main.c
来自「psp游戏机上的SDK的开发例子」· C语言 代码 · 共 87 行
C
87 行
/*
* PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* main.c - Sample to demonstrate proper use of the systemparam functions
*
* Copyright (c) 2005 John Kelley <ps2dev@kelley.ca>
*
* $Id: main.c 2207 2007-03-16 16:42:08Z tyranid $
*/
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspdisplay.h>
#include <stdio.h>
#include <string.h>
//#include <pspmoduleinfo.h>
#include <pspwlan.h>
/* Define the module info section */
PSP_MODULE_INFO("Wlan Sample", 0, 1, 0);
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
return thid;
}
/* main routine */
int main(int argc, char *argv[])
{
u8 sVal[8];
int retVal;
//init screen and callbacks
pspDebugScreenInit();
pspDebugScreenClear();
SetupCallbacks();
memset(sVal, 0, 7);
for(;;) {
sceDisplayWaitVblankStart();
pspDebugScreenSetXY(0, 0);
printf("Wlan Sample v1.0 by John_K\n\n");
printf("Wlan switch is %s\n", sceWlanGetSwitchState() == 0 ? "off":"on");
printf("Wlan power is %s\n", sceWlanDevIsPowerOn() == 0 ? "off":"on");
retVal = sceWlanGetEtherAddr(sVal);
if (retVal == 0)
printf("Wlan Ethernet Addr: %02X:%02X:%02X:%02X:%02X:%02X\n", sVal[0], sVal[1], sVal[2], sVal[3], sVal[4], sVal[5]);
else
printf("Error getting Wlan Ethernet Address (0x%08X)\n", retVal);
}
sceKernelSleepThread();
sceKernelExitGame();
return 0;
}
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