📄 效果处理.cpp
字号:
#include<windows.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void CALLBACK ToggleEye(AUX_EVENTREC* event);
void CALLBACK Resize(GLsizei w,GLsizei h);
void CALLBACK Paint(void);
void Init(void)
{
GLfloat mat_ambient[]={0.0,0.0,0.0,0.15};
GLfloat mat_specular[]={1.0,1.0,1.0,0.15};
GLfloat mat_shininess[]={15.0};
glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
}
GLboolean eyePosition=GL_FALSE;
void CALLBACK ToggleEye(AUX_EVENTREC *event)
{
if(eyePosition)
eyePosition=GL_FALSE;
else
eyePosition=GL_TRUE;
}
void CALLBACK Paint(void)
{
GLfloat position[]={0.0,0.0,1.0,1.0};
GLfloat mat_torus[]={0.75,0.75,0.0,1.0};
GLfloat mat_cylinder[]={0.0,0.75,0.75,0.15};
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLightfv(GL_LIGHT0,GL_POSITION,position);
glPushMatrix();
if(eyePosition)
gluLookAt(0.0,0.0,9.0,0.0,0.0,0.0,0.0,1.0,0.0);
else
gluLookAt(0.0,0.0,-9.0,0.0,0.0,0.0,0.0,1.0,0.0);
glPushMatrix();
glTranslatef(0.0,0.0,1.0);
glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_torus);
auxSolidTorus(0.275,0.85);
glPopMatrix();
glEnable(GL_BLEND);
glDepthMask(GL_FALSE);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_cylinder);
glTranslatef(0.0,0.0,-1.0);
auxSolidCylinder(1.0,2.0);
glDepthMask(GL_TRUE);
glDisable(GL_BLEND);
glPopMatrix();
glFlush();
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0,(GLfloat)w/(GLfloat)h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB|AUX_DEPTH16);
auxInitPosition(0,0,500,500);
auxInitWindow("融合与透明");
auxMouseFunc(AUX_LEFTBUTTON,AUX_MOUSEDOWN,ToggleEye);
Init();
auxReshapeFunc(Resize);
auxMainLoop(Paint);
return(0);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -