flyplugin.cpp
来自「是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎」· C++ 代码 · 共 44 行
CPP
44 行
// flyplugin.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include <afxdllx.h>
#include "flyplugin.h"
#include "flypluginaw.h"
#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
static AFX_EXTENSION_MODULE FlypluginDLL = { NULL, NULL };
HINSTANCE hInst=0;
extern "C" int APIENTRY
DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
hInst=hInstance;
if (dwReason == DLL_PROCESS_ATTACH)
{
TRACE0("FLYPLUGIN.AWX Initializing!\n");
// Extension DLL one-time initialization
AfxInitExtensionModule(FlypluginDLL, hInstance);
// Insert this DLL into the resource chain
new CDynLinkLibrary(FlypluginDLL);
// Register this custom AppWizard with MFCAPWZ.DLL
SetCustomAppWizClass(&Flypluginaw);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
TRACE0("FLYPLUGIN.AWX Terminating!\n");
// Terminate the library before destructors are called
AfxTermExtensionModule(FlypluginDLL);
}
return 1; // ok
}
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