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📄 loaddialog.h

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#if !defined(AFX_LOADDIALOG_H__FB65047C_E660_48F1_BBCC_2A706A4ED776__INCLUDED_)
#define AFX_LOADDIALOG_H__FB65047C_E660_48F1_BBCC_2A706A4ED776__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LoadDialog.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// LoadDialog dialog

class LoadDialog : public CDialog
{
// Construction
public:
	LoadDialog(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(LoadDialog)
	enum { IDD = IDD_LOADDIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(LoadDialog)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	int ReadBmpFile(CString FileName, int Type);
	int OpenBmpFile(int Type);
	int nWidth,nHeight,nByteWidth;
	BYTE *m_BmpByte;
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(LoadDialog)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LOADDIALOG_H__FB65047C_E660_48F1_BBCC_2A706A4ED776__INCLUDED_)

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