📄 lightengine.h
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struct reta
{
int sizex, sizey;
int offsetx, offsety, offsetz;
};
class retb
{
public:
retb();
virtual ~retb();
void add(struct reta *r);
int calc(int max_sx, int max_sy);
private:
bool arrumar(struct reta *r);
int procura(int sx, int sy);
struct reta **l;
int nl;
};
class lightEngine : public flyEngine
{
public:
unsigned *gltex;
int seltex,totlmindx;
unsigned char *pixel_flags;
int *lm_flags;
void mark_used_bsp_faces(bsp_node *n);
void clear_lightmaps(unsigned char pixel_light);
static_mesh *get_object(bsp_node *n);
void create_index_lightmaps();
boundbox compute_bbox(int *facelist,int nf);
int compute_facelist(int facenum,int *facelist);
int compute_lightmap_uv(boundbox bb,int *facelist,int nf);
void compute_lightmaps();
void apply_light(bsp_node *n,vector& pos,vector& color,float rad);
void light(char *f);
void light_lightmaps();
void create_lightmaps();
void sort_faces(bsp_node *n);
};
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