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📄 clientsocket.h

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#if !defined(AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_)
#define AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//

class CMsg;
class CChatServerDoc;

/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target

class CClientSocket : public CSocket
{
	DECLARE_DYNAMIC(CClientSocket)
// Attributes
public:
	
	int m_nMsgCount;
	CSocketFile* m_pFile;
	CArchive* m_pArchiveIn;
	CArchive* m_pArchiveOut;
	CChatServerDoc* m_pDoc;
	CClientSocket(CChatServerDoc* m_pDoc);
	void Init();
	void SendMsg(CMsg* pMsg);
	void ReceiveMsg(CMsg* pMsg);
// Operations
public:
	CClientSocket();
	virtual ~CClientSocket();

// Overrides
public:
	virtual void OnReceive(int nErrorCode);
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientSocket)
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CClientSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_)

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