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📄 flyeditor.rc

📁 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
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    IDD_EDITVALUE, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 179
        TOPMARGIN, 7
        BOTTOMMARGIN, 69
    END

    IDD_EDITLIST, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 179
        TOPMARGIN, 7
        BOTTOMMARGIN, 69
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE PRELOAD DISCARDABLE 
BEGIN
    IDR_MAINFRAME           "flyEditor\n\nFly3D\nFly3D Files (*.fly)\n.fly\nFly3D.Document\nFly3D Document"
END

STRINGTABLE PRELOAD DISCARDABLE 
BEGIN
    AFX_IDS_APP_TITLE       "flyEditor"
    AFX_IDS_IDLEMESSAGE     "Ready"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_INDICATOR_EXT        "EXT"
    ID_INDICATOR_CAPS       "CAP"
    ID_INDICATOR_NUM        "NUM"
    ID_INDICATOR_SCRL       "SCRL"
    ID_INDICATOR_OVR        "OVR"
    ID_INDICATOR_REC        "REC"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_FILE_NEW             "Create a new document\nNew"
    ID_FILE_OPEN            "Open an existing document\nOpen"
    ID_FILE_CLOSE           "Close the active document\nClose"
    ID_FILE_SAVE            "Save the active document\nSave"
    ID_FILE_SAVE_AS         "Save the active document with a new name\nSave As"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_APP_ABOUT            "Display program information, version number and copyright\nAbout"
    ID_APP_EXIT             "Quit the application; prompts to save documents\nExit"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_FILE_MRU_FILE1       "Open this document"
    ID_FILE_MRU_FILE2       "Open this document"
    ID_FILE_MRU_FILE3       "Open this document"
    ID_FILE_MRU_FILE4       "Open this document"
    ID_FILE_MRU_FILE5       "Open this document"
    ID_FILE_MRU_FILE6       "Open this document"
    ID_FILE_MRU_FILE7       "Open this document"
    ID_FILE_MRU_FILE8       "Open this document"
    ID_FILE_MRU_FILE9       "Open this document"
    ID_FILE_MRU_FILE10      "Open this document"
    ID_FILE_MRU_FILE11      "Open this document"
    ID_FILE_MRU_FILE12      "Open this document"
    ID_FILE_MRU_FILE13      "Open this document"
    ID_FILE_MRU_FILE14      "Open this document"
    ID_FILE_MRU_FILE15      "Open this document"
    ID_FILE_MRU_FILE16      "Open this document"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_NEXT_PANE            "Switch to the next window pane\nNext Pane"
    ID_PREV_PANE            "Switch back to the previous window pane\nPrevious Pane"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_WINDOW_SPLIT         "Split the active window into panes\nSplit"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_EDIT_CLEAR           "Erase the selection\nErase"
    ID_EDIT_CLEAR_ALL       "Erase everything\nErase All"
    ID_EDIT_COPY            "Copy the selection and put it on the Clipboard\nCopy"
    ID_EDIT_CUT             "Cut the selection and put it on the Clipboard\nCut"
    ID_EDIT_FIND            "Find the specified text\nFind"
    ID_EDIT_PASTE           "Insert Clipboard contents\nPaste"
    ID_EDIT_REPEAT          "Repeat the last action\nRepeat"
    ID_EDIT_REPLACE         "Replace specific text with different text\nReplace"
    ID_EDIT_SELECT_ALL      "Select the entire document\nSelect All"
    ID_EDIT_UNDO            "Undo the last action\nUndo"
    ID_EDIT_REDO            "Redo the previously undone action\nRedo"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_VIEW_TOOLBAR         "Show or hide the toolbar\nToggle ToolBar"
    ID_VIEW_STATUS_BAR      "Show or hide the status bar\nToggle StatusBar"
    ID_VIEW_AUTOARRANGE     "Arrange icons on a grid."
END

STRINGTABLE DISCARDABLE 
BEGIN
    AFX_IDS_SCSIZE          "Change the window size"
    AFX_IDS_SCMOVE          "Change the window position"
    AFX_IDS_SCMINIMIZE      "Reduce the window to an icon"
    AFX_IDS_SCMAXIMIZE      "Enlarge the window to full size"
    AFX_IDS_SCNEXTWINDOW    "Switch to the next document window"
    AFX_IDS_SCPREVWINDOW    "Switch to the previous document window"
    AFX_IDS_SCCLOSE         "Close the active window and prompts to save the documents"
END

STRINGTABLE DISCARDABLE 
BEGIN
    AFX_IDS_SCRESTORE       "Restore the window to normal size"
    AFX_IDS_SCTASKLIST      "Activate Task List"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_VIEW_SMALLICON       "Display items by using small icons.\nSmall Icons"
    ID_VIEW_LARGEICON       "Display items by using large icons.\nLarge Icons"
    ID_VIEW_LIST            "Displays items in a list.\nList"
    ID_VIEW_DETAILS         "Displays detailed information about each item in the window.\nDetails"
    ID_VIEW_LINEUP          "Arranges icons in a grid."
    ID_VIEW_BYNAME          "Sorts the icons alphabetically."
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_RENDER_OPENGL        "Sets the render view to OpenGL.\nOpenGL"
    ID_RENDER_DIRECT3D      "Sets the render view to Direct3D.\nDirect3D"
    ID_RENDER_NORENDER      "Sets no render view.\nNo Render"
    ID_SIMMULATE            "Runs/Stops the simulation.\nSimulate"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_EDIT_RENAME          "Renames a game object.\nRename"
    ID_EDIT_INSERT          "Inserts a new plugins or new game object.\nInsert"
    ID_EDIT_DELETE          "Deletes a plugin or game object.\nDelete"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_DOWN                 "Moves a plugin dll down in list.\nMove Plugin Down"
    ID_UP                   "Moves a plugin dll up in list.\nMove Plugin Up"
    ID_FILE_RESTART         "Saves the scene and restarts the simulation.\nSave and Restart"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_EDIT_ADDTEXTURE      "Adds a new texture to the texture stock.\nAdd Texture"
    ID_EDIT_ADDOBJECT       "Adds a new object to the object stock.\\Add Object"
    ID_EDIT_DUPLICATE       "Duplicates selected item\nDuplicate"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_VIEW_OBJSCENE        "View selected object only.\nView Object Only"
END

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// Portuguese (Brazil) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PTB)
#ifdef _WIN32
LANGUAGE LANG_PORTUGUESE, SUBLANG_PORTUGUESE_BRAZILIAN
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
    "#ifdef _WIN32\r\n"
    "LANGUAGE 9, 1\r\n"
    "#pragma code_page(1252)\r\n"
    "#endif //_WIN32\r\n"
    "#include ""flyEditor.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
    "#include ""afxres.rc""         // Standard components\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // Portuguese (Brazil) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "flyEditor.rc2"  // non-Microsoft Visual C++ edited resources
#include "afxres.rc"         // Standard components
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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