fontsdlg.h
来自「是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎」· C头文件 代码 · 共 58 行
H
58 行
// FontsDlg.h : header file
//
#if !defined(AFX_FONTSDLG_H__28C3E4A5_DCBE_11D3_AC49_0080AD426F27__INCLUDED_)
#define AFX_FONTSDLG_H__28C3E4A5_DCBE_11D3_AC49_0080AD426F27__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CFontsDlg dialog
class CFontsDlg : public CDialog
{
// Construction
public:
void DrawBMP();
CFontsDlg(CWnd* pParent = NULL); // standard constructor
LOGFONT lf;
// Dialog Data
//{{AFX_DATA(CFontsDlg)
enum { IDD = IDD_FONTS_DIALOG };
CButton m_save;
CButton m_256;
CButton m_128;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFontsDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CFontsDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnFont();
afx_msg void OnSave();
afx_msg void On256();
afx_msg void On128();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FONTSDLG_H__28C3E4A5_DCBE_11D3_AC49_0080AD426F27__INCLUDED_)
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?