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📁 采用Java3D,基于L-system
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Tue May 25 16:08:49 CDT 1999 --><TITLE>: Index</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" ID="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <FONT ID="NavBarFont1">Class</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <A HREF="overview-tree.html"><FONT ID="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <A HREF="deprecated-list.html"><FONT ID="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" ID="NavBarCell1Rev"> &nbsp;<FONT ID="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <A HREF="help-doc.html"><FONT ID="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" ID="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV&nbsp;&nbsp;NEXT</FONT></TD><TD BGCOLOR="white" ID="NavBarCell2"><FONT SIZE="-2">  <A HREF="index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="index-all.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><A HREF="#_A_">A</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_E_">E</A> <A HREF="#_G_">G</A> <A HREF="#_I_">I</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_V_">V</A> <HR><A NAME="_A_"><!-- --></A><H2><B>A</B></H2><DL><DT><A HREF="Rules.html#add(java.lang.String)"><B>add(String)</B></A> - Method in class <A HREF="Rules.html">Rules</A><DD>&nbsp;<DT><A HREF="State.html#angle"><B>angle</B></A> - Variable in class <A HREF="State.html">State</A><DD>&nbsp;<DT><A HREF="State.html#angleInc"><B>angleInc</B></A> - Variable in class <A HREF="State.html">State</A><DD>&nbsp;</DL><HR><A NAME="_C_"><!-- --></A><H2><B>C</B></H2><DL><DT><A HREF="CylinderCreator.html#create(javax.vecmath.Point3d, javax.vecmath.Point3d, double, javax.media.j3d.Appearance)"><B>create(Point3d, Point3d, double, Appearance)</B></A> - Method in class <A HREF="CylinderCreator.html">CylinderCreator</A><DD>Creates a cylinder.<DT><A HREF="State.html#curPos"><B>curPos</B></A> - Variable in class <A HREF="State.html">State</A><DD>&nbsp;<DT><A HREF="CylinderCreator.html"><B>CylinderCreator</B></A> - class <A HREF="CylinderCreator.html">CylinderCreator</A>.<DD>This class creates a Cylinder in whatever orientation YOU want!  Provide two endpoints, and this will do the necessary transformations on the Java3D Cylinder class for you, returning the Cylinder in a BranchGroup.<DT><A HREF="CylinderCreator.html#CylinderCreator()"><B>CylinderCreator()</B></A> - Constructor for class <A HREF="CylinderCreator.html">CylinderCreator</A><DD>Constructs a cylinder with 7 edges by default.</DL><HR><A NAME="_D_"><!-- --></A><H2><B>D</B></H2><DL><DT><A HREF="LsystemsReader.html#done()"><B>done()</B></A> - Method in class <A HREF="LsystemsReader.html">LsystemsReader</A><DD>&nbsp;<DT><A HREF="DrawLsystem.html"><B>DrawLsystem</B></A> - class <A HREF="DrawLsystem.html">DrawLsystem</A>.<DD>This Java application shows how to use the Lsystem class to put an L-system in a Java 3D scene.<DT><A HREF="DrawLsystem.html#DrawLsystem(java.lang.String)"><B>DrawLsystem(String)</B></A> - Constructor for class <A HREF="DrawLsystem.html">DrawLsystem</A><DD>&nbsp;</DL><HR><A NAME="_E_"><!-- --></A><H2><B>E</B></H2><DL><DT><A HREF="Lsystem.html#execute(int)"><B>execute(int)</B></A> - Method in class <A HREF="Lsystem.html">Lsystem</A><DD>Interprets the L-system.<DT><A HREF="Interpreter.html#execute(int, java.lang.String)"><B>execute(int, String)</B></A> - Method in class <A HREF="Interpreter.html">Interpreter</A><DD>&nbsp;</DL><HR><A NAME="_G_"><!-- --></A><H2><B>G</B></H2><DL><DT><A HREF="Rules.html#getAxiom()"><B>getAxiom()</B></A> - Method in class <A HREF="Rules.html">Rules</A><DD>&nbsp;<DT><A HREF="LsystemsReader.html#getLineNumber()"><B>getLineNumber()</B></A> - Method in class <A HREF="LsystemsReader.html">LsystemsReader</A><DD>&nbsp;<DT><A HREF="Rules.html#getRule(char)"><B>getRule(char)</B></A> - Static method in class <A HREF="Rules.html">Rules</A><DD>&nbsp;</DL><HR><A NAME="_I_"><!-- --></A><H2><B>I</B></H2><DL><DT><A HREF="Interpreter.html#initDraw(double, double, int, boolean)"><B>initDraw(double, double, int, boolean)</B></A> - Method in class <A HREF="Interpreter.html">Interpreter</A><DD>&nbsp;<DT><A HREF="Lsystem.html#initDraw(double, double, int, boolean)"><B>initDraw(double, double, int, boolean)</B></A> - Method in class <A HREF="Lsystem.html">Lsystem</A><DD>Initialization parameters affecting the L-system's geometry.<DT><A HREF="Lsystem.html#initLsys(javax.vecmath.Point3d, double, double)"><B>initLsys(Point3d, double, double)</B></A> - Method in class <A HREF="Lsystem.html">Lsystem</A><DD>Initialization parameters of the L-system.<DT><A HREF="Interpreter.html"><B>Interpreter</B></A> - class <A HREF="Interpreter.html">Interpreter</A>.<DD>This class walks through an L-system rule, as a Logo turtle would.<DT><A HREF="Interpreter.html#Interpreter()"><B>Interpreter()</B></A> - Constructor for class <A HREF="Interpreter.html">Interpreter</A><DD>&nbsp;</DL><HR><A NAME="_L_"><!-- --></A><H2><B>L</B></H2><DL><DT><A HREF="State.html#lineLength"><B>lineLength</B></A> - Variable in class <A HREF="State.html">State</A><DD>&nbsp;<DT><A HREF="Lsystem.html"><B>Lsystem</B></A> - class <A HREF="Lsystem.html">Lsystem</A>.<DD>This class provides a front-end interface for creating a BranchGroup  by interpreting a 2-D FRACTINT-type L-system stored in a file.<DT><A HREF="Lsystem.html#Lsystem()"><B>Lsystem()</B></A> - Constructor for class <A HREF="Lsystem.html">Lsystem</A><DD>Constructs an L-system object with default parameters.<DT><A HREF="LsystemsReader.html"><B>LsystemsReader</B></A> - class <A HREF="LsystemsReader.html">LsystemsReader</A>.<DD>This class reads in Lsystem files (called by: Lsystem.java)<DT><A HREF="LsystemsReader.html#LsystemsReader(java.lang.String)"><B>LsystemsReader(String)</B></A> - Constructor for class <A HREF="LsystemsReader.html">LsystemsReader</A><DD>&nbsp;</DL><HR><A NAME="_M_"><!-- --></A><H2><B>M</B></H2><DL><DT><A HREF="DrawLsystem.html#main(java.lang.String[])"><B>main(String[])</B></A> - Static method in class <A HREF="DrawLsystem.html">DrawLsystem</A><DD>&nbsp;</DL><HR><A NAME="_P_"><!-- --></A><H2><B>P</B></H2><DL><DT><A HREF="LsystemsReader.html#parseWord(java.lang.String)"><B>parseWord(String)</B></A> - Method in class <A HREF="LsystemsReader.html">LsystemsReader</A><DD>&nbsp;<DT><A HREF="Rules.Rule.html#production"><B>production</B></A> - Variable in class <A HREF="Rules.Rule.html">Rules.Rule</A><DD>&nbsp;</DL><HR><A NAME="_R_"><!-- --></A><H2><B>R</B></H2><DL><DT><A HREF="LsystemsReader.html#read()"><B>read()</B></A> - Method in class <A HREF="LsystemsReader.html">LsystemsReader</A><DD>&nbsp;<DT><A HREF="LsystemsReader.html#readLine()"><B>readLine()</B></A> - Method in class <A HREF="LsystemsReader.html">LsystemsReader</A><DD>&nbsp;<DT><A HREF="Lsystem.html#readLsystem(java.lang.String)"><B>readLsystem(String)</B></A> - Method in class <A HREF="Lsystem.html">Lsystem</A><DD>Reads an L-system contained in a file.<DT><A HREF="Rules.html"><B>Rules</B></A> - class <A HREF="Rules.html">Rules</A>.<DD>This class keeps an axiom (the initiating production) and a Vector of Rules.<DT><A HREF="Rules.Rule.html"><B>Rules.Rule</B></A> - class <A HREF="Rules.Rule.html">Rules.Rule</A>.<DD>&nbsp;<DT><A HREF="Rules.Rule.html#Rules.Rule(Rules, java.lang.String)"><B>Rules.Rule(Rules, String)</B></A> - Constructor for class <A HREF="Rules.Rule.html">Rules.Rule</A><DD>&nbsp;<DT><A HREF="Rules.html#Rules()"><B>Rules()</B></A> - Constructor for class <A HREF="Rules.html">Rules</A><DD>&nbsp;</DL><HR><A NAME="_S_"><!-- --></A><H2><B>S</B></H2><DL><DT><A HREF="Interpreter.html#setAppearance(javax.media.j3d.Appearance, javax.media.j3d.Appearance)"><B>setAppearance(Appearance, Appearance)</B></A> - Method in class <A HREF="Interpreter.html">Interpreter</A><DD>&nbsp;<DT><A HREF="Lsystem.html#setAppearance(javax.media.j3d.Appearance, javax.media.j3d.Appearance)"><B>setAppearance(Appearance, Appearance)</B></A> - Method in class <A HREF="Lsystem.html">Lsystem</A><DD>Sets the Appearance of the branches and leaves of the L-system.<DT><A HREF="Rules.html#setAxiom(java.lang.String)"><B>setAxiom(String)</B></A> - Method in class <A HREF="Rules.html">Rules</A><DD>&nbsp;<DT><A HREF="CylinderCreator.html#setResolution(int)"><B>setResolution(int)</B></A> - Method in class <A HREF="CylinderCreator.html">CylinderCreator</A><DD>Sets the resolution (number of edges) of the Cylinder.<DT><A HREF="State.html#setState(javax.vecmath.Point3d, double, double, double, boolean)"><B>setState(Point3d, double, double, double, boolean)</B></A> - Method in class <A HREF="State.html">State</A><DD>&nbsp;<DT><A HREF="Interpreter.html#setState(State)"><B>setState(State)</B></A> - Method in class <A HREF="Interpreter.html">Interpreter</A><DD>&nbsp;<DT><A HREF="Rules.html#size()"><B>size()</B></A> - Method in class <A HREF="Rules.html">Rules</A><DD>&nbsp;<DT><A HREF="State.html"><B>State</B></A> - class <A HREF="State.html">State</A>.<DD>This class is a packet of state information for the Interpreter "turtle".<DT><A HREF="State.html#State()"><B>State()</B></A> - Constructor for class <A HREF="State.html">State</A><DD>&nbsp;<DT><A HREF="State.html#State(javax.vecmath.Point3d, double, double, double, boolean)"><B>State(Point3d, double, double, double, boolean)</B></A> - Constructor for class <A HREF="State.html">State</A><DD>&nbsp;<DT><A HREF="State.html#State(State)"><B>State(State)</B></A> - Constructor for class <A HREF="State.html">State</A><DD>&nbsp;<DT><A HREF="State.html#swapDirections"><B>swapDirections</B></A> - Variable in class <A HREF="State.html">State</A><DD>&nbsp;</DL><HR><A NAME="_V_"><!-- --></A><H2><B>V</B></H2><DL><DT><A HREF="Rules.Rule.html#var"><B>var</B></A> - Variable in class <A HREF="Rules.Rule.html">Rules.Rule</A><DD>&nbsp;</DL><HR><A HREF="#_A_">A</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_E_">E</A> <A HREF="#_G_">G</A> <A HREF="#_I_">I</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_V_">V</A> <!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" ID="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <FONT ID="NavBarFont1">Class</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <A HREF="overview-tree.html"><FONT ID="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <A HREF="deprecated-list.html"><FONT ID="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" ID="NavBarCell1Rev"> &nbsp;<FONT ID="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" ID="NavBarCell1">    <A HREF="help-doc.html"><FONT ID="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" ID="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV&nbsp;&nbsp;NEXT</FONT></TD><TD BGCOLOR="white" ID="NavBarCell2"><FONT SIZE="-2">  <A HREF="index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="index-all.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>

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