📄 sglui3.f90
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module sgl_util
use sgl
implicit none
integer, save :: x=200
integer, save :: y=200
contains
subroutine display()
integer, parameter :: size = 20
call sglClearBuffer()
call sglColor3i(0,255,0)
call sglFilledRect(x-size,y-size, x+size,y+size)
call sglUpdateBuffer()
return
end subroutine
subroutine idle()
integer, parameter :: inc = 1
call sglReadKeyboard() ! 读取目前键盘况态
if ( sglKeyPressed(KEY_RIGHT) ) x = x+inc
if ( sglKeyPressed(KEY_LEFT) ) x = x-inc
if ( sglKeyPressed(KEY_UP) ) y = y-inc
if ( sglKeyPressed(KEY_DOWN) ) y = y+inc
if ( x<0 ) x=0
if ( x>400 ) x=400
if ( y<0 ) y=0
if ( y>400 ) y=400
call display()
end subroutine
end module
program main
use sgl_util
implicit none
call sglIdleSub(idle)
call sglDisplaySub(display)
call sglEnableReshape(0)
call sglCreateWindow(100,100,400,400,1)
call sglMainLoop()
stop
end
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