📄 pgprndwin32.c
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/*
* pgpRndWin32.c -- Get high-resolution timing information to seed the random
* number generator. Win32 version.
*
* Copyright (C) 1996,1997 Pretty Good Privacy, Inc. All rights reserved.
*
* $Id: pgpRndWin32.c,v 1.2.2.1 1997/06/07 09:51:36 mhw Exp $
*/
#if HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "pgpUsuals.h"
#include "pgpRndom.h"
#include "pgpRnd.h"
/*
* Add as much timing-dependent random noise as possible
* to the randPool. Typically, this involves reading the most
* accurate system clocks available.
*
* Returns the number of ticks that have passed since the last call,
* for entropy estimation purposes.
*/
word32
ranGetEntropy(struct PgpRandomContext const *rc)
{
word32 delta;
static WORD oldms;
static DWORD oldlow;
LARGE_INTEGER newperf;
SYSTEMTIME stime;
if (QueryPerformanceCounter(&newperf)) {
pgpRandomAddBytes(rc, (byte *)&newperf, sizeof(newperf));
delta = newperf.LowPart - oldlow;
oldlow = newperf.LowPart;
} else {
GetSystemTime(&stime);
pgpRandomAddBytes(rc, (byte *)&stime, sizeof(stime));
delta = stime.wMilliseconds - oldms;
oldms = stime.wMilliseconds;
delta /= 10; /* crude resolution */
}
return delta;
}
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