📄 clientsocket.h
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#if !defined(AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_)
#define AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
class CMsg;
class CChatServerDoc;
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CClientSocket : public CSocket
{
DECLARE_DYNAMIC(CClientSocket)
// Attributes
public:
int m_nMsgCount;
CSocketFile* m_pFile;
CArchive* m_pArchiveIn;
CArchive* m_pArchiveOut;
CChatServerDoc* m_pDoc;
CClientSocket(CChatServerDoc* m_pDoc);
void Init();
void SendMsg(CMsg* pMsg);
void ReceiveMsg(CMsg* pMsg);
// Operations
public:
CClientSocket();
virtual ~CClientSocket();
// Overrides
public:
virtual void OnReceive(int nErrorCode);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_)
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