mappings (some of these may be unchanged due to polymorphism constraints):
#
.class_map HelpAboutCanvas a
.field_map HelpAboutCanvas/selectedIndex a
.field_map HelpAboutCanvas/helpContents if
.field_map HelpAboutCanvas/_fldgoto do
.field_map HelpAboutCanvas/help for
.field_map HelpAboutCanvas/helpMenu int
.field_map HelpAboutCanvas/canvasFlg new
.field_map HelpAboutCanvas/page try
.method_map HelpAboutCanvas/showNotify ()V showNotify
.method_map HelpAboutCanvas/keyPressed (I)V keyPressed
.method_map HelpAboutCanvas/setMenuState (I)V a
.method_map HelpAboutCanvas/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map HelpAboutCanvas/format (Ljava/lang/String;I)[Ljava/lang/String; a
.class_map Options b
.field_map Options/selectedIndex a
.field_map Options/check_box if
.field_map Options/number do
.field_map Options/inc for
.field_map Options/d int
.field_map Options/optionMenu new
.method_map Options/showNotify ()V showNotify
.method_map Options/drawNumber (Ljavax/microedition/lcdui/Graphics;IIII)V a
.method_map Options/keyPressed (I)V keyPressed
.method_map Options/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.class_map Player c
.field_map Player/increCoor a
.field_map Player/PS if
.field_map Player/eReduce do
.field_map Player/GC for
.field_map Player/P int
.field_map Player/playerPhoto new
.field_map Player/coorSet try
.field_map Player/K byte
.field_map Player/I case
.field_map Player/H char
.field_map Player/G else
.field_map Player/F goto
.field_map Player/D long
.field_map Player/A null
.field_map Player/playerS void
.field_map Player/playerbyte b
.field_map Player/palyer c
.field_map Player/skillState d
.field_map Player/playerInt e
.field_map Player/gTime f
.field_map Player/playerCordi g
.field_map Player/playerD h
.field_map Player/Num i
.field_map Player/ename j
.field_map Player/eSet k
.field_map Player/y l
.field_map Player/w m
.field_map Player/v n
.field_map Player/t o
.field_map Player/eSkill p
.field_map Player/q q
.field_map Player/skillNum r
.field_map Player/g s
.field_map Player/skill t
.field_map Player/f u
.field_map Player/e v
.field_map Player/b w
.field_map Player/a x
.field_map Player/playerWidth y
.method_map Player/reduceE ()V a
.method_map Player/getE ()I if
.method_map Player/getDistance (I)I a
.method_map Player/setE (I)V if
.method_map Player/playerAction (I)V do
.method_map Player/SetNull ()V do
.method_map Player/setW (I)V for
.method_map Player/setAction ()V for
.method_map Player/resetPlayer ()V int
.method_map Player/setPlayer2Cor ()V new
.method_map Player/getPlayerCor ()I try
.method_map Player/setPlayer1Cor ()V byte
.method_map Player/getPlayer ()I case
.method_map Player/refreshCoor (I)I int
.method_map Player/setPlayer (B)V a
.method_map Player/drawSkill (Ljavax/microedition/lcdui/Graphics;)V a
.method_map Player/judgeSkill ()Z char
.method_map Player/getForceTime ()I else
.method_map Player/judgeForceTime ()Z goto
.method_map Player/drawPlayer (Ljavax/microedition/lcdui/Graphics;)V if
.method_map Player/skillState ()V long
.method_map Player/setState ()V null
.method_map Player/setPlayerCor (I)V new
.method_map Player/resetForceTime ()V void
.method_map Player/getState ()I b
.method_map Player/reduceBlood (B)V if
.method_map Player/getDistance ()I c
.class_map GameCanvas$a a
.field_map GameCanvas$a/this$0 this$0
.field_map GameCanvas$a/a a
.method_map GameCanvas$a/run ()V run
.method_map GameCanvas$a/stopThread ()V a
.class_map GameCanvas d
.field_map GameCanvas/overTime a
.field_map GameCanvas/arena if
.field_map GameCanvas/V do
.field_map GameCanvas/houses for
.field_map GameCanvas/P int
.field_map GameCanvas/time new
.field_map GameCanvas/M try
.field_map GameCanvas/face byte
.field_map GameCanvas/z case
.field_map GameCanvas/sCounter char
.field_map GameCanvas/J else
.field_map GameCanvas/I goto
.field_map GameCanvas/message long
.field_map GameCanvas/digits null
.field_map GameCanvas/G void
.field_map GameCanvas/bPause b
.field_map GameCanvas/panel c
.field_map GameCanvas/F d
.field_map GameCanvas/player2 e
.field_map GameCanvas/E f
.field_map GameCanvas/t g
.field_map GameCanvas/player1 h
.field_map GameCanvas/B i
.field_map GameCanvas/A j
.field_map GameCanvas/m k
.field_map GameCanvas/vRound l
.field_map GameCanvas/j m
.field_map GameCanvas/refreshNum n
.field_map GameCanvas/h o
.field_map GameCanvas/e p
.field_map GameCanvas/c q
.field_map GameCanvas/round r
.field_map GameCanvas/b s
.field_map GameCanvas/player_u t
.field_map GameCanvas/a u
.method_map GameCanvas/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map GameCanvas/setGamePlayer (II)V a
.method_map GameCanvas/startThr ()V a
.method_map GameCanvas/setPlayer1 (LPlayer;)V a
.method_map GameCanvas/access$000 (LGameCanvas;)J access$000
.method_map GameCanvas/access$002 (LGameCanvas;J)J access$002
.method_map GameCanvas/reset ()V if
.method_map GameCanvas/endT ()V do
.method_map GameCanvas/getP ()LDragonSoul; for
.method_map GameCanvas/getRefreshNum ()J int
.method_map GameCanvas/setNew ()V new
.method_map GameCanvas/jugdeGameNum ()Z try
.method_map GameCanvas/start (I)V a
.method_map GameCanvas/getPlayer1 ()LPlayer; byte
.method_map GameCanvas/getA ()I case
.method_map GameCanvas/hideNotify ()V hideNotify
.method_map GameCanvas/access$100 (LGameCanvas;)I access$100
.method_map GameCanvas/getB ()I char
.method_map GameCanvas/getPlayer2 ()LPlayer; else
.method_map GameCanvas/keyPressed (I)V keyPressed
.method_map GameCanvas/showNotify ()V showNotify
.method_map GameCanvas/startT ()V goto
.method_map GameCanvas/run ()V run
.method_map GameCanvas/pauseGame ()V long
.method_map GameCanvas/keyReleased (I)V keyReleased
.method_map GameCanvas/access$200 (LGameCanvas;)LDragonSoul; access$200
.method_map GameCanvas/access$102 (LGameCanvas;I)I access$102
.field_map DragonSoul/name a
.field_map DragonSoul/eNum if
.field_map DragonSoul/o do
.field_map DragonSoul/n for
.field_map DragonSoul/m int
.field_map DragonSoul/inc new
.field_map DragonSoul/fistImage try
.field_map DragonSoul/GC byte
.field_map DragonSoul/S case
.field_map DragonSoul/j char
.field_map DragonSoul/bGameHelp else
.field_map DragonSoul/M goto
.field_map DragonSoul/menuBk long
.field_map DragonSoul/ota_sound null
.field_map DragonSoul/setting void
.method_map DragonSoul/getGameRank ()Z a
.method_map DragonSoul/showLogoCanvas ()V if
.method_map DragonSoul/backToGame ()V do
.method_map DragonSoul/initHelp2Menu ()V for
.method_map DragonSoul/setSoundState ()V int
.method_map DragonSoul/loadLights ()B new
.method_map DragonSoul/initModeMenu ()V try
.method_map DragonSoul/exitApp ()V byte
.method_map DragonSoul/saveSetting ()V case
.method_map DragonSoul/setSound (Ljava/lang/String;I)Lcom/nokia/mid/sound/Sound; a
.method_map DragonSoul/initSettingMenu ()V char
.method_map DragonSoul/getN ()I else
.method_map DragonSoul/destroyApp (Z)V destroyApp
.method_map DragonSoul/EnterGame (II)V a
.method_map DragonSoul/pauseApp ()V pauseApp
.method_map DragonSoul/loadSetting ()V goto
.method_map DragonSoul/backToMenu ()V long
.method_map DragonSoul/initHelp1Menu ()V null
.method_map DragonSoul/initPlayer ()V void
.method_map DragonSoul/setN (I)V a
.method_map DragonSoul/titleSound ()V b
.method_map DragonSoul/back ()V c
.method_map DragonSoul/setStingToByte (Ljava/lang/String;)[B a
.method_map DragonSoul/backToGameMode ()I d
.method_map DragonSoul/pauseGame ()V e
.method_map DragonSoul/initGameHelpMenu ()V f
.method_map DragonSoul/atBack ()V g
.method_map DragonSoul/startApp ()V startApp
.method_map DragonSoul/saveIndex (I)V if
.class_map MenuCanvas e
.field_map MenuCanvas/selectedIndex a
.field_map MenuCanvas/width if
.field_map MenuCanvas/rect do
.field_map MenuCanvas/canvasFlg for
.field_map MenuCanvas/inc int
.field_map MenuCanvas/menu new
.field_map MenuCanvas/title try
.method_map MenuCanvas/showNotify ()V showNotify
.method_map MenuCanvas/setSelectedIndex (I)V a
.method_map MenuCanvas/initliza (B)V a
.method_map MenuCanvas/keyPressed (I)V keyPressed
.method_map MenuCanvas/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map MenuCanvas/executeMenu (I)V if
.class_map SelectPlayer f
.field_map SelectPlayer/p1new a
.field_map SelectPlayer/inc if
.field_map SelectPlayer/pline do
.field_map SelectPlayer/p1State for
.field_map SelectPlayer/face int
.field_map SelectPlayer/p2State new
.field_map SelectPlayer/prow try
.field_map SelectPlayer/p2new byte
.field_map SelectPlayer/player case
.method_map SelectPlayer/showNotify ()V showNotify
.method_map SelectPlayer/keyPressed (I)V keyPressed
.method_map SelectPlayer/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map SelectPlayer/choosePlayer (I)Z a
.method_map SelectPlayer/setPlayer (IIZZ)V a
.class_map LogoCanvas g
.field_map LogoCanvas/a a
.field_map LogoCanvas/logoImage if
.field_map LogoCanvas/bRunning do
.field_map LogoCanvas/logo for
.field_map LogoCanvas/canvasFlag int
.field_map LogoCanvas/inc new
.method_map LogoCanvas/logoResource ()V a
.method_map LogoCanvas/keyPressed (I)V keyPressed
.method_map LogoCanvas/paint (Ljavax/microedition/lcdui/Graphics;)V paint
.method_map LogoCanvas/startThr ()V if
.method_map LogoCanvas/run ()V run
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