📄 雾化效果.cpp
字号:
#include<windows.h>
#include<math.h>
#include<stdio.h>
#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glaux.h>
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
void Init(void);
void RenderRedTeapot(GLfloat x,GLfloat y,GLfloat z);
void CALLBACK FogCycle(AUX_EVENTREC* event);
void CALLBACK Resize(GLsizei w,GLsizei h);
void CALLBACK Paint(void);
GLint fogMode;
void CALLBACK FogCycle(AUX_EVENTREC *event)
{
if(fogMode==GL_EXP)
{
fogMode=GL_EXP2;
//printf("Fog mode is GL_EXP2\n");
}
else if(fogMode==GL_EXP2)
{
fogMode=GL_LINEAR;
//printf("Fog mode is GL_LINEAR\n");
glFogf(GL_FOG_START,1.0);
glFogf(GL_FOG_END,5.0);
}
else if(fogMode==GL_LINEAR)
{
fogMode=GL_EXP;
}
glFogi(GL_FOG_MODE,fogMode);
}
void Init(void)
{
GLfloat position[]={0.0,3.0,3.0,0.0};
GLfloat local_view[]={0.0};
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glLightfv(GL_LIGHT0,GL_POSITION,position);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER,local_view);
glFrontFace(GL_CW);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glEnable(GL_FOG);
GLfloat fogColor[4]={0.5,0.5,0.5,1.0};
fogMode=GL_EXP;
glFogi(GL_FOG_MODE,fogMode);
glFogfv(GL_FOG_COLOR,fogColor);
glFogf(GL_FOG_DENSITY,0.35);
glHint(GL_FOG_HINT,GL_DONT_CARE);
glClearColor(0.5,0.5,0.5,1.0);
}
void RenderRedTeapot(GLfloat x,GLfloat y,GLfloat z)
{
GLfloat mat[3];
//GLfloat mat_shininess[]={50.0};
glPushMatrix();
glTranslatef(x,y,z);
mat[0]=0.0;mat[1]=0.0;mat[2]=1.0;
glMaterialfv(GL_FRONT,GL_AMBIENT,mat);
mat[0]=0.8;mat[1]=0.86;mat[2]=1.0;
glMaterialfv(GL_FRONT,GL_DIFFUSE,mat);
mat[0]=1.0;mat[1]=1.0;mat[2]=1.0;
glMaterialfv(GL_FRONT,GL_SPECULAR,mat);
glMaterialf(GL_FRONT,GL_SHININESS,0.6*128.0);
auxSolidTeapot(1.0);
glPopMatrix();
}
void CALLBACK Paint(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
RenderRedTeapot(-4.0,-0.5,-1.0);
RenderRedTeapot(-2.0,-0.5,-2.0);
RenderRedTeapot(0.0,-0.5,-3.0);
RenderRedTeapot(2.0,-0.5,-4.0);
RenderRedTeapot(4.0,-0.5,-5.0);
glFlush();
}
void CALLBACK Resize(GLsizei w,GLsizei h)
{
if(!h)return;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=(h*3))
glOrtho(-6.0,6.0,-2.0*((GLfloat)h*3)/(GLfloat)w,
2.0*((GLfloat)h*3)/(GLfloat)w,0.0,10.0);
else
glOrtho(-6.0*(GLfloat)w/((GLfloat)h*3),
6.0*(GLfloat)w/((GLfloat)h*3),-2.0,2.0,0.0,10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc,char** argv)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGB|AUX_DEPTH16);
auxInitPosition(0,0,450,150);
auxInitWindow("雾(RGBA 模式)");
auxMouseFunc(AUX_LEFTBUTTON,AUX_MOUSEDOWN,FogCycle);
Init();
auxReshapeFunc(Resize);
auxMainLoop(Paint);
return(0);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -